Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Among other changes yes, Xavorion is much more difficult. Easy is recommended if you've played base game on Expert.
Yes, tech level will still increase as you move to the center. Don't worry about those materials, whole progression system has changed to "ship based", instead of "distance based". There's also an adaptive difficulty system here - meaning, you don't have to grind to beat raw numbers of enemies in this region. It's more important to have a balanced ship build and sometimes specialized ships in your fleet/formation.
But, there's a "Linear Material Progression" mod if you really want forced distance-based progression from base game.
Regardless, I'd suggest trying this mod on new galaxy at Beginner difficulty - you'll start with a ship strong enough to just play and check how things actually work.
Yeah, you need to edit text file in game folder ( data\shaders\ gridplane.frag )
(backup that file first - any typo here will cause game crash)
Replace line #25 to this:
outFragColor.a *= 0.0;