Crusader Kings III

Crusader Kings III

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Regional Immersion and Cultural Enrichment (RICE)
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1.216 GB
Oct 31, 2020 @ 10:21pm
Oct 3 @ 10:34pm
106 Change Notes ( view )

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Regional Immersion and Cultural Enrichment (RICE)

In 2 collections by cybrxkhan
Cybrxkhan's Library (for Patch 1.9.X)
32 items
The Fallen Eagle - Minmalist Collection of Compatible Mods
17 items
Description


Current Version: 1.17.0.a Hotfix for "Makuria" (Released 10/3/25, Compatible with vanilla patch 1.17.X)

Newest Flavor Pack:
Nubia: Heirs of Kush

Next Flavor Pack:
Mayo: Heather and Yew
(Maybe, depending on AUH release date)

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]
Paradox Forum Thread[forum.paradoxplaza.com]
Manual Download/Older Versions available on Github[github.com]
Paradox Plaza Download[mods.paradoxplaza.com]

RICE, or Regional Immersion and Cultural Enrichment, adds immersion to different regions, cultures, and religions in CK3. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE's guiding philosophy is to keep a focused scope that won't change gameplay significantly, but instead adds flavor across the world that is grounded in historical authenticity, especially for lesser-known places, peoples, and histories.

I do NOT recommend adding RICE to existing saves. A new game is advised to be safe.

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. If you liked the mod, feel free to favorite and rate it up!





RICE is designed with compatibility in mind, and runs fine with most mods - for more info, please see this webpage[cybrxkhansmods.godaddysites.com]. I avoid editing vanilla files to prevent conflicts with other mods. For example, new cultures are added via hidden events at game start instead of directly through history code. Compatches are available for:


Special content provided if you also play with The Fallen Eagle or Rajas of Asia[google.com], which do not require compatches.

I WILL NOT maintain compatches for most mods that may need one. Feel free to make your own (let me know so I can link it here). If you're a modder, don't hesitate to contact me on the forums or Discord about compatibility!




Each RICE flavor pack adds features to a region, culture, or religion, that include new activities, decisions, events, music, and more. Read the RICE wiki[ck3.paradoxwikis.com] and Flavor Pack Guides[cybrxkhansmods.godaddysites.com] for more info on new features, tips and tricks, and selected lists of academic sources I used for further reading.

There are currently 40 new flavor packs, shown on this map:





By default, RICE uses the original English text as a placeholder so you won't see gibberish for other languages.





Version 1.17.0.a Hotfix for "Makuria"

"The Nubians are Christians whose country is larger and richer than Ethiopia. The Nile of Egypt runs through their cities and regions. Their villages are prosperous and they have fertile land."
- Ibn Hawqal, 10th century Muslim traveler and geographer


Please note some changes only take effect with new games. As changelog is too big to list here, see the full changelog here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2273832430







Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Huge thanks also to the translators who put up with my erratic update schedule.

The credits list has gotten so long that it won't fit Steam's small word count restrictions for the description. Please see the following link for a full list of credits.
Popular Discussions View All (10)
361
2
Aug 26 @ 7:12pm
PINNED: Bug Reports/Balance Issues
cybrxkhan
17
Sep 13, 2024 @ 4:40am
Music track titles
Increasecouncilpower
1
Apr 9, 2023 @ 10:21pm
How to make a perfect combination of Additional start dates and cultures epe rice cfp
Cataphractii
3,265 Comments
cybrxkhan  [author] 3 hours ago 
Just released a hotfix for RICE 1.17.0 "Makuria"/Nubian Flavor Pack.
cybrxkhan  [author] 14 hours ago 
@Archi Re-Mede: Glad to be of service!

@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.
Wulfhund 15 hours ago 
Thanks do much.... has anyone tried to tackle the bugbear of merchant republics and leagues on a bigger scale in the regions where they played huge parts?would struggles and/or situations allow for this possibility?

Is the modding community holding back and waiting for Paradox to deliver an improved economic system before anyone tries to tackle it?

It seems like such a shame so far along in the development of the game that merchant powers have been neglected.
Archi Re-Mede 16 hours ago 
Thanks for fuelling my autism :diplomacy:
cybrxkhan  [author] Oct 2 @ 10:33pm 
@finallyciv Thanks for the high praise! :)
finallyciv Oct 2 @ 7:13am 
Paradox should pay you for making the game so worthwhile! Your content is of a higher quality, is better researched and embedded, and has much more flavour and depth than most, if not all, CK3 DLC. Thank you!
cybrxkhan  [author] Oct 1 @ 9:17pm 
@screechfox You're welcome and thanks for the heads up! The images in the mod description are just headers for the different categories mostly so you're not really missing out on much thankfully.
screechfox Oct 1 @ 4:52am 
Thanks for your work on this mod and others! Just to let you know that Imgur is blocked in the UK, so I can't view the images in the mod description without a VPN. Not a high priority, just thought I'd make you aware!
cybrxkhan  [author] Sep 30 @ 6:09pm 
@Stephince thanks!

@polmont Generally it's not good idea to disable mods partway through a save. If you added this partway through a save that's not advisable as that may cause issues; if you didn't, CTDs are notoriously hard to diagnose especially if you're using a lot of mods. One thing that helps sometimes is to go back to an earlier save, such as from 3 or 5 years before, and make sure you do completely different things, and seeing if that helps.

@Годрик Сторукий: Thanks! I do hope to do something in Carpathia and the Balkans eventually. But probably not until next year, as I will be focused on stuff related to AUH for the near term.
@cybrxkhan , thank you for your beautiful mod and hard work . Do you have in plans flavour pack for Hungary or all Carpathia region ? Thx