Crusader Kings III

Crusader Kings III

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Adoption Options
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4.311 MB
Jun 4, 2022 @ 1:44am
May 13 @ 1:21pm
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Adoption Options

Description
This mod enhances adoptions in game with more religion and cultural variation. Adds new doctrines, cultural traditions, and decisions. Depending on your doctrines and traditions you can adopt other characters via an interaction or a decision. The AI is also able to adopt if their faith/culture allows.


Adoption Doctrines:
Prevalence of Adoption:
Forbidden: Used if game rule is set to no adoptions
Illegitimate: Can adopt, but restrictions on it and negative opinion associated with it
Rare: Can adopt, but restrictions on it (see 2nd image)
Uncommon: Can adopt as long as you don't displace your proper heir. No renown cost
Common: Adoptions are more common. No renown or prestige cost

Type of Adoption:
Familial: Can adopt those related to you (directly or through marriage). Cannot adopt rulers or their descendants
Lowborn: Can adopt lowborns, as well as those related to you. Cannot adopt rulers or their descendants
Noble: Can adopt regardless of dynasty. Cannot adopt rulers or their descendants
Ruler: Can adopt regardless of dynasty, even rulers and their descendants

Restriction on the Adoptee:
Children: Must be a child at least 15 years younger
Children and Young Adults: Must be at least 15 years younger
Children and Adults: Must be younger


Cultural Traditions:
African Fosterage: Available to most Sub-Saharan Africa cultures. It gives benefits to adoption and guardianship in addition to legitimizing adoption and making it more common
Ritual Succession: Available to Han, Malvi, and Rajasthani, plus cultures with mystical ancestors. It gives the benefits of the Mystical Ancestors Tradition in addition to legitimizing adoption
Roman Legacy: Available to Greek and Roman descended cultures. It gives the benefits of the Eastern Roman Legacy Tradition in addition to legitimizing adoption
Protective Adoption: Available to Turkic and Mongol heritage cultures. It gives prestige for adopting as well as reducing enemy hostile scheme success chance against adopted characters.
Amharic Highlanders: Same as in base game Ethiopian Tradition, except it also enables adoption.
Noble Adoptions: Available to all cultures. It gives the effects of the Common Noble Child and Young Adult Adoption doctrines

Shared Fertility: Enables a couple to get help conceiving using a courtier as surrogate or donor. Also enables same-sex marriage if same-sex relations are enabled. Available to all cultures, though only the Igbo have it without player intervention.

If a character's faith and culture both enable adoption, then they are affected by the least restrictive rules in each category.


Game Rules:
There is a game rule for enabling your starting faith to have various levels of adoption enabled on game start.

This is also a game rule that has various faiths and cultures start with a level of adoption that they had historically (this is on by default). Akom, Hellenist, Hindu, Orisha, Siguism, Taoist, Zoroastrian, and Zunnist faiths get increased level of adoptions. The Akan, East Bantu, Ethiopian, Ewe, Greek, Guan, Gur, Han, Igbo, Karluk, Kipchak, Kirghiz, Malinke, Malvi, Mongol, Rajasthani, Roman, Serer, Uriankhai, and Yoruba cultures get one of the above traditions. Islamic, Jewish, and Yazidi faiths get reduced levels of adoption (Druze cannot adopt).

Note, Igbo is the only culture to start with two new traditions: African Fosterage and Shared Fertility

Finally there are game rules that enable orphans from the orphanage to be created using the genetic of the adopters and to enable bloodline dependant traits to be passed down via adoption.


Other Features:
Same-sex couples now enter into primolineal and ultimolineal marriages (older and younger partner dominant marriages). This is used to determine whose house the adopted children will be under.

The adoption iteration interface that allows you to use hooks, bribes, and alliance offers when adopting. You can also now choose which spouse you are adopting with if polygamous.

When visiting an orphanage you have control over which orphanage you visit and thus sex, faith, and culture of the orphans you are presented with. For orphanages outside your capital, you travel their using the travel mechanics introduce with T&T.

You can disinherit lowborns adopted children for no renown (and no prestige/general opinion penalty if they are also your child and not an adult).


