Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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Tags: mod
File Size
Posted
Updated
2.548 GB
Nov 13, 2023 @ 1:18am
Sep 13 @ 7:41pm
221 Change Notes ( view )

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The Old World Campaign

Description
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.120 of the mod Here.

3.111 - 3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Popular Discussions View All (21)
1,231
Sep 20 @ 4:30am
PINNED: TOW Bug Report Thread
ChaosRobie
364
3
Sep 16 @ 10:02pm
PINNED: Post Your Ideas In This Thread
ChaosRobie
241
3
Sep 19 @ 12:43pm
PINNED: Report Compatibility Issues Here
ChaosRobie
3,641 Comments
Dragon32 22 hours ago 
@ajsimons2006
Do you have the Required Items? Try with just those two mods, after unsubscribing and resubscribing. Delete any copies of the .pack files in Data too.
ajsimons2006 Sep 21 @ 8:13pm 
no matter what i do the mod crashes my game when trying to start a campaign am i doing anything wrong or is the mod just broken
SlimeyKiwi Sep 20 @ 12:57pm 
So it says it has desync issues for multiplayer. Is it playable at all? I have seen some people say they play it multiplayer completely fine and some cant play it at all. What have you guys experienced?
Norcaino Sep 19 @ 5:01pm 
I love this mod, I think the campaign map is much better crafted than the CA map

Nice work guys!!
OnTheSpectrum Sep 19 @ 12:46pm 
darklands not working, most likely not updated? any word on that.
wesker Sep 16 @ 10:08pm 
yeah get rid of the chaos crap from every corner and fill it out with mountains or other land mass for other races to expand, keep chaos in the chaos campaign.
Eliphas Sep 16 @ 11:03am 
i wish there was a way to play this mod in multiplayer without constant desync issues
chickens_hh Sep 15 @ 2:53pm 
Can we ever get a new world campaign? I really want to play in a vastly expanded Lustria...
SilentSpringz Sep 15 @ 9:00am 
hope badlands and classic gets updated i know classic works but its not really up to date missing certain new options.

the long wait times kinda sucks with the full map.
cabralita Sep 13 @ 6:27am 
tried this with the GCCM siege map mods, Parravon and Drachenfels are still vanilla, it didnt work? or is it just me, plz help me thankz (im playing the Classic btw)