Crusader Kings III

Crusader Kings III

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Gambo's Most Excellent Super Compatch
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File Size
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2.198 GB
Mar 3, 2023 @ 8:59am
Oct 26 @ 10:03pm
625 Change Notes ( view )
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Gambo's Most Excellent Super Compatch

Description
Welcome to "Gambo's Most Excellent Super Compatch"!

This is a Compatch that attempts to seamlessly Combine as many of CK3’s most popular mods into onr environment.

The Included Playset requires 25 mods, however, many many more are integrated or compatched in some way or form. These required mods are listed on the main page in the order they should be in your playset. Functionality is not guaranteed unless you use a JSON playset.

As the LoneWanderer says..."It is more than just a Compatibility Patch too, it synthesizes the best features (in his humble opinion) from several mods in order to enhance compatibility, reduce load order challenges, and reduce any potential overlaps between the various mods that are part of this compatch/mod melding beauty"

Compatibility or Integration With Multiple Mods Can be turned on/off via game rules:
More Provinces Expanded by SirSen (Addon Submod Available)
Cultural and Religious Minorities by Nezaros
More Bookmarks+ by Leviathonix (Addon Submod Available)
Ducal Cultural Succession by Relator

Added Features:
Multiple Education, Courtier and Marriage Mods Compatched Together to ensure benefits of all included.
Pregnancy Via Character Interactions are now in part determined by Fertility.
UPDATED FERTILITY SYSTEM:
Fertility will have an effect on pregnancy in character interactions. In Vanilla, if there is chance of pregnancy it's a locked value, whether standard 30% chance or slightly higher for seduction, regardless of the characters fertility. Fertility is only used for random pregnancies for spouses etc each month. Fertility noe will adjust this percentage.
Example: instead of the 30% standard, two characters with 25% fertility will become a 12.5% chance, two characters with a 75% chance will become 37.5%. It's a simple formula.
(Included Game)
******
Spouses and Children created in the game will have much less rigid ages and amounts.
UPDATED CHARACTER CREATION SYSTEM:
Spouses will now range from 10 years younger to 5 years older than their spouse instead of always the same age
No longer a guaranteed amount of children dependent on age. There is now a max of 4 instead of 3 and they will have various ages instead of exactly 17, 25 or 33 years younger than mother.
The first child's gender is now variable.
Multiple Changes to GUI inspired by Ketaros and others
Additional Memories
AutoPause for Events
Modifier for "Fruitless Marriages"
Approximately 10% of marriages will result in one or both partners being infertile during course of marriage.
This can be turned off via game rule or turning of all fertility/pregnancy modifiers with LMF game rule.
- Various tweaks for accuracy and realism and so so so much more...

Mods Compatched Via This Mod:
Unoffical Patch, Foundation Framework, Gamerule Gadget, Unique Artifacts+, Search & Trade Artifacts, In My Humble Opinion, Prisoners of War, Knight Manager Continued, Family Matters, Population Control, Unique Trait Decisions, Jeanne d’Arc, Random Date Black Death & Pandemic Explosion, More Game Rules, Better Executions Updated, Councillor’s Experience Trait, Better AI Education, Education Automation, Multilingual Education, Holy Stuff – Updated, Immerisive Concubinage:A Mechanical Overhaul, Pervasive Crown Authority, Travel the Distance, More Interactive Vassals, More Regional Innovations, More Traditions v2, Upgrade Artifacts, Royal Mistress, Houses Traditions, Active Courtiers, Love Marriage Family, Social Relations Expanded (SRE), Historic Invasions, Roman Flavor, Succession Expanded, Muslim Enhancements, VIET, RICE, The Catholic Trinity, Patrum Scuta, Patrum Scuta Expanded, More Bookmarks+, Travelers, Historical Figure Lite, Hometowns, Relationships of Weddings Expanded, Personage Gambo...additionally multiple special buildings mods are compatched through my Special World Mod.

Additional Integrated Mods (in whole or part and updated/modified - NO NEED TO DOWNLOAD):

Perl's Mod Collection ( Invite Maidens, Invite Nobles, Warden Vassal Contract, Great Empire Wars, Border Disputes)
Morven and Kaepora Gaebora Mod Collection ( Artifact Claims Nerf, Doctor Tweak, Fervour Inversion, Hagia Sophia & All Cathedrals Enabled for All Christians, Hostile Struggles Re-Enable Holy Wars, Less Sinful Priest Scandals - No More Fervor Collapse, Pacification Speeds Conversion, War Alerts - Customisable War Notifications, Ward Limit + Better AI Education Compatch, Ward Limit Based On Learning)
AI Culture Conversion by Neonmeatdram
Belgica Magnifica by Caspian Mortis
Better Chancellor by Skela
Courtiers Child Care by Feivel
Culture List View byu Mekbots
Diplo Range: A Diplomatic Range Mod by ACE
Displayed Birth and Death Dates by MacAwesome
Domain the Demense by Larry
Ducal Cultural Succession by Relytor
Extended Outliner by FUN
Events Without Tooltips by Lost Nomad
Factions Explained by Amtep
Find Scholar by Şanyü Tedyous (Tweaked)
Hide That Trait by Jp78
Higher Mortality Mod by Fletz (modified)
Improved Personality Formation System by rejected80
Invite to Court Plus by chiefGUI
Legends Never Die by firespark84
Legends of the Dead Fix by Tobias
Levy Rebalance by IcaroAugusto
Lulu’s Events by p.l.herbert
Memories by Disease by Lewa263
MND Balance:Making Empires Actually Work For It by Malorn
More Background Illustrations by Askil
More Character Names by TheRandomCheese
More Courtier Marriages and Guardians by Nider001
Moveable Suggestion by Raziel Nomack
Nameplates by FUN
New Personality Events for Children by Ledabot
Petty Inheritable Traits by buddykenner
Raised Army CoA by MaTraKa
Rename Tribal Era to Late Antiquity by Cyberxkhan
Royal Court Explained GUI Friendly by Fenya
Search For Court Chronicler by mari
Senility Trait by Gambo
Snowball Visual Effect by TerraPass
The Beating - Imprisonment Reason by Faded
Immersive Feral Adoption by ACE
Sensible Administrative Government Decision by Beyond Disbelief
Europe Heraldry Historisation Project by 𝕯angerous 𝕲rapefruit
Create title list per tier by Rar
and many more…

