Crusader Kings III

Crusader Kings III

Unofficial Patch
945 Comments
kong.jingying Sep 20 @ 7:19pm 
This mod is amazing- thanks so much for taking the time to make it and keep it updated for those of us who wouldn't be able to play without it!
Adams Sep 19 @ 12:54pm 
Thx for fast fix ;>
Franzosisch Sep 18 @ 3:34pm 
This mod never installs correctly. It's always an old version that's installed, making it impossible to actually use since it crashes the game.
cuomo860 Sep 17 @ 9:26pm 
@落としたהת The easiest way I do it is just check and see which files updated.
落としたהת Sep 17 @ 9:10pm 
@Kazarion Is there a way to compare the current version of the mod & the version just before?
Kazarion  [author] Sep 17 @ 3:05pm 
New version is now out

@Adams Indeed damn, they change the code between version without doing the actual fix and I missed this part, it will now allow to bypass the crown authority as it should have
Adams Sep 17 @ 10:09am 
I just checked it again. Only your mod is enabled, and the game still requires high crown authority.
Kazarion  [author] Sep 17 @ 9:28am 
Hello everyone, I'm working on a new version to be fully compatible with the patch that got out this morning (1.17.1) This new version will be release in a couple of hours (if not less, finger crossed)

@Bullet I'm sorry you had this issue, I've reach steam support and they won't provide any fix and I can't do anything on my end on this. The current version is 8.0.36

@Emperor2000 I would qualify this as a bug, they shouldn't give away their "MVP" imho. I'll look into this

@落としたהת The only difference in the provinces.png file is to resolved an issue likely as old as the game itself with the Don River where units will disembark instead of following the river

@pelicant I don't quite get what you are describing, but it feels like either a mod confict or that maybe steam gave you an older version of the mod

@Adams The table of prince should already be included it's been there for a while now. Are you still have issue with it when my mod is enabled ?
Adams Sep 17 @ 5:59am 
Hello. Can you please fix the broken Czech innovation Table of Princes? According to the description, after inventing it, you should be able to introduce seniority regardless of your Crown Authority level. Unfortunately, Paradox broke something in their spaghetti code, and despite reporting it on their forum at the end of last year, they still haven't fixed it. There is a mod by Rhosus on Steam Workshop, which explains in the description what needs to be changed to make it work again. It would be very nice if you could implement this into your mod.
pelicant Sep 15 @ 3:44am 
is it normal for the icons that show up when you right click a character are invisible and there's only text in the character interaction menu?
落としたהת Sep 14 @ 11:52pm 
What is the difference between this mod's provinces.png & the base game's provinces.png?
Emperor2000 Sep 12 @ 7:10am 
I don't know if this qualifies as an Bug, but their is an Issue with Offer Courtier Interaction, because the AI can offer their own Councillor/Realm Priest, which makes them to lose their Councillor/Realm Priest.
Bullet Sep 12 @ 3:48am 
Yes, I lknow:

1. Unsubscribe
2. Stop Steam
3. Subscribe
4. Start Steam

Steam keeps downloading version 8.0.31 for me.
I know it's an old version. I don't know what to do.

BTW:
In the "Change Notes" description here on Steam, you didn't specify the VERSION NUMBER of this mod. You did before.
Lost Nomad Sep 10 @ 4:56am 
There's no crashes with UnOp but there are a few things missing atm so probably best to turn it off until an update drops.
Kazarion  [author] Sep 9 @ 4:19am 
Hello, the coronation DLC will be release later today, I'll begin to work on merging everything, hopefully there won't be too many old files touch by this patch, so if everything goes right, there should be an updated version tonight.

As always, if you encounter issue, report them asap on the pdx forum, (with a savegame if possible) or if you have an old issue that is still not fixed, make a new post about it, they are way more active in the issue forum when they release a new patch so the chance to have a look on the issues are way higher in this period.

