Crusader Kings III

Crusader Kings III

142 ratings
Reduced Battle Injuries and Death [OUTDATED]
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
175.934 KB
Sep 4, 2020 @ 5:32pm
Jun 16, 2021 @ 10:22pm
6 Change Notes ( view )

Subscribe to download
Reduced Battle Injuries and Death [OUTDATED]

Description
This mod is currently out of date due to changes to how battles work with patch 1.5/Royal Court!

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]

If you’re frustrated at losing a bunch of knights when your army of elite minions is attacking a small band of peasant rebels, this is the mod for you. This mini-mod reduces the chances that knights will die, get maimed, or wounded in battle. The likelihood of dying is now also much lower than getting maimed (previously the two were fairly similar in how likely to happen, oddly), and the chances of getting wounded have been lowered only slightly so it’s still a decent risk.

I made this mod for myself as there are a couple other mods that also edit these values such as the one that makes it near impossible for high prowess knights to die, or the one that increases capture chance significantly, but I wanted something close to the spirit of vanilla. So do keep in mind just like in vanilla, knights are NOT prevented from getting injuries or dying - it’s just that the chances of it are lower, especially in the case of death, so don’t be surprised if it still happens on occasion, particularly wounds.

I may need to tweak the values in the future depending on how things turn out.

This mod affects one file, knight_events.txt in the events code, so is incompatible with any mod that touches the same.

If you’re interested, I recommend running this with my Recruit Courtiers mod so you have another way of hiring knights if you need them.
38 Comments
cybrxkhan  [author] May 9, 2022 @ 11:24pm 
@OleG Currently this mod has not been updated to the 1.5/Royal Court patch, as the devs changed how battles/dying rate works. There's probably a way to change it, but I haven't looked into it so I don't know where that would be in the code, sorry.
OleG May 8, 2022 @ 2:55pm 
Is it possible to increase the dyingrate? I want a game where the character
cybrxkhan  [author] Feb 8, 2022 @ 1:53pm 
@Dr. Nolegs: Yeah this mod is depreciated for now given there's an entirely new system for battles.
Dr. Nolegs Feb 8, 2022 @ 1:28pm 
Mods completely broken, as knight_events.txt no longer exists, so it would need a full overhaul for 1.5
cybrxkhan  [author] Aug 4, 2021 @ 6:06pm 
@Moloch Thanks! It's a pretty simple change honestly (literally just a couple numbers) but one I prefer obviously. Anyhow, I don't see any reason why it wouldn't be save compatible. Of course, always make a backup save just in case.
Moloch Aug 4, 2021 @ 4:00pm 
Thank you for keep supporting this mod, amazing work, btw is this mod save compatible?
Kas'zrago Jul 17, 2021 @ 9:29pm 
Always pissed me off how i win a battle and my Marshal is the one who dies.
G.Strategos Jun 17, 2021 @ 2:35am 
@cybrxkhan
Many thanks, buddy! Have a good day!
cybrxkhan  [author] Jun 16, 2021 @ 10:23pm 
Although the mod appears to work fine before, it's now officially updated to 1.4 so you shouldn't see the exclamation mark thing on the launcher anymore.
G.Strategos Jun 11, 2021 @ 12:42pm 
@cybrxkhan
Thanks, buddy!
I know the feeling, so I wish you a swift pc-related recovery!
Cheers!