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But in newer versions you can now click the jukebox and turn down the volume.
Great job, my friend!
I may add two pieces besides this praise:
1) the "dismounting from a ladder doesn't work right" issue is probably caused by the anime girl mod. My friends and I ran that for a silly Saturday night a while back and we noticed it then. I add "probably" because I have noticed it sporadically happening since then. It's probably just at the bare minimum length to work, and with rounding errors or floating point nonsense it screws up.
2) I have a local copy with a door between the conn and the top deck of the cargo hold (for convenience) and a safe behind the Captain's painting (for RP). Other than these changes I consider the sub perfect as-is.
Well fucking done.
Im having issues with the gun on the drone not firing whatsoever for whatever reason.
Instead, it just makes the initial barrel spinup noise and repeats it without ever actually firing.
I do not know if this is a mod issue or not however I have tweaked my performance fix settings to the ones you posted in the pinned thread.
Thank you for your time if you read this. @Aidowl
@Hit by a Parked Car you can wire things up to the relays that supply the fabricator and deconstructor, which are somewhere in the ceiling of the fab room. Otherwise like you said, just use any empty junction box pin
One last question: are there any good wiring spaces for modded fabricators, or is it a case of simply finding any junction box not completely full?
One more ladder with the same issue as the Growroom ladder: Battery Compartment to Junction Compartment.
One minor error that I'd like to report is that the Growroom ladder is marginally too short to simply walk off of.
But if you’re using one of the old versions from the time before jukeboxes made sound, then unfortunately you cannot.
https://www.youtube.com/watch?v=JCImsYf6DEk
I think that your ship is one of the most technically advanced, and to add a voiceover will not be so difficult just follow the example (well, the voice can be changed to a more appropriate).
Maybe you can add a sound of damage to the ship's systems like in Unoculus ? That was technologically advanced and cool. Unoculus has some cool features.
Amazing sub!! I had one question about the "turbo" mode, I really cannot figure out exactly what it does to increase performance? Could you explain?
I still have the void cam in my playthrough with them, since our game is not new, but that is good to know. Thank you.
Yes i know but still even when the led is red , if the prisoner spam the open button , he can flood the adjacent piece ( and living a bit more ) because the door open a bit before closing herself
@Peter if the 'guns' switch in the command room is red, it deactivates depth charges.
My only complaint is that if a prisoner spams the door-open button, he can stay alive indefinitely because the door swings open.. Would it be possible to make it so that the door doesn't open at all?