Additional Features:
Included JSON for use with or without More Bookmarks+
- These JSONs can be loaded via Paradox Launcher, or can be used as a guide for your own playset.
- Located in Mods directory...workshop\content\1158310\2941627704

I try my best to credit every contributor whose mods or parts of them went into this as there are dozens -- most are listed on the load list in my collection)

IMPORTING A JSON FILE:
Open Crusader Kings III launcher.
Click on the Playset button. You can find this below the "Play" and "Resume" buttons.
Click on Import.
You can drag and drop the .json file that @cuomo has provided and you should be all set.
The mods should download and the playset will contain all of the mods in the correct order.
This may take multiple attempts to fully load mods.
******
BUG REPORTS:
If you have any bug reports, please note in the Discussions section not the Comments.

Mod is posted for a few reasons, including;
1) To highlight many mods and potentials of CK3
2) A resource for others modding CK3 and their various modlists.

THIS SHOULD ALMOST ALWAYS BE LOADED LAST

Add on for use with MPE
https://steamcommunity.com/sharedfiles/filedetails/?id=3195408681



[ko-fi.com]

I highly recommend using this mod with my other mods…
Early Bookmarks: Legends of Europe
https://steamcommunity.com/sharedfiles/filedetails/?id=2971032067

A Special World - Special Building Compatch
https://steamcommunity.com/sharedfiles/filedetails/?id=2875587269

Lay with Your Realm
https://steamcommunity.com/sharedfiles/filedetails/?id=2876611303
Popular Discussions View All (52)
8
Sep 24 @ 2:27pm
HRE Dejure land issue
Jacob141299
4
Sep 28 @ 8:49pm
Alfreds the greats brother not dying
Jacob141299
6
Sep 22 @ 6:38am
Sigurd Snake in the eye theocracy
Jacob141299
2,626 Comments
McDowall2000 Nov 4 @ 7:47pm 
any way i can still play with the mpe playlist like going back to a older version of the game or something?
sokotofalcon Nov 4 @ 3:41pm 
muslim enhancements has some impeccable character history in the middle east and copying it would solve the weird amalgamation of Quraish dynasty houses which are mish mashed and weidly distributed in your compatch(it copied MB+ and gets carried over when using Vanilla and MPE playsets).
sokotofalcon Nov 4 @ 3:38pm 
nice, in that case I would suggest you to give another chance to Muslim Enhancements as the bugs are being dealt with better than before and check out the mod harem politics as soon as it updates as it not only complete the palace politics expected of a China/Japan gameplay but also a muslim playthrough.
cuomo860  [author] Nov 4 @ 2:08pm 
I'm actually working and focusing on the Vanilla playset, as you're right MPE is going to be a nightmare.

It's going to be a bit before I get an update out.
sokotofalcon Nov 4 @ 12:17pm 
Seeing the new expansion of the map, you should consider perhaps giving a little bit more thought to the playset with Vanilla map since both MB+ and MPE will definitely be a nightmare for performance even on high end computers.
Eatme Oct 30 @ 4:46pm 
AUH new cultures character names are badly incosistent at best, perhaps this should include mods improving names e.g. Japanese Names mod etc, not sure if CE will get that done anytme
realsomedude_ Oct 30 @ 9:40am 
@GrimoireODS Will probably be awhile. Hang tight.
GrimoireODS Oct 29 @ 7:50pm 
Update?
cuomo860  [author] Oct 27 @ 11:26am 
I don’t recommend using the MB+ version. Especially after tomorrow.
Toda Hiromatsu Oct 27 @ 11:26am 
@cuomo860

Understood, will add bug observations to the discussions tab! Sorry for the oversight.

On issue 1, nope, it was several completely new campaigns played over the course of last week and the weekend so no old "old" savegame. Issue 2, the tradecenters do not appear as built in the settlements in question, but as a general building option that you could build in any holding, i.e. like stables or a smithy, etc. I've seen the option in Barcelona 1066 start date and the same in Palermo, also 1066 startdate. Both times I have the option to build it, but it won't build whether I have the money or not, simply won't "fire" when clicking the button. 4&6 correct, ws using the cultural armies mod, but all the updates since 2024 make it unusuable and I've always loved that one most. Will delete and see if it makes a difference.