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@Tire the Inflator: Usually that's not a mod issue, it's just the game not recognizing your mods as being the same - it's a pretty common issue across all PI games, especially if there's trouble with updating mods, and there's nothing really much modders can do about it. I would suggest both of you downloading the manual install version of the mod off GitHub (see top of the description for link), and installing that. That way it's likelier the game will recognize the code as being the same.
@Takeeh Yup! Here you are: https://ck3.paradoxwikis.com/RICE/Interesting_characters#Aspiration
It might not be up to date with the latest RICE update but it should have most characters that have aspirations.
@bob_iron Yeah someone reported that to me earlier and I was able to reproduce it. I'm guessing some changes to *something* is causing a CTD when the game tries to switch the player to Zhang Yichao. I'll have to disable that until I figure out the issue in the hotfix. For now, I suggest picking the first option or starting as someone else and switching to Guiyi after the AI chooses.
@Flare Thanks!
@Lin Nacume: RICE's Rus decision does allow you to keep any of those heritages - the way it works, the new Rus culture will get the heritage of your capital county's culture. You'll also be able to choose the language too, though that's a bit more restricted. Maybe you're looking at a decision from another mod?
[E][jomini_script_system.cpp:284]: Script system error!
Error: culture trigger [ Failed context switch ]
Script location: file: events/RICE_tarim_basin_events.txt line: 5139 (tarim_basin.0035:immediate)
However, I’m disappointed with the decision regarding the formation of Russian culture.
When playing as Rurik the Viking, I face a choice: either to adopt the decision to form Russian culture and lose all Viking bonuses, or to hybridize manually, but then follow an “unhistorical” path.
Wouldn’t it be better to make the formation of Russian culture similar to the Norman culture in France? The player could be given a choice: to mix Vikings with Eastern Slavs and get their heritage, or with Finno-Ugric peoples and get their heritage, or with the Pechenegs, getting Turkic heritage. After all, we’re playing a sandbox game.
I’m just throwing this idea out there, maybe someone will take it and run with it.
But I don't know if it's just me, but every time I play as the Guiyi Circuit (even with RICE the only mod in playset), the game crashes after choosing any option other than the first one (where you send your uncle to the Tang Court and continue playing as Zhang Huaishen).
@cheeky9045 lol have fun!
@bsteltz2 Are you talking about the conqueror trait? I don't do anything related to that as that would require touching vanilla code which I don't do.
@CS Thanks for catching that. Tested this on my lunch break and I can reproduce it when I play as Zhang Huaishen and choose the 2nd or 3rd event options that try to switch me to Zhang Yichao. It doesn't happen if I choose the first option to remain playing as Zhang Huaishen or if I'm playing another ruler. It appears the vanilla game changed how the effect to switch player character worked, so it doesn't work like it used to I think.
For now while I figure out a fix, I recommend to choose the first option, or play as a different ruler and then switch over to Guiyi, I haven't encountered the issue that way.
@PandaAlbinos Thanks! I do want to do something for the Caucasus down the line, though I've partly waited as I want the devs to fix up the map there first as from what I know it's not ideal. If you know of it, the Rajas of Asia mod is currently working on some major improvements and additions to the Caucasus region, including Armenia.
I was wondering: would you have any plans for an Armenian flavour pack? I think it could be amazing.
@Gef A lot of those catalysts are based on vanilla catalysts, many of which only trigger for landed rulers, and I can't really change a lot of them without modifying vanilla code which I don't do for compatibility reasons. Might be worth giving the devs feedback on the official CK3 discord or the forums if there's others like that.
@Stephince That seems like some other mod, but I'm guessing it's based on an older name for England: https://en.wiktionary.org/wiki/Engla_land
Big thank you for the work you do, and a lot of respect for the knowledge and dedication you put into it
Remember you may need to unsubscribe and resubscribe for mods to update properly (multiple times if necessary). Please start a new game with this version of RICE, as it comes after a major vanilla patch.
A hotfix or small patch may be out in a week or so to address issues I did not catch.
@Headhunter2 In the updated version the Khitan will be changed to nomad gov't to avoid conflicts with vanilla's new stuff. (The devs have mentioned previously they will give Khitan a unique gov't type in All Under Heaven to represent their situation better thankfully.)
@Aethos Thanks for the info, I responded to you on discord.
Wanted to note that when I hit the end of the pillage dynasty legacy track I encountered a bug: instead of unlocking the 'terrorize' raid intent, that legacy removed the greyed out 'terrorize' and the 'capture' intents from that drop-down menu entirely. (The menu had 2 entries instead of the usual 4.)
I disabled the mod this behavior stopped.
Great mod, I love it, and I love that I saw you make a commit an hour ago even more!
(S O O N ™)
@Chandler: For RICE, I recommend downloading the manual install version of the mod off GitHub (see top of the description for the link). That way you have a version of the mod that will work for 1.15 (make sure you aren't subscribed to the Steam version if you're using the GitHub version so the game doesn't get confused)
@Kingslayver Thank you! :)