RimWorld

RimWorld

Reel's Expanded Storage
1,080 Comments
bradson 12 hours ago 
That's just the warnings Graphics Settings+ has been logging throughout 1.6 for rimpy generated textures having been officially turned into errors now. Rimpy's compression settings don't work with the current unity version. Use any other converter instead, like rimsort or todds, or just redownload the mod with its dependencies and leave it as is. It does work when not messing with it
Reel  [author] 13 hours ago 
High chance it's related to the DDS changes.
Yeshima 14 hours ago 
It looks like textures in existing saves aren't loading? Shelves and whatnot in the world as well as in the architect bar are just large low res question marks.
Reel  [author] 14 hours ago 
I'm not noticing any issues. Describe the problem, "messed up the structures" could mean literally anything.
Reel  [author] 14 hours ago 
Lovely.
maxxelc 14 hours ago 
Reel the new update for 1.6 messed up with all the stuctures :slimehungry:
Vox Ludorum Aug 28 @ 5:09am 
Hi Reel
SalazarWindriver Aug 23 @ 7:43pm 
How do I unlock the Medicine cabinet? I see it says the MEDICAL cabinet is industrial (but also requires Medicine production) but I don't see Medicine.
I/O Aug 22 @ 6:54am 
I encountered the same problem @LadyTiger, How to fix that
Kynadre Aug 19 @ 12:38pm 
For the longest time, I thought my things were going missing, but then I realized that multi-tile storages will only show what's on one tile when you r-click with a pawn selected. Ack! There's my books! On the other tile I didn't r-click of the 2-tile bookcase!
Reel  [author] Aug 18 @ 3:26pm 
@LadyTiger
Correct.
LadyTiger Aug 18 @ 1:50pm 
OK so I can't change the graphic design for my dressers (VTE Variants Mod). I've chalked it up to it's because of this storage mod? But I'm super unsure how to fix it.
No62NoExit Aug 18 @ 10:20am 
One of the best storage mod. The only shortcome is it doesn't have storage (fridge) for corpses
deltaplays010 Aug 18 @ 10:03am 
is there any way to use the old metal crate stack texture?
Reel  [author] Aug 17 @ 7:11pm 
@Jet
ASF problem.
Jet Aug 17 @ 6:46pm 
Hello, when i rename a storage such as large metal crate it doesnt actually change the name of the building. Anyone else getting that?
Reel  [author] Aug 16 @ 11:06pm 
@Lysidas
I would allow survival meals, but I'm unable to due to them being under the food category.
Lysidas Aug 16 @ 9:25pm 
Great mod; I'm enjoying it very much!

It would be great if packaged survival meals were allowed in containers that can't otherwise store food -- the description of these makes me think one *should* be able to toss them in the back of a cargo container (or similar) for years, unlike perishable meals and raw food.

Is this something you'd consider?
Jet Aug 16 @ 8:32pm 
best storage mod on the rim
NuanKi Aug 16 @ 7:16pm 
@GreenTrapped, you can use my mod "Adaptive Storage - Global settings" for that
GreenTrapped Aug 16 @ 6:15am 
Would it be possible to add adjustable options for stack sizes?
ShadowX116 Aug 15 @ 6:25pm 
My game is starting to freeze while pawns are reshuffling and consolidating items on Reel's Expanded Storage buildings. My Stack XXL config is set to 20, XL 10, and everything but Body Parts and Other are set to XXL. So rn I have no idea which the problem it. Has anyone else had issues with this? I'm asking on both mod pages.
Reel  [author] Aug 12 @ 9:39am 
@FlyFlash
1. I already explained the issue, it's the ASF texture rendering.
2. It's my mod, could be fixed if I give it a look, unsure.
3. Yes. My mod has patches for both vanilla & VE linkables (as stated on the modpage)
4. Yes.
5. A linkable furniture patch is what I did to make structures like the Dressers and Tool cabinets be used as storage.
Schadenfreude Aug 12 @ 7:33am 
Now that I look at it, the texture may just need to be mirrored.
Schadenfreude Aug 12 @ 7:33am 
Would it be possible to have the Apparel Locker, when drawn from the side, be closer aligned with the wall to it's backside? It stands out so far away from what it's standing infront of.
FlyFlash Aug 12 @ 6:09am 
Thank you for the quick Reply!
Could you explain slightly more what the issue is and what mod is the actual issue? Am I right to assume your mod modifies vanilla existing storages? (Or rather make non-storages actual storages)

From my understanding, this only becomes an issue with Furniture WITH Variations from "VFE - Variations" that your mod has changed from a non storage to a storage? Since I assume "VFE - Variations" to some degree tried to account for ASF's mechanics and therefore dont make variations to storage objects?

Also what do you mean about the linkable furniture patch? What is that?
Once again thank you for taking the time to help me!
Reel  [author] Aug 11 @ 10:20pm 
@FlyFlash
ASF's rendering will override any styles or texture variation mod, this is so that I can display items inside the storage, which is unfortunately a side effect of the Linkable & Furniture patches.

