Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Adams Indeed damn, they change the code between version without doing the actual fix and I missed this part, it will now allow to bypass the crown authority as it should have
@Bullet I'm sorry you had this issue, I've reach steam support and they won't provide any fix and I can't do anything on my end on this. The current version is 8.0.36
@Emperor2000 I would qualify this as a bug, they shouldn't give away their "MVP" imho. I'll look into this
@落としたהת The only difference in the provinces.png file is to resolved an issue likely as old as the game itself with the Don River where units will disembark instead of following the river
@pelicant I don't quite get what you are describing, but it feels like either a mod confict or that maybe steam gave you an older version of the mod
@Adams The table of prince should already be included it's been there for a while now. Are you still have issue with it when my mod is enabled ?
1. Unsubscribe
2. Stop Steam
3. Subscribe
4. Start Steam
Steam keeps downloading version 8.0.31 for me.
I know it's an old version. I don't know what to do.
BTW:
In the "Change Notes" description here on Steam, you didn't specify the VERSION NUMBER of this mod. You did before.
As always, if you encounter issue, report them asap on the pdx forum, (with a savegame if possible) or if you have an old issue that is still not fixed, make a new post about it, they are way more active in the issue forum when they release a new patch so the chance to have a look on the issues are way higher in this period.
If you want to play the new DLC right away, I'd recommand to just disable the mod until it get updated (Crash are expected with it enable since the whole coronation mechanic did not exists)
I bought the Road to Power DLC a few days ago, and every game crashes at some point and I can't continue unless I go back to an old save, which is really annoying and useless.
I was told this patch would prevent the crashes, but they keep happening. Is there anything I can do? I simply installed the patch and started the game, making sure it was enabled.
Thanks!!
Your best source of information for now is our GitHub "releases" page, https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/releases .
If that still doesn't work, you can download the mod from our GitHub in install it manually, see the Manual Installation instructions in https://github.com/ProZeratul/CrusaderKings3UnofficialPatch?tab=readme-ov-file .
@IlliaJ @adinsx This is now solved, sorry for the issue.
On the positive side, I now tested carefully vanilla vs. Unop, and it seems our fix is working exactly as intended. After the new Unop version is released, the issue will be gone.
BTW, with just vanilla, the entire Sahara is locked, not just the corridors - but it's difficult for you to see the difference, because it's not easy to say what is "Sahara" and what are "corridors" without looking at the game code.
I deleted the file "00_building_requirement_triggers.txt" and now I could build holdings, while the crossings in Sahara (such as those from Kanem to Lybia) were still locked from new holdings, as intended.
Regarding the skill points, their bases are updated, so unless you are checking them right before and after the visit you might not notice the difference. Which skill point exactly is determined by the "court type" if the capital (if the ruler has a royal court), or random otherwise.
Basically, in 1.13.2, Paradox prevented holding construction in the entire Sahara region if the terrain is Desert or Desert Mountains.
In 8.0.32 (latest version), @Kazarion fixed this, except for provinces that are "corridors", since this was the original intention of the Paradox fix.
So just for these 19 provinces, it is not possible, and this is intended. Anywhere else it should be possible.
I tried with a ruler who doesn't hold a holy site with the same result.
I also examined the old fix mod. The code is indeed quite old and I don't have the CK3 base files of that version to compare, but from what I could guess by comparing to newer version files, the fix seems to have been meanwhile adopted in CK3.
If you are able to reproduce the issue in vanilla without any mods, please open an issue with us with the exact steps to reproduce it.
there is a report on this on Paradox forums, but issue hasn't been resolved until today: https://forum.paradoxplaza.com/forum/threads/ck-iii-rite-tenet-does-not-keep-head-of-faith.1544363/
There once was a mod fixing this, but it hasn't been updated and as such I can't use it anymore - someone on Reddit noted this one might already have it included, hence my question. The mod would have been this: https://steamcommunity.com/workshop/filedetails/?id=2867650485
Given when I last played I regularly interacted with this tenet, it is something that is personally very annoying - but I get if it's not something you want to fix.
If you would look into it, however, do you prefer me to open a Github issue for it or is the info I provided sufficient?
Regarding the second issue, it also looks valid, I opened https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues/214 , we'll double-check.
We can't fix issues in submods such as RICE, unless somehow caused by vanilla bugs.