Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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Tags: mod
File Size
Posted
Updated
2.549 GB
Nov 13, 2023 @ 1:18am
Nov 6 @ 1:01pm
229 Change Notes ( view )

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The Old World Campaign

Description
>>> THIS MOD REQUIRES MIXER! <<<



This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1317 settlements and loads of new factions. All factions included are unlocked and are playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.




Sub-Campaigns
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.




Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
A few things have been tried over the last year to get multiplayer working, but there's been continued reports of desyncs. So let's call it here and finally state that the map is too complex for multiplayer to work correctly.

However, the sub-campaigns are a different story. Try one of those out.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.130 of the mod Here.

3.120 - 3.111 - 3.110 - 3.102 - 3.88b

Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]



Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And lots of 3d art stuff (like Dark Lands, Nurgle's Realm, Hell Pit, and plenty more. Basically anything that looks goooooood).
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the main pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs. Motorway South for the Bel-Aliad settlement prefabs. Kou (Inu) for the cacti models.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help. Kings Yakuzi for help with the start positions map.
  • Mixu for a bit of scripting and for maintaining Mixer.
  • Video in description by Colonel Damneders. It misses the MCT options, but is otherwise a great overview.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. The map is at the maximum horizontal width, so for map size, this is "it".

Feel free to write your ideas in the Handy Dandy Ideas Thread!


Popular Discussions View All (24)
1,266
Nov 1 @ 1:16am
PINNED: TOW Bug Report Thread
ChaosRobie
374
3
12 hours ago
PINNED: Post Your Ideas In This Thread
ChaosRobie
243
3
Oct 5 @ 9:49pm
PINNED: Report Compatibility Issues Here
ChaosRobie
3,734 Comments
Reppix 17 hours ago 
Not sure why but started crashing on launch when using this mod getting a database error on "cr_oldworld_campaign.pack"
invalid record is "cr_oldworld_political_party_emp_vaults_augustini"
any ideas?
Kytheros 17 hours ago 
@danwright405 ...patience? it's not that long.
You could also play one of the reduced campaigns: Old World Classic or Darklands Campaign. Less factions, so shorter turn times.
chromeweasel 23 hours ago 
Love this mod but I'm getting LUA errors at campaign start since update. Only conflict in mod launcher is Mixu's Unlocker which is required to run OWC. Anyone else?
danwright405 Nov 6 @ 3:55pm 
how does anyone play this? the turn times are insane and ive got a beast of a pc
LorHenz Nov 6 @ 7:34am 
Hi! Did the hotfix 6.3.4 broke the mod or it still works?
Yellow Nov 4 @ 10:13am 
Just wanted to say I love this mod and enjoy it a ton, keep up the good work!

Also I noticed the realm of nurgle is basically complete with how it looks as well as tzeentch, but I am wondering how the progress is on the realm of khorne and the realm of slannesh, would really enjoy playing in those areas when they are more complete like nurgle and tzeentch's realms. Thanks!
BOT Bee-Eater Nov 4 @ 8:56am 
@Dragon32
I was able to get new games to work on it but saving is finicky. I ended up just disabling MCT and full reinstalling the game because I had already tried the other suggestions. Thank you anyway
Dragon32 Nov 4 @ 7:00am 
@BOT Bee-Eater
I don't know then. I'd try unsubscribing and resubscribing to MIxu's Unlocker, MCT and this. Also double-check you're on the current version of the game and haven't got any mod .pack files in Data.
BOT Bee-Eater Nov 4 @ 6:52am 
@Dragon32
Yes and i had MCT for a time too because Mixu's unlocker recommends it. Mixu's is first in the load order. The only mods i've ever installed are this, mixu's and MCT, and i dont even have MCT enabled anymore. I'm sure i'm doing something stupid and obvious but i'm not sure what it is
Dragon32 Nov 3 @ 2:35pm 
@BOT Bee-Eater
Are you running Mixu's Unlocker too?