Crusader Kings III

Crusader Kings III

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Unofficial Patch
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34.230 MB
Oct 5, 2022 @ 10:10am
Jun 6 @ 3:04pm
99 Change Notes ( view )

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Unofficial Patch

Description
** This mod MUST be the first in your mods list**

If you have other mods, loading this mod MUST BE at the very top

=> Because of the nature of this mod, I have to edit base game file, this is the source of many conflict with other mods editing the same files to add content to the game.
=> By loading this one first you are telling the game engine "this mod has a lesser priority if another one edit the same file".
=> This should resolve compatibility issues, BUT you can encounter bugs that sould be fixed by this.

As I've reach the lines limit, please refer to changelogs to view EVERY change

Base Game

Disclaimer: As I didn't update the mod description since 1.9, I'll do it soon (all the things are in the changelog anyway, but I agree, a proper description is nicer)

- The grand wedding issue since 1.9.2 locking you out to perform one is fixed, if you already are affected you'll have to wait 1 year for it to be cleared by the next event checking it.

Brand new things

- Prisonner that die in either dungeon or house arrest now have a title saying they were prisonners
- You now have a notification if a prisonner die in your house of arrest (and it will be said in the description)
- You now have a memory when you divorce
- A notification have been added when you are the liege to a child and their guardian dies (if the guardian is not close familly)

Localizations

- This mod once included other languages, this is not the case anymore and will only fix english version. If you are using another language, you may encounter raw key as I had to add new ones here & there.
- If you want to make a localized version of this mod, feel free to do it. the only thing you have to do is to translate the files in the localization\replace\english folder

For German users, you can use: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022

----

If you want to support my work:

https://ko-fi.com/kazarion
Popular Discussions View All (10)
29
Jun 17 @ 6:45am
Fix suggestions
pharaox
9
Jun 8 @ 3:34am
Older versions repo?
-sb- zveroboy
69
Mar 20 @ 11:12pm
PINNED: Known bugs
Kazarion
875 Comments
ck3user7748 Jun 7 @ 2:00am 
I have another one. The blood brotherhood arrangements reversed itself in short order resulting in no lasting modifier or relationship flag. I am uncertain whether this is a general problem or limited to certain situations. If I learn more, I will share
fisto the robo Jun 6 @ 4:03pm 
@Kazarion: maybe a fix for the incoherent plague isolation decisions: https://steamcommunity.com/sharedfiles/filedetails/?id=3415594663

also did you fix the bug succession screen/powerful vassal/kurultai ui?
ck3user7748 Jun 6 @ 9:28am 
Hi I have some bugs I noticed :
1. herder realms can become higher tier titles , even empire. When this happens, as the 'neighboring realms' limit for demand pastureland (and tribute too I think) is broken, only a realm which borders the herder-emperor's home county directly can demand pastureland, and when that happens, the neighbor will get the whole empire for 75 prestige. I had this situation for a herder empire that occupied about 30% of the steppe - no idea how it came to be too. likely should dissolve king/emperor herder titles every few years or something in addition to fixing the neighboring realm mechanic
2. dominate title button shows as valid but after clicking it nothing happens. you get stuck on cooldown for ten years. I suspect there is something about current state that makes the next step (e.g. war declaration on other rulers) invalid, and should probably prevent the button from being useable
Laeonathan Jun 6 @ 6:56am 
Can you upload a 1.15 version?
Kazarion  [author] Jun 2 @ 3:42pm 
Hello everyone, the next batch of fixes will come soon, I've one feature that I saw some players reported as missing, it's the "Rites of Passage" (if you have W&W dlc) that is restricted to Tribal rulers and so, if you play as a nomadic ruler with the new patch you won't be able to take the decision. I've already made the fix on the side but should it be included in the next release ?

@WheelOfMisery I've found the issue, it will be included in the next version. It's a base game issue.
@Kieal Could you provide more detail ? I've checked some of the files but everything looks fine and I've tried to reach you on discord but you didn't respond.
Kieal May 30 @ 11:55am 
Not sure why but your mod seems to negate some of the modifiers from selecting the very hard game rule. Specifically I noticed it gets rid of the marriage modifiers making it harder to get good courtiers through marriage. Checked by uninstalling all other mods and installing just this one and isolated it to this mod.
WheelOfMisery May 22 @ 4:32pm 
I left a list of mods on Google Drive, it only contains UP and improved Cyrillic fonts
Didi Mocó May 22 @ 2:45pm 
@WheelOfMisery i also had this problem before, but i think it was related to another mod, what mods do you have on?
deausiflack May 22 @ 1:58pm 
Ignore my previous comment, it was introduced by Paradox to balance out contractual obligations
deausiflack May 22 @ 1:44pm 
Not sure if it's caused by this mod or another one, or by Paradox's latest update, but the vassal contracts seem to recognise modifications weirdly. As in, when you want to make a modification to your vassal contractual obligations, any counter proposal is registered to be not enough so you end up agreeing to high feudal levies, taxes, and forced partition just to get council rights, for example.