Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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Tags: mod
File Size
Posted
Updated
2.546 GB
Nov 13, 2023 @ 1:18am
Apr 22 @ 12:05am
202 Change Notes ( view )

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The Old World Campaign

Description
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.111 of the mod Here.

3.110 - 3.102 - 3.88b - 3.86 - 3.83 - 3.70 - 3.56b - 3.38e - 3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Popular Discussions View All (13)
1,119
5 hours ago
PINNED: TOW Bug Report Thread
ChaosRobie
340
3
Apr 24 @ 10:02am
PINNED: Post Your Ideas In This Thread
ChaosRobie
225
3
Apr 23 @ 8:47am
PINNED: Report Compatibility Issues Here
ChaosRobie
3,303 Comments
DustyRing 7 hours ago 
Great mod, but when will Khorne's Domains be finished? The whole map looks amazing, but like I said, it's a shame only Khorne's territory looks so bad.
Kettar 11 hours ago 
Classic campaign update any time soon? I know, you told it would be updated next day after main mod but still...
〤Aquila 17 hours ago 
having an overall map is cool but everything is so cramped in vanilla. also why should i try to invade the southern chaoswastes as bretonnia. this is literally uninhabitable land that maybe gives some spice in battle but also doesnt feel immersive. taking time to capture my provinces is where the real spice lays. extending the nice early and mid game
〤Aquila 17 hours ago 
great! any chance u also make a campaign for the eastern parts of the map beyond dark lands?
a Cathay, northern steppes, Ind Khuresh and nippon map would be sick as hell for any cathay faction. For example since old world dropped im only being able to play empire on that map. immortal empires and the arcadey system behind it feel so boring compared to this.
miluus Apr 25 @ 4:12am 
Мародёр -> the best way is to copy used version of Old World mod to Wh3/data folder and use it in mod configuration
Мародёр Apr 24 @ 1:33am 
The problem with saves crashing when updating the mod spoils the overall impression.
Boshty Apr 23 @ 7:24pm 
classic isnt working atm
xxBINLADENxx Apr 23 @ 4:29pm 
can you get the rest of lizardmen legendary lards thru a quest or no
Neil Apr 23 @ 10:19am 
Also while I'm here, "cr_anc_talisman_mcguffin_grauesland" in the Ancillarys table has its category set as a weapon, assume it was intended to be a talisman? It's an Elecor Count reward.
Neil Apr 23 @ 9:45am 
Thank the lord (or Chaos Robbie) for 3.110 version, campaign rescued!