Barotrauma

Barotrauma

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Automatic Reactor Controller HTS
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Oct 18, 2022 @ 6:38pm
Sep 16 @ 9:57am
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Automatic Reactor Controller HTS

Description
UPDATED: September 16th, 2024. Added a variant (HTS v2 PF) with improved performance (see video for new slider movement) and overvolt circuitry built in. This is now the preferred circuit and is displayed in the video (with 100% turbine and overvolting not used) and images. v2 Box was kept due to a differently functioning performance mode that may be preferred by some, older versions have been removed.


A new automatic reactor controller (ARC) designed specifically for the Hoist the Sails update with auto-calibration that can be built during a campaign and does not require the sub editor.

For reference, after installing this mod the following item assemblies will be available:
Automatic Reactor Controller HTS v2 PF (you will probably want to use this one)
Automatic Reactor Controller HTS v2 Box


Specs:
- 20% per second power drops
- Up to 20% per second power increases
- Self-calibrating continuously, no need to figure out the reactor's maximum output
- Works for any reactor up to 25,000 power output without any modifications
- Never overheats and does not suffer from brown-outs (with exception of fuel changes..)


If you enjoy this design, please leave a like to help it get rated. Thank you.


=======================
FOR V2 BOX ONLY:

Performance mode can be tweaked by changing the output value of one of the OR components, you can recognize the component by the default value of 1500 (Bottom right component, or connected to the 6th input of the Circuit Box).
Valid values range from 0-5000, every 50 will pre-slide the turbine by an extra 1% on top of current load. This does not affect power output but makes it more responsive on the way up at cost of efficiency. A value of 5000 locks your turbine at 100% and will make it behave like a simple fission controlled system.


Works best with more heat potential, at least 150 is recommended but more is (slightly) better. Using only a single Thorium rod reduces the drop of output per second by about half!!
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Link to Reactor Torture Device: https://steamcommunity.com/sharedfiles/filedetails/?id=2835949658 used in video
36 Comments
Biggis Dickus Sep 20 @ 8:56am 
I am new to baro, how do i install this on a campaign sub?
zaz Sep 19 @ 2:47pm 
thanks man
Lammert  [author] Sep 19 @ 11:30am 
I recommend you check out the item assembly in the editor after subscribing, but have added an image where component values are labeled. Where no label exists the default values have been used.
zaz Sep 19 @ 9:07am 
where are the min max settings for modules? as if one screenshot is not enough
Aidowl Sep 16 @ 11:15pm 
best ARC just got better!
Lammert  [author] Sep 16 @ 10:00am 
I was in the midst of updating, sorry!
SelkN Sep 16 @ 9:21am 
Is it me, or do the pictures on this guide keep changing without the "updated" date reflecting that?
Lammert  [author] Aug 19 @ 11:56am 
The min is -4.1 and the max +4.1 yes, to reduce component count my turbine setting scales from 0 to 5000 and is then divided by 50 at the end before going back into the turbine pin on the reactor.

The game runs at 60 updates per second, and the reactor sliders can change 5% per second, 4.1 * 60 makes 246 (out of 5000), or just short of that 5%. Rounding does not permit me to make it 4.166.. exactly, and using a number other than 5000 (2500 would be possible, but has worse rounding) would further increase component count for negligible benefit.

While the turbine slider setting can only change by 5% per second through circuitry, output can also be increased or decreased by temperature assuming the turbine setting requirement is met, and this has a limit of 1000 degrees per second instead, where 100% output can be reached with 5000 degrees.
SelkN Aug 19 @ 9:00am 
Also, it is also hard to tell in the picture if the Min for the subtract is "-4.1" or just "4.1". I assume it is "-4.1".

Can you please clarify?
SelkN Aug 19 @ 8:58am 
I mean, the claims throughout are what I was referencing, but I appreciate the formula provided. I assume the 2 referenced is actually 2(Power Out). The question I had was in regards to the following:

"thus drop with a maximum speed of 20% per second (vs 2% per second for vanilla, or 5% for turbine controlled designs) while maintaining the efficiency the 100% turbine controller sacrifices"

HOW does this controller somehow work "faster" at adjusting the temperature or output faster than any other reactor controller? I was under the impression that the change rates for Reactor Controllers was hard-coded by the devs to a certain cap in an attempt to neutralize the Bang-Bang controller.

Also, the two OR Components feel like an odd inclusion, as they are only receiving input from one wire, why not just make them signal checks? They would fulfill the same function. :/