If you want to play the new DLC right away, I'd recommand to just disable the mod until it get updated (Crash are expected with it enable since the whole coronation mechanic did not exists)
Geeky Sep 2 @ 12:23am 
Recently I have done more test about hunting and find what os wrong, Begin from an unknown version there is a bug occured in the vanilla game that made AI rulers rarely fill their court positions, even a decade after game beginning many of them still do not hire any personal physian or caravan master, let alone master of the hunt, tutor, seneschal and wet nurse. So many npcs got killed by disease or travel danger due to this bug that it is already affecting gameplay. Could you please fix it so that they will fill those court positions more often and for very important positions like personal physian or caravan master make AI always fill them once they are empty and if there is no candidate that has okay apetilude they will use the same decision that humam player uses to create NPC that can serve as those positions.
pharaox  [author] Aug 31 @ 1:31pm 
@BigCoom I am not able to reproduce this, are you sure you have the latest version of the mod and a clean install of CK3?
BigCoom Aug 21 @ 6:53am 
This mod on the new patch (even after a re-install) is causing the new courtier tab to not display. You cannot see any role, nor can you even see the positions. This is true with or without other mods (meaning even if it alone in the playlist). Pls update and fix this, thanks 🙂
p Aug 18 @ 1:11pm 
Hi, thanks for your great work first and foremost.
I bought the Road to Power DLC a few days ago, and every game crashes at some point and I can't continue unless I go back to an old save, which is really annoying and useless.
I was told this patch would prevent the crashes, but they keep happening. Is there anything I can do? I simply installed the patch and started the game, making sure it was enabled.
Thanks!!
pharaox  [author] Aug 16 @ 8:39am 
@Alex the Great Yes, it does work with CFP. I myself play with Unop as the very first mod in a list containing ~50 mods, with CFP somewhere in the middle, without crashes or any other issues. Can you reproduce any crashes with just vanilla, Unop, and CFP, in this order? If yes, please let us know how to reproduce this, you could also open an issue at https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues .
pharaox  [author] Aug 16 @ 8:31am 
@Scanz I tried to do something like this and realized it's just too much work. There are literally hundreds of fixes, ranging from major issues to localization fixes and error.log cleanup, and for many of them the details are lost. Instead, I'll probably limit this to a better descriptions of some of the fixes, and we'll maintain this for the fixes we introduce in the future.
Your best source of information for now is our GitHub "releases" page, https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/releases .
pharaox  [author] Aug 16 @ 8:21am 
@MCDeux Stop Steam means ensuring that the Steam process is not running, on my system it's "Exit Steam" in the Steam menu. Often Steam is installed in such a way it starts automatically upon system startup and never stops, unless you stop it explicitly.
Alex the Great Aug 13 @ 9:26am 
Does this work with CFP? Every time I place the mod above CFP, I get a crash right after the game initializes. But if I put it under CFP, it works as intended. Though I do get crashes but it occurred less. Now I get more crashing on designing my ruler than actually playing the game.
Scanz Aug 12 @ 11:07am 
can you add to discription all fixes in this mid ?
hu Aug 12 @ 10:11am 
is it possible for you to remove the extra bullet point for the Mottes innovation? my ocd is driving me crazy
MCDeux Aug 10 @ 8:27am 
ehhhh, what does "stop Steam" mean?
pharaox  [author] Aug 1 @ 11:58pm 
@Purples I am sorry to hear that, it's a Steam bug we are clueless how to solve, we tried different things but they didn't help. The fix that always works for me is in the description: Unsubscribe, Stop Steam, Subscribe, Start Steam exactly in this order.
If that still doesn't work, you can download the mod from our GitHub in install it manually, see the Manual Installation instructions in https://github.com/ProZeratul/CrusaderKings3UnofficialPatch?tab=readme-ov-file .
Plurples Aug 1 @ 2:44am 
I keep getting the 1.12 version of the mod, I restarted steam/reinstalled a bunch of times, doesn't work.
Kazarion  [author] Jul 21 @ 12:07pm 
A new version was released, the biggest fix of this new patch is the legends that AI is now re-allowed to make legends (and not just the papacy & republics). Many events / texts fixes and some internal.

@IlliaJ @adinsx This is now solved, sorry for the issue.
pharaox  [author] Jul 20 @ 6:06am 
@adinsx Thanks, yes, this is an issue with the mod that was introduced some time ago in an attempt to fix another vanilla issue - the seller isn't getting anything when you "purchase" the land. I opened https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues/233 and we are already working on the fix, will be included in the next version.
adinsx Jul 20 @ 1:59am 
When using this mod, I get charged twice when buying land as a landless adventurer: once when making the request to buy land, and then again immediately after becoming landed. I ended up being charged a total of 1600g instead of 800g. Disabling the mod makes it so I only get charged upon making the request.
IlliaJ Jul 19 @ 12:27pm 
@pharaox , nice to know it'll be gone on the next version, thanks for answering!
pharaox  [author] Jul 19 @ 12:12pm 
@IlliaJ OK, I know what is happening. The initial fix itself has an issue which is already fixed in main, but only 3 days ago, so you it's not released yet.
On the positive side, I now tested carefully vanilla vs. Unop, and it seems our fix is working exactly as intended. After the new Unop version is released, the issue will be gone.
BTW, with just vanilla, the entire Sahara is locked, not just the corridors - but it's difficult for you to see the difference, because it's not easy to say what is "Sahara" and what are "corridors" without looking at the game code.
IlliaJ Jul 19 @ 10:57am 
@pharaox , I did investigate a bit after discovering this issue and found out about Vanilla changes to Sahara, but in my case I can't build holdings anywhere, not just Sahara. I specifically noticed that in Persia, but it seems like the whole map that is affected.