Though, I wonder if I could get rid of it entirely and still be able to keep the styles...
FlyFlash Aug 11 @ 9:28pm 
A necessary detail, I tried only on variations on the object "Dresser" and have not tried any else, since it was a storage object that your mod modifies I assume.
FlyFlash Aug 11 @ 9:27pm 
Hey Reel, absolutely love the mod, encountered an issue today and after long testing finally navigated it down to this mod.

This mod seems to not function with VFE - Variations at all. I tried no other mods than necessary dependencies for both.

It also seems to in a similar Vain not work with "Style change Anytime" nor "Perspective: Buildings" though I can understand why not the latter.

Im not super smart or into modding and I can try to provide more help for you to find the problem with sufficient guiding! I wish you well.
bakezD Aug 11 @ 2:40pm 
@A_Null_Fissure are you using pick up and haul? Because I have this issue (among others) with all adaptive storage containers on and off randomly while using it, ended up just disabling puah (after trying all 10 trillion forks of it) and dealing with vanilla hauling mechanics.
Reel  [author] Aug 11 @ 10:22am 
That doesn't sound right, you might have mods that add additional prop research to your game. Try testing with a minimal modlist.
securednul Aug 11 @ 10:01am 
I'm playing right now and I still have a Props research tab with a total of 14600 research to spend on it. No mod options to disable it either =/
Reel  [author] Aug 10 @ 9:24pm 
Also Props & Decor doesn't have research anymore. It's all hidden behind a singular architect button.
Reel  [author] Aug 10 @ 9:24pm 
For now, yes.
securednul Aug 10 @ 8:39pm 
I love this mod and its additions, is the props and decorations a must have with it? I hate the research tree bloat and would prefer this with a standalone option.
Omega13 Aug 9 @ 4:30pm 
Any chance that the animal feeder could be adjusted to accept silage from Vegetable Garden? Is that something I should take up with VGP's author?
A_Null_Fissure Aug 9 @ 3:20pm 
I have an issue where the Industrial Skip from this mod behaves differently than the regular Skip from Adaptive Storage, where the one in this mod the hauler will only ever deliver 1 item at a time. Is that expected behavior?
Reel  [author] Aug 5 @ 5:38am 
@WindyGleam
Different. Mod.
WindyGleam Aug 5 @ 5:31am 
Is it a patch or something? May I have the name of the mod, please?
Reel  [author] Aug 5 @ 4:11am 
@Windygleam
Different mod
WindyGleam Aug 5 @ 3:43am 
quote Foo: "is it possible to visualy see whats in the cabinets? is there an option? would love to have that. don't like invisible stored stuff :("
I'm having the same issue, I can't get it to work like in the screenshot where you could visually see whats in the cabinets
Jet Aug 4 @ 12:18pm 
can you make it so that renaming the apparel lockers changes the name of the storage? It currently does nothing
Kalthras Aug 4 @ 8:26am 
Really enjoying the mod, its got a good balance of cost vs benefits. One minor note for improvement would be to lift the specialised storage buildings' capacity so they're on par with the basic shelves. It feels bad to have really cool specialised buildings that I'm reluctant to use because the basic shelves simply offer more storage.
Aug 4 @ 4:37am 
Could you make it so the fridge can store juices from VGP Vegetable Garden?
Foo Aug 2 @ 11:56pm 
is it possible to visualy see whats in the cabinets? is there an option? would love to have that. don't like invisible stored stuff :(
Omega13 Aug 1 @ 11:31pm 
Oh, I had no idea. It was allowing me to put food in the storage settings, so I did, and bugged everything the hell out. I'll avoid using it for food in the future. Thanks, Reel!
Reel  [author] Aug 1 @ 11:30pm 
@Omega13
Spacer crate isn't meant to store food, which is why it displays it when you build the structure over stockpiled food.

Applies the same when you disallow a certain item that's already stored in a container.

@GiPSyFiSH
Yes, you will need Props and Decor.
I will remove this dependency when all of the storage gets converted to use original textures.
Omega13 Aug 1 @ 11:21pm 
Oh hey on top of my earlier comment - when I set the same large spacer crate for food storage, people just bug out and stand there forever trying to bring stuff to it sometimes. So don't use those for food until that gets fixed.
GiPSyFiSH Aug 1 @ 10:27pm 
Does it NEED "Vanilla Furniture Expanded - Props and Decor" or does it just add functionality to some props on top of adding other storage options? Thanks!
Omega13 Aug 1 @ 10:24pm 
So I dunno if this is a bug or what, but when building the big spacer storage crates - if I store raw food in them, it's visible through the crate (not so with anything else I've stored in them) and also has the graphic of a jumbled mess (like when something is inside the storage, but the storage is not set to receive that item).

And yes, @Ajarofdirt, my wine shelf only stores beer too.