Arma 3
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Killzone: Helghast v3.0
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Data Type: Mod
File Size
Posted
Updated
3.066 MB
Jun 9, 2023 @ 1:54pm
Aug 11, 2024 @ 12:43pm
5 Change Notes ( view )

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Killzone: Helghast v3.0

In 2 collections by 𝓣𝓤𝓡𝓕𝓨
Turfy's Mods
21 items
Turfy's Killzone Collection
5 items
Description

NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.

My people,
Sons and Daughters of Helghan,
For many years, we have been a broken nation:
SHUNNED,
OPPRESSED,
and CONQUERED by those we sought to escape.
Ten years ago,
I asked for time,
and that time was granted by you.
YOU:
the strength in my arm,
the holders of my dreams...
Our forefathers embarked on the greatest exodus in the history of all mankind.
An exodus for freedom,
Helghan became that freedom.
Our new world changed our bodies.
At first, it weakened us,
but in fact, we were growing...
STRONGER.
In the time you have given me,
I have rebuilt our nation,
I have rebuilt our strength,
and I have rebuilt our pride!
Our enemies at home have been re-educated;
we have given them new insights into our cause.
On this day,
we stand united once more.
On this day,
those driven to divide us will hear our voice!
On this day,
we shall act as one,
and we shall be ignored NO MORE!

Defenders of the Helghast dream,
NOW IS OUR TIME!

Mod Description
This mod covers the Helghast from Killzone 1, 2, & 3 (2nd extra solar war) combining them all into 1 faction. This mod focus's on infantry only, no vehicles, though if your looking for the "full experience" as seen in the pics you can find links to them in the recommended tab. Includes most of the iconic class's from the games as well as a few I have added to help flush out the faction & make it function better in Arma. Killzone 4 is not represented in this mod (for the most part) as it felt like a bad fan fic & it takes place at a different time, during a different war, using completely different weapons & gear.

THOUGH NOT REQUIRED I HIGHLY RECOMMEND THIS MOD THAT WILL CHANGE ALL THEIR VOICES TO PROPER HELGHAST VOICES FROM THE GAMES !!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2988873643

ALSO THIS IS NEEDED IF YOU PLAN ON ALSO USING ACE OTHERWISE THE UNITS WILL BE IMMORTAL !!!
https://drive.google.com/file/d/1yngrzmqMpbXqvul3J93oyJqpakVRTGPg/view?usp=sharing

Questions & Answers
Q: What is a alive faction mod?
A: It is a mod made using the ALiVE mod, all done in game. It replaces base units default loadouts on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes. see last pic above to find out how.

Q: What maps did you use for the pics?
A: Arctic (Arctic)
Cytech Military Compound (Cytech Underground)
Kholo (Operation Trebuchet)
Kholo clear (Kholo winter & clear)
Madrigal (Operation Trebuchet)
New Mombasa (New Mombasa)
Trenches, Mud And Blood II (Trenches, Mud And Blood II)
Miranda (Miranda)
Gridlock (Operation Trebuchet)

Q: Why so many mods in the recommended/ required:
A: The mods in the required tab are the minimum amount of mods used to make all the of units in this mod work, the recommended tab are the mods required for the "full experience" seen in the pics above.

Q: Why where the factions released in their own mods?
A: Mainly for people that want to keep mod count down, they can use the interesting Helghast units without needing to download the boring ISA mods requirements

Q: How do i spawn in the Helghast flags & props?
A: Place down a user texture, custom flag, or banner and in the path box type
\Helghast Flags & Propaganda\flag0 - 9.jpg for the 9 Helghast flags & logos
\Helghast Flags & Propaganda\prop1 - 13.jpg for the 13 Helghast propaganda posters
check out the 3rd last pic in the slideshow above to see how

Q: Why no vehicles?
A: Just look at how many mods it took to just make the infantry, if you want vehicles check the recommended tab above.

Known Bugs & Issues
- Helghast soldiers can sometimes spawn with 40k chaos symbols on their foreheads.
- Aftermath wa2000 (StA-14) has no sights. Best used by AI.
- Mod will say it requires zombies & demons in the launcher, it doesn't. The launcher lies.
168 Comments
cjclements1221 Sep 21 @ 3:52am 
Thank you. I just saw when setting up I can set how much it takes to uncon them after I asked. I mess with this mod alot. It looks so amazing
𝓣𝓤𝓡𝓕𝓨  [author] Sep 13 @ 4:20pm 
2 ways. 1st & easiest is just swap their vests for somthin heavier, their vest are for storage & armour only, no cosmetic changes, however that still leaves head, waist, arms, & legs as 1-2 shot weak points. 2nd way is to copy their loadouts & paste them onto webknights hybrid AI that come with the melee mod, they can use guns & melee & have a option in addon option to let you choose how many hits they can take before dieing
cjclements1221 Sep 13 @ 3:48am 
I was curiouse about there armor class because even base game guys seem to take them out fast with one or two shots. Is there any way to increase their armor points so they actualy seem threatening?
A normal loser Aug 29 @ 6:15pm 
really like this btw, but it uses so many dependencies its very hard to use for most groups, especially with total conversion mods like There is only War, and OPTRE.
A normal loser Aug 29 @ 6:13pm 
just noticed that u added my music mod to this. Nice lol. :steamthumbsup:
𝓣𝓤𝓡𝓕𝓨  [author] Apr 15 @ 1:36pm 
if you google the error code you'll see forms talkin about how to fix it. its not my mod causing that, its a issue with your PC, most likely your onedive from what im seeing at a quick glace
I downloaded it, but it doesn't work!

I get an error.

Code: 0x0000016A & 0x0000DEAD
PapaEnclave Jan 17 @ 5:05am 
What weapon mod are the helghast weapons from? Is it the KA weapons?
Artig0 Nov 18, 2024 @ 6:18am 
Thanks for this great job 👍