Language:
Chinese 中文 (use link below, thanks to 常白):
https://steamcommunity.com/sharedfiles/filedetails/?id=2903983628


Compatibility:
- Achievement Compatible
-Incompatible with mods that also change the character window or marriage interface

-If using Ethnicities and Portraits Expanded: Adoption Options must be further down the load order list than EPE (should otherwise be compatible)

- Compatible with my other mod: Pervasive Crown Authority:
https://steamcommunity.com/sharedfiles/filedetails/?id=2692957667
- Compatible with my other mod: Celebrate Crimes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373238758
- Compatible with my other mod: Travel the Distance:
https://steamcommunity.com/sharedfiles/filedetails/?id=2743500919
- Compatible with my other mod: Deity Doctrines:
https://steamcommunity.com/sharedfiles/filedetails/?id=2356444301

-Compatible with Gamerule Gadget
https://steamcommunity.com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule
Popular Discussions View All (2)
8
Apr 29 @ 8:49pm
Bug Reports
pengoyo
1
Sep 14, 2022 @ 11:19am
GER localization
Bo.Om!#. youtube.com/@gg2ezboom
270 Comments
pengoyo  [author] May 7 @ 10:47am 
@finallyciv I'll check, but no promises (though I always welcome people to create compatch mods between my mods and others)

@-EoT.KurLumiN As already mentioned, an updated is in the works
-EoT.KurLumiN May 7 @ 6:18am 
is it possible to update the mod to 1.16.1
finallyciv May 4 @ 1:15am 
@pengoyo, could you please make your great mod compatible with the In My Humble Opinion mod?
pengoyo  [author] Apr 29 @ 8:48pm 
@JayJ No worries, an update is in the works. Note performance should be better if all adoptions are disabled (or just playing a game with few faith/cultures that are able to adopt). Though personally, I don't have any performance problems, and I only have a somewhat decent computer. I don't know of any title granting problems, but if they are reported to me I can try to solve them
pengoyo  [author] Apr 29 @ 8:42pm 
@ancientlover712 Sorry, I do not play the AGOT mod, so I do not know how compatible the mod is
JayJ Apr 28 @ 2:59pm 
Hi pengoyo thank you for your quick answer! I appreciate it. The only reason why I am asking really is to limit potential game issues as I saw others reporting that there are issues with the current mod version ranging from titles not being granted to performance issues which is why I thought a light version might be a good idea. But again thanks for your honest and fast response! Please let us know when you had the time to update the mod especially with the new version just being released today! :).
ancientlover712 Apr 28 @ 9:51am 
Yay, I've been waiting for this to update! I play AGOT primarily and I've been wanting to add this to my playlist, but there was an issue where it would break up dragonrider bonds with their dragons and they would be treated like courtiers. Will that still be an issue?
pengoyo  [author] Apr 28 @ 9:00am 
@Jayj Sorry, but no. The shared fertility and the other adoptions use many of the same mechanics and interfaces. So splitting them would require duplicating and maintaining most of the mod twice, which is too much work (and little would be gained into terms of compatibility). If you don't want the other adoptions, you can use the game rule to disable adoptions (it does not affect shared fertility).
JayJ Apr 28 @ 8:14am 
Hi, thank you for this mod it's an amazing addition! Do you have or would you be able to share a version that just includes the Shared Fertility feature for same sex couples? So without the other additional adoption options? This would be greatly appreciated! Thank you for your time 🙂
pengoyo  [author] Apr 7 @ 12:29pm 
@Saltfish Sounds good, I can take a look at the code.

I've thought about a list of all children, but it's a lot of code and performance cost for something for something that rarely matters and that ultimately is showing something the game no longer actually respects (after they've died there is no passing of the titles through that character). Plus a lot of edge cases have to be ironed out to prevent bugs (lists changing due to birth, adoption, exposing secret children, etc). And it's only something that temporarily works, as on the death of the character holding the list, it would all disappear (and global lists just increase the performance costs). Not saying I'll never look into improving it. But there are definitely system more in need of improvement with a much larger effect on the game