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I've also uploaded a second version of the RICE beta on GitHub, with additional stuff and tweaks - please see the top of the description for the GitHub link. It is NOT savegame compatible with the first beta and will NOT be compatible with the official update to 1.18.
@Andreses Currently RICE is not up to date with patch 1.18, so there may be bugs. If you're using the RICE beta, have you tried running RICE without any other mods, not even minor mods?
@Just A Jackal: Thanks!
@Lord Bobromyl (Deus Vult ✞): It'll hopefully come later this month! 🙏
@Pyrrr94
@Skorri
Right now, I'm hoping sometime in mid to late November, depending on how much bugfixing I have to do. It's probably 80% done content-wise, but I'll be on and off busy this month (bad timing lol) which will delay things a bit.
@ingerain7 They are certainly under consideration! I know the Hungarian plain and the Balkans are a bit bereft of RICE content compared to other places atm, so I do want to do something in that vicinity eventually. There's also been some players on my discord channel who've kindly collected some great recommendations and ideas for me over the years for Hungary. However, I will say no guarantees when I'll get around to it as there's so much I want to do and so little time lol.
@CitesSkyliner You are free to make your own sub-mod if you like. I don't really have time or energy to maintain a bunch of little mods for every preference under the sun.
I originally planned for the Kalends to go out of fashion based on various circumstances, but did not have enough time to implement that when I worked on it last year. Maybe when I have more time in the future I can revisit it. It went out of fashion very late in the CK3 timeframe so it's not a high priority.
If you are starting a fresh save on 1.18 and meant that the same historical characters look different however in 1.18 vs 1.17, however, then that's because 1) the devs seem to have reworked character graphics in 1.18; and 2) DNA is only defined for very few historical characters, most actually are randomized, and this random seed will change from version to version and if mods are added, it has nothing to do with the mods or version in and of themselves.
@CitiesSkyliner That's more an issue with the vanilla game in general, but I guess RICE doesn't touch much on really broad stuff like that since I stick to regional content. However i do what I can to show changes over time such as cultures adopting upgraded versions of their traditions, or decisions/activities getting different bonuses over time.
@N*rd: Thanks!
@owenza777 You're welcome! Thankfully I did get early access which saved a lot of time, but sadly I'll be a bit busy in November so it'll take a little more longer, but hopefully not too long.
@CitesSkyliner I have decided not to post the beta version on Steam because I don't really have time to provide support for a buggy WIP version of the mod, and I also don't think many people will understand the beta won't be compatible with the full official update. With the current version I can just tell folks it's not up to date yet and that's that. If people are interested enough in the beta they can install it manually, and it isn't really hard to install once you figure it out.
@Unqelos D'Orayta: The existing Manichean content will work with the Mingism religion added in vanilla, I intentionally coded most of it so it's technically tied to the Light doctrine for Gnostic faiths like Manicheism, not Manicheism per se, since back then I helped Rajas of Asia implement their version of Mingism. Actually, Chinese Manicheans already have a bit of extra flavor too, especially if you play as Chen Pingshan (the landless adventurer Manichean) in 1066. So, these will remain more or less as is with the new update to AUH!
Another dev diary will be up for the Aslian Flavor Pack hopefully in a week or so.
@Mikhail: Hopefully the dev diary will answer some of your question :)
@Odoxon It will likely cause issues/CTDs. I put up a beta version for RICE 1.18.0 which is stable(r), but since it's still buggy/incomplete, it's not recommended for serious playthroughs and will not be compatible with the eventual official release of RICE 1.18.0. If you're fine with messing around with some jank/bugs, see the GitHub link at the top of the description for info on how to get the beta.
For those wondering what content I'll do in the future, I intend to do content for other places in Asia in the long run, including Korea, Japan, Vietnam, Southeast Asia, etc., but no guarantees what and when.
@Mechero It will include most of the old content, alongside new content. A few things will be removed (mainly some of Guiyi content since it intersects with PI's new China stuff), to make it easier to update to AUH.
@Tilarium Thanks for your tireless service o7 I've added a picture to the top saying the mod isn't up to date in clear bold words so hopefully that'll get the message across to most folks lol
cybrxkhan [author] Oct 30 @ 12:50am
Thanks all for your eagerness and understandnig!
For those asking about a timeframe, I don't want to make any guarantees, but best case scenario is in a week, but more realistically I expect maybe midlate Nov. The current WIP beta build is stable(ish) but there's still a lot I have to polish and some bugs to iron out, given how big AUH is so I don't want to put it out with any serious problems.
@von_das Yes, Hangzhou as in the capital city of the Southern Song :)
@Wulfhund I'm also disappointed in SEA, and will definitely adjust the culture setup even if it's a little outside what my normal scope would be, as I want to lay a good foundation for future RICE content in SEA. I'll leave more balkanized setups to mods like Rajas of Asia, but even as an anti-granularist I think further tweaks can be done, so I hope to have a "what vanilla could be" setup so to speak :)