I deleted the file "00_building_requirement_triggers.txt" and now I could build holdings, while the crossings in Sahara (such as those from Kanem to Lybia) were still locked from new holdings, as intended.
pharaox  [author] Jul 19 @ 9:07am 
@ZigingZagers I am not able to reproduce this. I tested with the mod but I think it should work with plain vanilla as well. In my quick test, both the "Travels of ..." decision visited PoIs and the skill points of followers were updated correctly when I visited a capital PoI. I also examined the code and see no obvious issues.
Regarding the skill points, their bases are updated, so unless you are checking them right before and after the visit you might not notice the difference. Which skill point exactly is determined by the "court type" if the capital (if the ruler has a royal court), or random otherwise.
pharaox  [author] Jul 19 @ 8:40am 
@IlliaJ This is a bit complicated, see here: https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/blob/main/common/scripted_triggers/00_building_requirement_triggers.txt#L494
Basically, in 1.13.2, Paradox prevented holding construction in the entire Sahara region if the terrain is Desert or Desert Mountains.
In 8.0.32 (latest version), @Kazarion fixed this, except for provinces that are "corridors", since this was the original intention of the Paradox fix.
So just for these 19 provinces, it is not possible, and this is intended. Anywhere else it should be possible.
pharaox  [author] Jul 19 @ 8:27am 
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pharaox  [author] Jul 19 @ 7:24am 
@-=GoW=-Dennis Regarding Blademaster, again, is there a report how to reproduce this? I see multiple events adding XP to the trait, e.g. some tournament events, and there seems to be nothing wrong with the trait itself, since I was able to add XP to it via the debug console using the same effect that is used in these events. It could be of course that these events are rare, or buggy, or both, but it's hard to say without more clues what to look for.
pharaox  [author] Jul 19 @ 7:07am 
@-=GoW=-Dennis I am not able to reproduce this issue with the latest vanilla (without any mods). I start in 867 with the Earl of Oriel (holding an Insular holy site), add myself 2000 piety, and then immediately create a new Test faith. After it's created, the Pope is still the HoF, and this is confirmed by the "The Test Schism" event that fires on the next day. Am I missing something?
I tried with a ruler who doesn't hold a holy site with the same result.
I also examined the old fix mod. The code is indeed quite old and I don't have the CK3 base files of that version to compare, but from what I could guess by comparing to newer version files, the fix seems to have been meanwhile adopted in CK3.
If you are able to reproduce the issue in vanilla without any mods, please open an issue with us with the exact steps to reproduce it.
ZigingZagers Jul 16 @ 6:16pm 
thereis a bug on my end that as an adventurer visiting special locations dont add up to the creating book achievement, same with Stewardship perk Worldly Knowledge not giving points to followers when visiting said places
-=GoW=-Dennis Jul 16 @ 2:24am 
Another question: Does this fix the Blademaster trait, where you can basically not get any XP in?
IlliaJ Jul 14 @ 3:11am 
I noticed that it's impossible to construct any holding in Desert or Desert Mountains. Is it intended? Tested with just this mod.
Captain Smollett Jul 13 @ 9:01am 
00_alliance.txt line 3621 and below - remove NOT for both tributary and suzerain, it is supposed to let you join defensive wars of your tributary/suzerain (judging by the comment and the tooltip in game) yet the NOT in both prevents that
-=GoW=-Dennis Jul 12 @ 5:15am 
It only happens when you hold a Holy Site.
-=GoW=-Dennis Jul 12 @ 5:14am 
Hello pharaox,
there is a report on this on Paradox forums, but issue hasn't been resolved until today: https://forum.paradoxplaza.com/forum/threads/ck-iii-rite-tenet-does-not-keep-head-of-faith.1544363/

There once was a mod fixing this, but it hasn't been updated and as such I can't use it anymore - someone on Reddit noted this one might already have it included, hence my question. The mod would have been this: https://steamcommunity.com/workshop/filedetails/?id=2867650485

Given when I last played I regularly interacted with this tenet, it is something that is personally very annoying - but I get if it's not something you want to fix.

If you would look into it, however, do you prefer me to open a Github issue for it or is the info I provided sufficient?
pharaox  [author] Jul 12 @ 1:45am 
@Emperor2000 Regarding the first issue, it looks valid, I opened https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues/213 , we'll take a look.
Regarding the second issue, it also looks valid, I opened https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues/214 , we'll double-check.
pharaox  [author] Jul 12 @ 1:26am 
@-=GoW=-Dennis Could you link or open a report for this issue (see my previous post)? This mod doesn't change anything related to the Rite tenet. I examined the vanilla code related to keeping the HoF and it looks correct, if there is an issue it's not really obvious.
pharaox  [author] Jul 12 @ 1:16am 
@ZigingZagers I don't think this mod changes the frequency of travel events. Could you clarify what "not happening as much as intended" means, or even better open an issue in GitHub (https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/issues) or with Paradox (https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-bug-report.1143/) with more details?
We can't fix issues in submods such as RICE, unless somehow caused by vanilla bugs.
-=GoW=-Dennis Jul 11 @ 2:24am 
Does this fix the bug with the rite tenet not keeping head of faith?
ZigingZagers Jul 6 @ 11:46am 
travel events not happening as much as intended, such as the Traveler Robbing missions as an Adventurer, or regular robbing. or even RIce Silk Road Trader event, is this caused by this mod or if not could you add it to fix list