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If that still doesn't work, you can download the mod from our GitHub in install it manually, see the Manual Installation instructions in https://github.com/ProZeratul/CrusaderKings3UnofficialPatch?tab=readme-ov-file .
@IlliaJ @adinsx This is now solved, sorry for the issue.
On the positive side, I now tested carefully vanilla vs. Unop, and it seems our fix is working exactly as intended. After the new Unop version is released, the issue will be gone.
BTW, with just vanilla, the entire Sahara is locked, not just the corridors - but it's difficult for you to see the difference, because it's not easy to say what is "Sahara" and what are "corridors" without looking at the game code.
I deleted the file "00_building_requirement_triggers.txt" and now I could build holdings, while the crossings in Sahara (such as those from Kanem to Lybia) were still locked from new holdings, as intended.
Regarding the skill points, their bases are updated, so unless you are checking them right before and after the visit you might not notice the difference. Which skill point exactly is determined by the "court type" if the capital (if the ruler has a royal court), or random otherwise.