Barotrauma

Barotrauma

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Bicksborg II
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20. Apr. um 9:37
20. Sep. um 1:20
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Bicksborg II

In 1 Kollektion von Aidowl
AIC Shipyard
3 Inhalte
Beschreibung
One of the mightiest warships to ever patrol the depths of Europa, Bicksborg II is the pride of the Coalition-aligned Zomgonian Syndicate. It is the largest submarine from the shipyard of the Aidonian Ironworks Company, who were commissioned to build the Syndicate's flagship based on plans of Benzin Corp’s V-1999 Mk 2. AIC's blueprints were at first nearly identical to the venerable V-1999’s, but after months of altering the design to satisfy the Syndicate's ever-changing demands, Bicksborg II evolved into a rather different beast from its predecessor. Armoured with twice the steel of a Typhon and wielding more gunpower than an overvolted Kastrull, this underwater fortress is renowned for having the latest in Coalition naval technology as well as luxurious conditions for its crew. Bicksborg II also carries small but deadly Galdur-C minisubs for remote firepower and dive team support.

Specifications
Class: Attack, Tier 3
Price: 42,000 mk
Recommended crew: 4 - 9
Dimensions: 74m x 19m
Cargo capacity: 12 crates
Max horizontal speed: 18.8 km/h (21.5 km/h with aux. engine)
Max descent speed: 14.2 km/h
Max reactor output: 6,000 kW
Armament
Bicksborg II
  • 1 heavy hybrid gun (can switch between double-coilgun and railgun modes)
  • 1 flak cannon
  • 1 coilgun
  • 1 turret hardpoint
  • 4 discharge coils (long range, high power consumption)
  • 1 depth charge launcher
Galdur-C
  • 1 chaingun
  • 1 discharge coil

Features
Advanced controls
  • Auto-charge battery mode (recharge rate adapts to grid load and reactor output, and stops at just over 80%; the remainder acts as a surge absorption buffer).
  • Silent running mode (suppresses reactor, reduces engine output, and uses battery power for stealth).
  • Lammert HTS v2 PF auto reactor controller for when the engineer is lazy. Includes 'turbo' mode (high performance, high consumption) and overvolting options.
  • Ballast draining overrides (drains and cuts power to ballasts, for safe Ballast Flora removal or emergency ascent independent of nav steering).
  • Docking controls (individual toggles for each docking port, and ability to select which dock is controlled by nav terminal).
  • Sonar shifting (re-centres sonar to the bow for increased forwards view range).
  • Switches for engines, guns, searchlights, oxygen generation, and fabrication.
  • Periscopes for drone piloting and camera surveillance.

Crew facilities
  • Large medbay with hospital bed, ample storage, and facilities for medical fabrication and genetic research.
  • Fabrication room with linked deconstructor, fabricator and storage, as well as a dedicated item finder.
  • Growroom for green-thumbed submariners.
  • Mess hall, crew quarters, and cabins for submariners' comfort. Notable is the luxurious Captain's cabin, sometimes used by VIPs.
  • Secure armoury, restricted to Captain and Security only.
  • 'Experimental containment cell' used for artefacts or unruly passengers.

Double hull
Two hulls separated by water-filled void enclose the entire submarine save for the airlocks. Because the flooded void space is not part of the habitable pressure hull, breaches in the outer layer will not lead to any loss in bouyancy. For maintenance, the void may be accessed through small side-doors at each of the airlocks. (Beware: only enter the void while the sub is stationary, or you will get swept and pinned into a wall).

Auxiliary engine
A keel-mounted auxiliary engine can be used to raise the top speed to 21.5 km/h when running alongside the main engines. However, this engine is better saved for emergencies only, as it is inefficient, power hungry, and deteriorates 80% more quickly than the main engines. It also takes much longer to repair.

Galdur-C minisub
A modified Galdur Scout Pod, Galdur-C is a hybrid drone/shuttle driven by periscope and armed with a chaingun and short-range discharge coil. Openable upper and lower docking hatches mean the drone doesn't block access through the airlock to which it is docked, and it can be used as a flexible turret stationed at any one of Bicksborg II's three ports. It can be controlled remotely from Bicksborg II's command room, or from within Galdur-C itself (wear a diving suit in the drone, as it has no O2 generator).
  • To dock/undock, aim the periscope at one of Galdur-C's docking hatches and double-click. Or use the docking buttons on the wall nearby.
  • When undocked, clicking once and holding will move the drone in the direction of your cursor.
  • When undocked, double-clicking and holding will fire the chaingun.

If you use the Performance Fix mod, update these settings to ensure that it doesn’t break the drone or any other systems.

Credits
Thank you to the following Europans, whose works were used in the design of Bicksborg II:

Special thanks to Fraserk and Kashburton for playtesting this submarine, and InitialDesu for reviewing it.



Beliebte Diskussionen Alle anzeigen (1)
5
7. Juli um 19:34
ANGEHEFTET: Performance Fix settings
Aidowl
173 Kommentare
NomaT 20. Sep. um 14:05 
no vending machine in bar room? Would be cool to buy some ethanol and not just sitting there
Aidowl  [Autor] 15. Sep. um 5:26 
@Blackwind the 'separation' in the inner hull didn't really do anything (it was just kept as a holdover from the old V-1999s), so I filled that area out with more space for internal rooms. As for ballasts, yeah, they're smaller because I felt vertical speed was too fast before and needed to be nerfed a bit. The new version does have an additional EDC and an item finder in the fab room though.
Blackwind 14. Sep. um 18:30 
Any particular advantages of the new version over the older one with a separated inner hull? I feel like the ballast tanks are smaller. I also noticed the depth charge loader is now far away from the magazine compartment
Aidowl  [Autor] 6. Sep. um 21:53 
@the skinless corpse in question hmm it should definitely be there in the editor... Maybe check you have the mod enabled and if it still doesn’t work try re-downloading
Hey, quick question. Loving the sub, but i'd like to make a few modifications to the sub before using it in the sub editor. However, the sub is nowhere to be found in the editor. Do you have any idea why this might be the case and how to fix it? Thanks
Aidowl  [Autor] 5. Sep. um 19:40 
@Ravin it still has two hulls? Some of the inner hull has just been reorganised. I don’t intend on re-releasing an older version separately, but if enough people want one I may consider adding it as a variant in this package (I’d still rather not though)
Ravin 5. Sep. um 11:05 
@Aidowl Hi, could you provide a link to the old version with two hulls?
Aidowl  [Autor] 1. Sep. um 2:37 
@Hit by a Parked Car the white lights on the right side of the docking panel in the command room show which dock is registered as default. Click the light you want to change it to and it should light up.
Hit by a Parked Car 1. Sep. um 2:21 
New problem, though. Or more accurately, a little inconvenience. The 'default' docking port is now suddenly registered as Dock B, instead of Dock A. How can I change it back to Dock A?
Hit by a Parked Car 31. Aug. um 23:27 
It kind of looked like a wire. It disappeared after a recent server restart.