Crusader Kings III

Crusader Kings III

Unofficial Patch
992 Comments
JK3 4 hours ago 
@Kazarion Was playing the byzantine empire in 867 but yup your right they appear just cant build em without the innovations, a bit odd though that they appear and watermills don't even though its the same innovation.
Squidian The BoFish 9 hours ago 
anyone else able to use invasion casus belli?
Dwayne Mendoza 9 hours ago 
Crashes for me on start-up since todays update.
Kazarion  [author] 11 hours ago 
@JK3 You should only see them in the build tab but not being able to build them. With what character are you getting this in 867 ?
pharaox  [author] 13 hours ago 
@Cookie I am not able to reproduce this with just Unop, I started with the same character in 867 but the gold / monthly income looks just fine. I also don't think the mod changes any of the involved files.
pharaox  [author] 13 hours ago 
@Darky Yes. The visitors in vanilla come from major cities, sometimes from very far away, and it could take them a lot of time to arrive. That's basically the idea, so we haven't changed it. We fixed various other issues that made the decision and its follow-up events basically unplayable (they were very unlikely to arrive, and even less likely to return after their mission).
pharaox  [author] 14 hours ago 
@ 落とした add = { value = X desc = Y } applies the desc to X, while add = X desc = Y applies the desc to the "outer" value and so is wrong. Basically every time you see "new" format in 00_camp_officers.txt it's a bug.
Darky 18 hours ago 
So I downloaded the mod for fixing the Summon Wealth Visitors decision, and I certainly appreciate the notifications and it seems to handle better in general, but I'm still getting visitors from all the way out in Greece or Italy when I am playing in Manchuria. Is that intended?
落としたהת 21 hours ago 
Moving my comments about errors & possible errors to known bugs
落としたהת 22 hours ago 
00_camp_officers.txt seems to use old formatting, add = { value = X desc = Y } instead of add = X desc = Y, which is how vanilla now does it, is there an advantage to the old way in terms of bugfixing compared to the new way?
JK3 22 hours ago 
Seems like when I only load this mod and start in the year 867 I can build windmills without the innovation.
落としたהת 22 hours ago 
How did you 2 update so quickly?
Squidian The BoFish Nov 3 @ 2:07pm 
I don't know if anyone has noticed this yet but the conqueror trait with scourge of the gods no longer grants unlimited invasion Casus belli, some rulers with conqueror cant even use the invasion Casus belli at all, any chance you can patch this?
@kazarion , yes as soon as I am ransoming big amount of prisoners with mass ransom I have enormous amounts of money , when during crusade I sold around 50+ prisoners , only the last one gave ~ 1.5k gold and prestige
Cookie Nov 3 @ 10:01am 
Having an issue with the player Income display on the top right UI, it shows up as an error on the display though I do seem to still be gaining income. UI when hovering over gold in the character panel for both player and UI still seems to be working and properly though and correctly displays monthly income.

Isolated it down to this mod and the issue is persisting even after un-subbing and re-subbing the mod.

Here's a screenshot of what it looks like in-game + another a screenshot of another small issue with a weird custom character pop-up in the new game menu, though this issue is minor and doesn't seem to effect anything.

https://imgur.com/a/3RRQZXI


I'll try deleting the Mod folder manually and re-installing later today when I have more time, but thought I'd report the issue nonetheless
Kazarion  [author] Nov 3 @ 9:26am 
@Годрик Сторукий As far as I known, this should have been fixed with the Coronation update (IIRC it was in the patch note) Do you still encounter this one on this version ?
Kazarion  [author] Nov 3 @ 9:25am 
@落としたהת Indeed this file was fixed and should have been deleted; I've just pushed a new version that just does this. Thanks for the heads up & sorry for the trouble
pharaox  [author] Nov 3 @ 9:14am 
@落としたהת I just compared common/casus_belli_types/06_ce1_wars.txt between Unop and vanilla and I am afraid you are right, this particular file is not updated to 1.18. Thanks for letting us know, I will let @Kazarion know and we'll fix it.
落としたהת Nov 3 @ 5:39am 
06_ce1_wars seems to not be updated to the new version, I find a lot of the new TGP stuff missing in it.
@pharaox , Hello , can you fix bug with mass ransom in combination with Norse dynasty legacy Practiced Kidnappers which giving you enormous money amount ?
pharaox  [author] Nov 2 @ 1:06am 
@도이칠란트ㅣDeutschland To me this sounds more like a historicity change than a bugfix. We may take a look, but unless it's an obvious omission we won't change it. This mod only fixes bugs, so we don't do balancing or historicity changes unless they strongly hint of bugs. Also, we don't forward issues to Paradox on behalf of players. You could do 2 things:
* Open an issue with Paradox directly here: https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-bug-report.1143/
* Contact the author of RICE (https://steamcommunity.com/sharedfiles/filedetails/?id=2273832430) , a very popular mod that does culture and history changes based on extensive historical research.
pharaox  [author] Nov 2 @ 12:53am 
@yuni5 @Unejin Yes, the newest version (9.0.*) is for CK3 1.18, and it does work without crashes. For me at least, the above sequence of actions (Unsubscribe / Stop Steam / Subscribe / Start Steam) always fixes the old version issue. Verifying game files may also help.
As a last resort, you can download the mod from GitHub at https://github.com/ProZeratul/CrusaderKings3UnofficialPatch/releases/download/9.0.2/CK3_FixPack-9.0.2.zip and install it manually. If you do this, unsubscribe from Steam to avoid Paradox launcher issues.
Hi! I found a small issue in the 1178 Goryeo (Korea) scenario.
The kingdom’s succession law is currently set to Meritocratic Inheritance, but it should be Hereditary Monarchy (based on primogeniture).
Because of this, the Goryeo king can’t properly rule or be restored during the military regime, which breaks both gameplay and historical logic.

