RimWorld

RimWorld

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Hawks Warhammer40K
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
292.100 MB
May 19, 2023 @ 1:04am
Jul 18 @ 10:26pm
36 Change Notes ( view )
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Hawks Warhammer40K

Description
NEWS:

19.07.2025.
Updated to 1.6
Did not do too much testing so let me know if something is broken.

08.05.2024.
Lots of things were adjusted, like layers, armor and weapon sizes, weapon positions etc...
most screenshots you see are outdated but I am just too lazy to make new ones at this time.
Anyhow long story short pawns should look even better now than before.

18.04.2024.
Updated to 1.5
New version no longer need Oversized Apparel Framework
if you still playing on 1.4 then you need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2630800313

I only did some basic testing in 1.5 , please report issues in coments if you find any.

Thnx.


28.10.2023.
* SPACEWOLVES Faction Added
* Primarch Clone Boss of SpaceWolves LEMAN RUSS






24.10.2023.
* Guilliman has arrived. He is new Primarch BOSS pawn.

- Since he will be showing up on more than ocasion, lets consider him clone.
- His appearance is limited to one pawn per raid.

22.10.2023.
* Salamanders Faction Added
* Horus Clone Boss Pawn
* All space marines armors from now on require "Hulk" body type to use, I dedicded
I dont want to deal with fat and thin pawns graphics... All SpaceMarines have
hulk body anyway and armors are locked to be only usable by Astartes race type.
* Lots of Armor layer Adjustments, helmet positions etc.. pawns now look much much
better.
SALAMANDERS


CHAOS FACTION lead by CLONE's of HORUS

For the sake of Rimworld meets 40K lets pretend Primarchs can somehow be cloned
since you will probably encounter HORUS boss pawn on more than one ocasion.

18.10.2023.
New Chaos Faction added, permanently hostile, evil Heretics to fight against.
They got their own corrupted armors and some other unique features.

23.08.2023.
Chainswords added.

22.08.2023.
Faction adjustments, weapons balance.
Melta weapons added.

21.08.2023.
Heavy Flamer weapon added.

16.08.2023.
Added Factions for Ultramarines,BloodAngels and Black Templars.

18.06.2023.
Black Templars Armor Sets added with 6 different variants.

02.06.2023.
ULTRA MARINES added, 9 different variants.

I decided to make my own version because lots 40K mods are either broken
or completely outdated or really OP so I decided to create my own version.

If you like what I made and want to help me out, support me and keep me going
please consider to:

[ko-fi.com]
https://ko-fi.com/mrhawk40k
or if you prefer
https://www.buymeacoffee.com/mrHawk
Getting some coffee will motivate me and keep me developing mod untill it becomes a
complete Warhammer40K conversion mod for Rimworld.

If you want to enjoy high quality very detailed textures I reccomend that you use
Camera+ mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=867467808

***WARNING***
Mod is under development, so you can expect frequent changes and updates.

Some of the Armors Preview:
(There is lots more not shown in pictures that you will discover in game)

God Emperor


BloodAngel


BloodAngel Terminator


BloodAngel Commander


BloodAngel Sanguinary Guard


Commissar



Weapons Preview:



















Jetpacks now in lots of differnet variants, only 2 shown in preview.



Should be safe to add and remove from existing save.

I will make my best to ressurect long dead mod "[O21] Rimhammer 40K" as it was one I had
so much fun with in the past versions.

This is just the start...


Credits:

I am no artist and I could have never drawn such amazing textures, all that I did is adjust
and rearange awesome work made by the guys listed below.
All Credits go to them, as without them this mod would never existed make sure you check
out their awesome work, links below.

!!! SPECIAL THNX !!! goes to EMMITBREKAER as 95% of graphics are borrowed from his
awesome mods, and also that he is such cool guy and does not mind sharing his art.

CHECK OUT emitbreaker's workshop, his stuff is most likely better than mine, difference is
I adjusted this mod to suit my own desires.

https://steamcommunity.com/profiles/76561197996674071/myworkshopfiles/?appid=294100
by: emitbreaker

**** thnx to O21 for parts of textures and code ****
[O21] Rimhammer 40K
https://steamcommunity.com/sharedfiles/filedetails/?id=2408117769
by: O21

**** special thanks to Archaon for Primarch textures. ****
https://steamcommunity.com/sharedfiles/filedetails/?id=2112351467&searchtext=primarch
by: Archaon

Disclaimer by Emitbreaker allowing use of his art.

"As you may know, none of these art, idea, concept whatsoever comes from my end. All rights are reserved by Games Workshop where gives us awesome miniatures. If they request me to remove this mod, it shall be done with no delay.

In the same context, you are free to use all the assets included in this mod if it is allowed by GW. If you want, I can share my raw PSDs from the adobe cloud, so please contact me if you are interested with."

Make sure to check out their awesome mods that gave me insparation.

If you like what I made and want to help me out, support me and keep me going
please consider to:
[ko-fi.com]
https://ko-fi.com/mrhawk40k
or if you prefer
https://www.buymeacoffee.com/mrHawk
Getting some donations will motivate me and keep me developing mod untill it becomes a
complete Warhammer40K conversion mod for Rimworld.

100 Comments
风笛 Jul 28 @ 7:44am 
ce?:steamhappy:
{GiB} Red Jul 27 @ 2:20am 
Is this not in your 40k collection?
Hawk  [author] Jul 25 @ 2:07pm 
I would assume that you are probably using some other mod that also adds SpaceMarines... so they are probably not the same and there for cant equip armor.
You have to capture space marines that are spawned by my mod in order to use armors.
LTProsche Jul 25 @ 1:29pm 
spacemarine race can't equip armor it's that a bug or?
Opus Of A Bone Daddy Jul 23 @ 12:12am 
One last question I forgot to ask…
The melee weapons work with the melee animations mod, aye?
Hawk  [author] Jul 21 @ 11:23am 
Should be totally independant of any other mod.
Opus Of A Bone Daddy Jul 21 @ 7:16am 
Does this work with the newer Xenotype mod, the one with Thunder Warriors and the like?
Hawk  [author] Jul 21 @ 6:17am 
@391008825 IDK... works fine for me.. I just tried 2 new games even gravship start and factions spawned normal with their bases, raids work, pawn looked fine, tried to force couple of battles, even base raid andd everything worked fine... I ofc tested only with this mod and dependency active... could be conflict with some other mod you have.
391008825 Jul 21 @ 1:11am 
All factions didn't show on map with this MOD for new game.:steamhappy:
Poo Bao Jul 20 @ 6:16am 
왜 장비 장착하면 빨간엑스로 돌아다니고 무기 안껴지냐 흑흑흑