Space Engineers

Space Engineers

305 ratings
Rusty World
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Type: World
Mod category: Exploration, Experimental
File Size
Posted
Updated
204.148 MB
Jan 11, 2024 @ 3:56am
May 6 @ 10:53am
21 Change Notes ( view )
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Rusty World

In 1 collection by Vomsay
Pertam lovers
31 items
Description
This world offers you a post-apocalyptic environment on pertam with several localities and atmospheres for RP and survival pvp.

***** 19/05 Big update in the next few days*****
***** Raiders Hub base and vehicle collaboration with friends*****

Context
https://steamcommunity.com/sharedfiles/filedetails/?id=3128608867

Locality
Dumont: Small town
Mining Post: Nickel / Silicon
Hill Post: Autonomous base
Joe Camp: Autonomous base
Habitat: Small residential area
Space Habitat: Small residential station
Luperca: Space station Hydrogen refinery
Raider Post: Autonomous base
Fort Emile: Defense strategic point

Abandoned Site
- 2 km large industrial site.
- Large Antenna.
- Small magnesium mining mine

Mining resources and ship wrecks
- 7 Asteroid cluster spotted
- 9 Scrap Ship

Other Site
- Canyon Bridge
- Exotic plant specimen

Friends Bp:
MonPetitOiseau: https://steamcommunity.com/id/MonPetitOiseau/
Massacror: https://steamcommunity.com/sharedfiles/filedetails/?id=3193699055
Benokt: https://steamcommunity.com/sharedfiles/filedetails/?id=3153519408
Osker: https://steamcommunity.com/sharedfiles/filedetails/?id=2897013819

Script:
Automatic LCDs 2: https://steamcommunity.com/sharedfiles/filedetails/?id=822950976
Leak Finder: https://steamcommunity.com/sharedfiles/filedetails/?id=3170315974
Build Info: https://steamcommunity.com/sharedfiles/filedetails/?id=514062285

Many thanks to the inspection team:
CotonTige, MonPetitOiseau, Massacror, BulleNoire.
78 Comments
Vomsay  [author] May 18 @ 4:50pm 
@Captain Harlock

Yep, I've already thought about adding another planet.
But Pertam will never be finished, the projects are endless and I think I'll have a hard time investing several thousand more hours to fill another planet ^^
Captain Harlock May 11 @ 2:42am 
I know this doesn't really fit your story, but can I give you a tip?

Your rusty world always reminds me of the Frostbite or Lost Colony scenarios.

I would therefore suggest, once you're reasonably happy with Pertam, adding more planets (perhaps mod planets) that are far away (over 100,000 km) from Pertam and constructing similar buildings there as well.

I honestly don't know if it's possible to add a second sun. Adding new planets works, but a second sun...

In any case, you could create a huge world with perhaps more than one solar system. This way, you could also explore other planets that suffer from similar problems to Pertam...
Vomsay  [author] May 10 @ 4:24pm 
@Isayef Hey!

I'm still building this world, it will never be finished, because I always have something to do.
I'll stop when SE2 offers good performance and a speedsim with a Pertam 2.0.
But we're still a long way from that,
I have time to lay some blocks.

Thank you for your support!
Isayef May 10 @ 3:24am 
Still loving the map! I'd love if you released a lite version with just Dumont in it. Anyways, Do you plan on ever finishing it, or is it a project you'll be working on forever? Keep up the good work!
Vomsay  [author] May 6 @ 9:52am 
Update:

- Add Fort Emile.

This small fort located near the canyon bridge ensures security
against raids that would try to enter in the region.

- Lvl design Canyon Bridge zone upgraded
Vomsay  [author] Apr 30 @ 1:33pm 
Update:

Add Scrap ship 09:
10km from the raider post, favoring loot for this faction
Ship not publish from Monpetitoiseau transformed into a wreck.
https://steamcommunity.com/id/MonPetitOiseau/


Upgrade all small ship "Le Duc" and "TaMr" with small oxygen tank.
"Le Duc" receives a small connector below in addition to the large one.

Add new low-cost atmospheric passenger shuttle stationed at Dumont.
Vomsay  [author] Apr 30 @ 1:28pm 
@Captain Harlock

To answer your question, yes I have other blueprints for this world. They will complete this world when my motivation is there :p
Captain Harlock Apr 29 @ 1:36am 
Okay, one more question: Do you have any other blueprints that fit this world?
I want to customize the city a bit.
Since some pipes run underground, I need to remove them with mods without damaging the ground.

I want to build a hangar in the center of the city and rebuild the buildings around it WITHOUT changing the rest of the ground. But since a large part of the city is probably a grid, that will be difficult. I could prepare everything in creative mode, but I only use it when testing new blocks/mods. I only build in survival mode.
Vomsay  [author] Apr 28 @ 4:55pm 
@Captain Harlock

Hey, my apologies for the delay, I wasn't there.
This world doesn't really have a storyline, it's a succession of 3,000 hours of creativity,
creating an original atmosphere and the ability to create your own storyline.
I mainly focused on Pertam, which is why there aren't any other planets.
You're free to add to and modify this world as you see fit.

I disabled damage to improve performance on the first visit for small configurations.
Regarding mods, I don't think there are any compatibility issues.
Also, know that everything is optimized for survival.
Have fun!
Captain Harlock Apr 4 @ 11:20am 
What is the goal of this world?
I know it can be changed, but I wanted to ask if it was planned that blocks couldn't be destroyed and that it was a creative world?