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@F5 Danny: Thanks!
@Dropkick: As Ghost Fox said, the VIET mod has nothing to do with EPE and does not interact with EPE in any way, and I'm not involved with EPE per se. The new update has borked EPE so it will take a while before the EPE folks are able to update their mod.
@TheSpicySalmon
Thank you!
@十亿卡巴尔的梦 This mod doesn't affect mechanics like assembling an army, it just adds in random flavor events. I don't think I have even had time to adjust any of the content to account for the treasury system yet lol
@kikooacr
@riki | malandro
You can download the manual install version off of GitHub (see link at the top of the description), it has every version of the mod including the one for 1.17.1. Just make sure to unsubscribe from the Steam workshop version so your game doesn't get confused between the two versions.
Is VIET compatible with X mod?
Yes. VIET is technically compatible with everything, even total conversion overhauls as I do not edit any vanilla code. If you're using a conversion mod, make sure to check the Universe game rule - these options disable some events that don't make sense for certain settings (for instance, an event referring to China wouldn't make sense in the Elder Kings mod, while a event that talks about Charlemagne wouldn't make sense for the Bronze Age mod).
@Pilatian I don't think it makes sense to disable it for TCs wholescale since a lot of characters would still qualify, both for fantasy and non-fantasy TCs, but I'll see if I can find other ways to disable it for those kinds of characters. I've made a note to look into that in my notes.
@FTX No problem!