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@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.
Is the modding community holding back and waiting for Paradox to deliver an improved economic system before anyone tries to tackle it?
It seems like such a shame so far along in the development of the game that merchant powers have been neglected.
@polmont Generally it's not good idea to disable mods partway through a save. If you added this partway through a save that's not advisable as that may cause issues; if you didn't, CTDs are notoriously hard to diagnose especially if you're using a lot of mods. One thing that helps sometimes is to go back to an earlier save, such as from 3 or 5 years before, and make sure you do completely different things, and seeing if that helps.
@Годрик Сторукий: Thanks! I do hope to do something in Carpathia and the Balkans eventually. But probably not until next year, as I will be focused on stuff related to AUH for the near term.