Crusader Kings III

Crusader Kings III

5,799 ratings
VIET Events - A Flavor and Immersion Event Mod
66
34
19
110
33
59
11
18
19
8
15
13
6
3
10
10
8
2
6
5
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
88.687 MB
Sep 13, 2020 @ 12:27am
Jul 16 @ 9:17pm
60 Change Notes ( view )

Subscribe to download
VIET Events - A Flavor and Immersion Event Mod

In 2 collections by cybrxkhan
Cybrxkhan's Library (for Patch 1.9.X)
31 items
The Fallen Eagle - Minmalist Collection of Compatible Mods
16 items
Description


Current Version: 1.12.2 "Shark" (Released 7/14/24, Compatible with vanilla patch 1.12.X)

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]
Paradox Forum Thread[forum.paradoxplaza.com]
Manual Download/Installation available on Github[github.com]
Paradox Download Available Here[mods.paradoxplaza.com]
See All Preview Screenshots Here[imgur.com]

Very Immersive Events and Tales (VIET), the sequel to VIET Events Reborn for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. They add immersion and a diversity of experiences in between wars and vanilla’s event chains, and cover mundane minutiae from small talk with courtiers and eating local cuisine to epic tales about love, philosophy, and the human condition. Some events even unlock new decisions, interactions, activities, and much more for you to explore!

I hope the lessons I learned from my years of modding CK2 will help me deliver a fun experience for those who play my mods, and I hope to add more and more events in every update.

VIET WORKS ON EXISTING SAVES! (Though remember to make a backup copy of your save just in case.)

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. And if you liked the mod, feel free to favorite and rate it up!








  • Over 1122 new flavor events to experience!
  • Explore new decisions, artifacts, character interactions, activities, and more!
  • Game rule to disable sillier events for those who don't like them, with three levels to choose from: Balanced (Default), Serious (Restricted), and All Events (Full)
  • Compatible with almost anything since it doesn't touch any vanilla files - even with overhaul mods, you can via game rule disable events that reference things specific to our medieval world that wouldn’t make sense in other time periods or universes (like fantasy/sci-fi conversion mods)
  • Learn history with Historical Context tooltips that provide information about what inspired some of the events - sometimes, reality is stranger than fiction! (These can be disabled via game rule for those who find it immersion breaking.)

TRANSLATIONS AVAILABLE
Because people are kindly spending their own free time and effort to work on these translations, please be aware that the folks working on these translations may or may not be up to date with the latest version of VIET. Do note that all non-English languages available in the vanilla game has placeholder English localization in the base version of VIET, so they can be safely run, it will just display untranslated text in English (instead of gibberish).



Please see the FAQ on my mods' website[cybrxkhansmods.godaddysites.com] for more info.



Version 1.12.2 "Shark"

If the diver worries about the shark's maw, he’ll never grasp the precious pearl."
- Sa‘di of Shiraz (1209-1291 CE), Persian poet, in his magnum opus, the Golestān (“Rose Garden”)


New events added in this version: 6

  • Added 6 events about sharks
  • Added additional Spanish translations, courtesy of Ferchu
  • Miscellaneous bugfixes

*Adapted from VIET for CK2









Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Special thanks in particular to the teams behind WTWSMS (especially IlikeTrains and Loup99) and Lux Invicta (including tsf4), as well as M@ni@c, creator of Hide Your Jewelry, for maintaining and improving on VIET for CK2 over the years, which provided me a solid foundation for improved reboot of VIET Events. Huge thanks also to the kind souls who take the time to translate the mod and put up with my erratic update schedule.

A few other shoutouts in particular:

  • Bonseny for the amazing VIET and RICE logos
  • OrdepNM, my partner in crime in the early days of VIET for CK2 and who stepped up to help maintain it while I had serious medical issues years ago.
  • Sleight of Hand for pushing me to get into the CK2 modding scene and for other assistance over the years, which is why I am still here for some reason.
  • tora75 for contributing the Norse unique localizations for several events.
  • Stik, Vertimnus, and Tobbzn on the CK3 Mod Co-op for helping me figure out how to adapt my CK2 province events and do a system for county events for CK3.
Popular Discussions View All (6)
72
Apr 6 @ 1:25am
PINNED: Bug Reports/Balance Issues
cybrxkhan
25
Jul 12 @ 9:28am
Traducción completa Español
zubzerozD
6
Dec 21, 2021 @ 11:52am
Is this mod multiplayer compatible?
BetterBenTV
1,249 Comments
cybrxkhan  [author] Jul 20 @ 6:59pm 
@Ferchu Thanks! Will put that in the next update.
cybrxkhan  [author] Jul 20 @ 6:59pm 
@AndrewMiE For load order it shouldn't matter unless another mod says otherwise. Due to RNG, it may be a while before any events show up - I've had situations where a character might only get one or two events their entire life. To check if the mod is working in-game, you can see if any of the new game rules show up (see the 3rd screenshot on the Steam page for a rough idea of what it should look like). If you know how to use console commands, you can also type in the following to see if an event pops up properly, as a test:

event VIETmisc.0001
Ferchu Jul 19 @ 11:46pm 
Hi @cybrxkhan, I've made a pull request on GitHub. If there's any issue, please let me know.
AndrewMiE Jul 19 @ 9:47pm 
events arent appearing for me for some reason :(
AndrewMiE Jul 19 @ 9:30pm 
where does it go in the load order?
Ferchu Jul 16 @ 11:37pm 
@cybrxkhan, perfect, I will do that
cybrxkhan  [author] Jul 16 @ 9:26pm 
@lilbeemer302 I was under the impression it was, since it's compatible with 99% of mods, including other TCs, but according to others apparently there may be some issues if you run it with LotR. You may want to check with the LotR devs to be sure.
cybrxkhan  [author] Jul 16 @ 9:26pm 
@Ferchu Thanks! In the future, I try to upload the localization to GitHub ahead of time to give translators some time to upload translations before I upload the new version, so you're free to make pull requests there to make it easier to integrate your translations. I also have a file on the GitHub version, "Steam_description - SPA.txt" that has the draft text of the Spanish description. You may want to make use of that since it'd be more convenient.
lilbeemer302 Jul 16 @ 4:13pm 
is this compatible with the LOTR mod?
Ferchu Jul 16 @ 1:33am 
Hi @cybrxkhan, here's the updated Spanish translation for version 1.12.2
https://www.file.io/9zyD/download/W2eh4FuQD3xC

Also, could you update the mod description in Spanish? I'll leave the changes here:
https://pastebin.com/jNb6MVSM
Thx!