Avorion

Avorion

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[2.5.2+] Xavorion: Encounters
   
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Jun 21, 2023 @ 6:33pm
Dec 16, 2024 @ 5:54am
19 Change Notes ( view )

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[2.5.2+] Xavorion: Encounters

In 2 collections by LM13
[2.5.2+] Avorion eXtended - Quick Install
28 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
Description
Overhaul of spawn system, replacing vanilla encounters with fleets and squadrons of varied sizes, roles and loadouts.
Works best with other Xavorion modules that include extended AI, Weapons, Sectors, and Ship Class System.

Part of "Avorion - eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.


  • Save Game Altering: Yes, this mod can't be removed.

New Enemies - Combat Roles

Similiar to RPG Classes or RTS unit types - Xavorion adds 12 Combat Roles assigned to every NPC ship.
Bombers, Carriers, Destroyers, each role has a weakness to exploit, and a strength to fear.

More than 150 variants of enemies have been added, with custom hand-made weaponry loadouts.

New spawn system - Adaptive Fleet Generator

New spawn system imitates an AI, selecting reasonable available forces to counter their enemy.
Ships can warp into a sector in multiple formations, composed of different Combat Roles and Ship Classes.

Similiar to Combat Roles, 15 types of hand-tweaked formations can spawn - each having a strength and weakness.
Those encounters are flavoured by procedural selection, changing with region, forces, and sector contents.

New Mini Bosses

Adding more flavour to combat, 15 mini boss encounters have been added.
Those fights are not as difficult as regular bosses, but can appear at unexpected times.

All mini-boss encounters are adaptive and composed procedurally,
meaning that each fight should be different, yet reasonably balanced.

Tactical Combat & Morale System

Not all fights need to end by destroying all targets.
Formations receive morale shock after losing their leader, eventually forcing them to flee.

Careful target selection can turn impossibly hard encounters into easy wins.

Adaptive difficulty

Sandbox games are extremely difficult to balance, leading to fights that are either too hard, or too easy.
Xavorion spawn system has been designed to smooth out difficulty curve, removing "grind walls".

As long as you stick to similiar tech level areas, combat should feel like a singleplayer game,
focusing mostly on flight skills, weapon usage and role based target priority.

Selecting gameplay difficulty affects how much you need to care about tactics and balanced ship builds.
Larger fleets or bigger ships will make life easier, but resource grind is not required - pick your playstyle, game will adapt.

Mod Support - Knife Heart

KnifeHeart Extra Ship Classes Core is now supported, allowing Extra Mission pack to be used alongside Xavorion.
Extra Missions can use Xavorion spawn system, adding more unexpected scenarios in addition to their inteded course.

https://steamcommunity.com/workshop/filedetails/?id=2207469437

https://steamcommunity.com/workshop/filedetails/?id=2439457217


Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that's the place:

https://steamcommunity.com/sharedfiles/filedetails/discussions/2923179923

Popular Discussions View All (1)
15
Apr 8, 2024 @ 4:59pm
[Bug Report] Thread
LM13
76 Comments
Cris 19 hours ago 
And i had an idea to change damage to 500%
Cris 19 hours ago 
i search mods, which make default bosses harder
Cris 19 hours ago 
And i had a problem most of original bosses felt too easy, i just could 1 shot them, having a 22 tech level turrets
Cris Sep 21 @ 1:02am 
I played base game on veteran, and it felt easy, so i started playing expert with Xavorion
LM13  [author] Sep 20 @ 3:07pm 
@Cris

Among other changes yes, Xavorion is much more difficult. Easy is recommended if you've played base game on Expert.
Cris Sep 20 @ 8:36am 
so if i will add this mod the difficulty would be higher?
Cris Sep 17 @ 7:27am 
Ye, its true what u said becouse i saw ships with 200k max fire power, near barrier(its expert mod
LM13  [author] Sep 17 @ 2:54am 
@Cris

Yes, tech level will still increase as you move to the center. Don't worry about those materials, whole progression system has changed to "ship based", instead of "distance based". There's also an adaptive difficulty system here - meaning, you don't have to grind to beat raw numbers of enemies in this region. It's more important to have a balanced ship build and sometimes specialized ships in your fleet/formation.

But, there's a "Linear Material Progression" mod if you really want forced distance-based progression from base game.

Regardless, I'd suggest trying this mod on new galaxy at Beginner difficulty - you'll start with a ship strong enough to just play and check how things actually work.
Cris Sep 15 @ 1:50pm 
Is it true that the average level of opponents/tech level will increase as you move towards the center of the galaxy(I have seen xanion and ogonite mining zones on the outskirts of the galaxy)?
LM13  [author] Jul 13, 2024 @ 2:40pm 
@Bluetail

Yeah, you need to edit text file in game folder ( data\shaders\ gridplane.frag )
(backup that file first - any typo here will cause game crash)

Replace line #25 to this:

outFragColor.a *= 0.0;