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Why put secure storage in a hallway, and the ammo for the guns on the wrong floor?
If you use the performance fix mod you need change some settings or it won’t work (check pinned discussion)
I’ll have a look at the NPC waypoints when I make the next update.
oh also this is just maybe personal preference, but the trek back and forth towards the Oxygen Generator to re-fill used up Oxygen Tanks can get quite tedious at times, maybe it can be moved or duplicated near the middle or front of the ship? or may be there's a reason why it's there?
@Popcorn I've never had any trouble getting NPCs to access/fix the O2 generator before... was it on 0% health when that happened?
@TheOkomotive very mysterious
As for the enemies in the double hull - I haven't experienced lag from them piling up there. But you can try killing them using the discharge coils, which are able to electrify most of the void spaces.
About the railgun: I wanted to have the same number of guns on top as on the bottom (1 small + 1 large turret). The drone is essentially a movable turret, so you can keep it at one of the upper docking ports if you need more topside firepower (if you're keeping the drone at Dock A, remember to set Dock C as your main nav-linked dock by clicking the corresponding light on the right side of the docking control panel). Alternatively, you could always swap the railgun out for a different gun at an outpost.
Other than that, loving the ship. Just hate top right railgun placement, kinda wish it had both railgun and maybe a coilgun? As most fights happen above ship, and i can't let bots man railguin else it's a huge waste on resources (They'd shoot railgun shells and smallest crawlers and usually miss like 90% of the time)