Crusader Kings III

Crusader Kings III

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VIET Events - A Flavor and Immersion Event Mod
File Size
87.631 MB
Sep 13, 2020 @ 12:27am
Mar 5 @ 12:16am
57 Change Notes ( view )

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VIET Events - A Flavor and Immersion Event Mod

In 2 collections by cybrxkhan
Cybrxkhan's Library (for Patch 1.9.X)
31 items
The Fallen Eagle - Minmalist Collection of Compatible Mods
16 items

Current Version: 1.12.0 "Rattus" (Released 3/5/24, Compatible with vanilla patch 1.12.X)

Discord Server for my mods[]
Official Website for my mods[]
Paradox Forum Thread[]
Manual Download/Installation available on Github[]
Paradox Download Available Here[]
See All Preview Screenshots Here[]

Very Immersive Events and Tales (VIET), the sequel to VIET Events Reborn for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. They add immersion and a diversity of experiences in between wars and vanilla’s event chains, and cover mundane minutiae from small talk with courtiers and eating local cuisine to epic tales about love, philosophy, and the human condition. Some events even unlock new decisions, interactions, activities, and much more for you to explore!

I hope the lessons I learned from my years of modding CK2 will help me deliver a fun experience for those who play my mods, and I hope to add more and more events in every update.

VIET WORKS ON EXISTING SAVES! (Though remember to make a backup copy of your save just in case.)

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. And if you liked the mod, feel free to favorite and rate it up!

  • Over 1108 new flavor events to experience!
  • Explore new decisions, artifacts, character interactions, activities, and more!
  • Game rule to disable sillier events for those who don't like them, with three levels to choose from: Balanced (Default), Serious (Restricted), and All Events (Full)
  • Compatible with almost anything since it doesn't touch any vanilla files - even with overhaul mods, you can via game rule disable events that reference things specific to our medieval world that wouldn’t make sense in other time periods or universes (like fantasy/sci-fi conversion mods)
  • Learn history with Historical Context tooltips that provide information about what inspired some of the events - sometimes, reality is stranger than fiction! (These can be disabled via game rule for those who find it immersion breaking.)

Because people are kindly spending their own free time and effort to work on these translations, please be aware that the folks working on these translations may or may not be up to date with the latest version of VIET. Do note that all non-English languages available in the vanilla game has placeholder English localization in the base version of VIET, so they can be safely run, it will just display untranslated text in English (instead of gibberish).

Please see the FAQ on my mods' website[] for more info.

Version 1.12.0 "Rattus"

“Consider the little mouse, how sagacious an animal it is which never entrusts its life to one hole only.
- Plautus (254 – 184 BCE), Roman playwright

New events added in this version: 7

  • Added 7 rodent-themed events
  • Added a couple East African event backgrounds
  • Miscellaneous bugfixes

*Adapted from VIET for CK2

Thanks to all I worked with, took stuff from, and provided me encouragement and feedback over the years. Special thanks in particular to the teams behind WTWSMS (especially IlikeTrains and Loup99) and Lux Invicta (including tsf4), as well as M@ni@c, creator of Hide Your Jewelry, for maintaining and improving on VIET for CK2 over the years, which provided me a solid foundation for improved reboot of VIET Events. Huge thanks also to the kind souls who take the time to translate the mod and put up with my erratic update schedule.

A few other shoutouts in particular:

  • Bonseny for the amazing VIET and RICE logos
  • OrdepNM, my partner in crime in the early days of VIET for CK2 and who stepped up to help maintain it while I had serious medical issues years ago.
  • Sleight of Hand for pushing me to get into the CK2 modding scene and for other assistance over the years, which is why I am still here for some reason.
  • tora75 for contributing the Norse unique localizations for several events.
  • Stik, Vertimnus, and Tobbzn on the CK3 Mod Co-op for helping me figure out how to adapt my CK2 province events and do a system for county events for CK3.
Popular Discussions View All (6)
Apr 6 @ 1:25am
PINNED: Bug Reports/Balance Issues
Mar 5 @ 8:16am
Traducción completa Español
Dec 21, 2021 @ 11:52am
Is this mod multiplayer compatible?
cybrxkhan  [author] 23 hours ago 
Hello all, I'm holding a little contest to promote VIET's upcoming segment for ModCon 3. The contest is simple: give me your most interesting word!

A minor VIET update, to be released during or shortly after VIET's ModCon segment on April 27th, will feature events based on the selected, winning words.

Contest will close April 24, 2024 at 11:00 PM. Link here if you're interested:
cybrxkhan  [author] Apr 12 @ 1:53am 
@Duelist I don't touch any vanilla code or modify any vanilla events to maintain maximum compatibility. Don't know of any vanilla mods that do something like that which are still updated, but wouldn't be surprised if there are some.
Duelist Apr 10 @ 11:28pm 
Hey man! I was wondering if this mod's serious setting also removes silly vanilla events? If not, is there any plans to implement such a feature or do you know of any other mods that do this?
cybrxkhan  [author] Apr 5 @ 11:11am 
@Tatzelvorm Yes, it should be compatible with almost any mod including bookmark mods.
Tatzelvorm Apr 5 @ 4:02am 
Is this mod compatible with More Bookmarks Plus+?
cybrxkhan  [author] Mar 31 @ 11:35am 
@IAKR Easy way is to check the game rules and see if there are any related to VIET, that's usually a good indicator. If you know how to use debug mode/console commands, you can also just enter something like "event VIETmisc.0001" in the console commands and see if that works.
IAKR Mar 31 @ 7:22am 
this may be a silly question, but is there a quick and easy way to tell this mod is working? im currently testing out all my mods one by one then testing them in batches to see if they all work together. im a fairly new player (like a month now) so i dont know the in game pop ups from the viet ones and waiting for a pop up isnt ideal when ive got like a hundred mods to get through haha
cybrxkhan  [author] Mar 25 @ 10:49pm 
@massfioc First check to make sure the mod is actually active in the playlist you're using. Otherwise, sounds like some issue with the launcher and/or Steam Workshop. Try unsubscribing and then resubscribing a bunch of times and seeing if that helps, and also verifying game files. If that doesn't help, try downloading the manual install version off of GitHub (see the top of the description for a link).
massfioc Mar 25 @ 2:56am 
When I launch the game it doesn't load the Mod
Then a message appears saying: missing mod
Can anyone help me?
Thank you
strangerfi Mar 24 @ 6:02am 
Great, i'll try out both mods after my current run, can't wait, great job on the mods!