If possible, could you please fix this in your mod — or forward this issue to Paradox so they can correct it in the base game?
Thanks a lot for your great work on improving the scenario!
Teknokraatti Nov 1 @ 5:36pm 
@Unejin One thing you can try is to verify the game files. Sometimes it fixes outdated workshop content.
Unejin Nov 1 @ 2:49pm 
I've tried to follow the instructions on the description to re-download it but it always downloads the mod for version 1.12 of CK3 and crashes the game, sorry if this ends up being something on my end.
yuni5 Nov 1 @ 12:49pm 
does this work with the new expansion? my game crashed at startup
pharaox  [author] Nov 1 @ 4:33am 
@Artilleryfire Yes, we became aware that the fix for the consaguinity issue I mentioned below was itself broken and leading to what you describe, and fixed our fix. @Kazarion released an update literally just now with the fix. This issue should be gone now.
Note that the othe vanilla issue is still there as described in the report below, it's quite separate from this one.
Artilleryfire Nov 1 @ 4:13am 
I am also having a marriage issue, but I believe it is distinct, or at least in addition to, the vanilla bugs linked below in the Paradox forum threads.

Specifically, when I try to use the Find Spouse interaction to find a spouse for any of my children, no candidates appear; the window says 0 out of 0 characters. I am, however, able to find spouses for my other courtiers.

The issue does not occur with no mods, and I have verified that it occurs when only this mod is enabled. I could try to provide a save file if that would be helpful.
pharaox  [author] Nov 1 @ 2:04am 
I updated the marriage issue report in Paradox forums with my findings: https://forum.paradoxplaza.com/forum/threads/marriage-proposal-window-not-displaying-target-character-for-certain-ai-individuals.1865589/ . For anyone experiencing this issue and reading this, please upvote! It seems can't fix it in Unop so we'll have to wait for the Paradox fix.
pharaox  [author] Nov 1 @ 12:56am 
@DennyDenny @SgtSnicker This is a vanilla issue that I also noticed, it hits only in certain cases, not able to determine when exactly because it seems to be in the C++ code (and so not fixable by Unop). See for example this report (there are likely others): https://forum.paradoxplaza.com/forum/threads/marriage-proposal-window-not-displaying-target-character-for-certain-ai-individuals.1865589/ .
Also see their list of known issues here (although it doesn't describe the bug in full): https://forum.paradoxplaza.com/forum/threads/known-issues-1-18-0.1864763/ :
> Unmarried rulers do not appear in the list of candidates when using the Arrange Marriage interaction. (The “Find Spouse” interaction works correctly)
We noticed another marriage issue that was fixable and fixed it - lowborn characters couldn't marry each other if the recipient had the new Chinese consaguinity doctrine.
SgtSnicker Oct 31 @ 9:11pm 
Also, having the marriage issue. The button opens the window, but there's only a few selections. For example I'm unmarried and can't marry my lover whos also unmarried vassal.
DennyDenny Oct 31 @ 8:55pm 
When I loaded this mod, I am not able to get married, but could get concubines
Kazarion  [author] Oct 31 @ 7:17pm 
The patch is now out for AuH, there is not much new fixes for this one as the main goal was to port everything that is still needed to the new version.

@Bradeurs I have no issue finding spouse either as a child or as adult or for someone of my court so doesn't seems to come from here.
Bradeurs Oct 31 @ 3:36pm 
Seems like the recent update is stopping the find spouse interaction from working? Just shows an empty list right now for me
StigmataSasha Oct 31 @ 2:56pm 
Thanks
pharaox  [author] Oct 31 @ 10:33am 
Update is in progress, will be posted soon, please be patient.
两只水饺跳过去 Oct 30 @ 11:59pm 
update pls
CamilleBC Oct 29 @ 12:49pm 
@SalahadDin Spammers like you should be banned.
SalahadDin Oct 29 @ 6:59am 
I love this mod so much. Could the you update it to version 1.8?
TurboJ Oct 29 @ 6:54am 
Of course it will crash because it's not updated for 1.18 yet.
LegalEagality Oct 29 @ 5:41am 
Same for me @NavalBase. Crashes at startup with this mod.
leonpoi Oct 28 @ 6:04pm 
Yes it does seem to crash - probably not surprising - but @NavalBase I did want to confirm your observations
AzoorFox Oct 28 @ 4:19pm 
UPDATE WHEN???????????????????????
NavalBase Oct 28 @ 4:02pm 
This mod seems to currently crash my game on startup. Tried disabling every other mod, same result (game boots with all mods on except this one).
pharaox  [author] Oct 28 @ 11:28am 
@orab_0 In fact, this patch fixes hundreds or by now thousands of actual issues that exist in the game. It's updated with every new game release so any fixes that are no longer needed because they have been added to the game are removed. These are usually not too many, compared to new issues that are introduced.
orab_0 Oct 26 @ 8:41am 
Hi, there is a proble, this patch covers imaginary problems no longer existing since years. What is the point?
Failmore Oct 20 @ 4:48pm 
if you have martial equality, and another culture has right to prove...you have no way to participate in martial events for their tournaments because you have no way to give shield maiden due to martial equality, even if you have right to prove....i dont really think this is a bug, but its certainly an oversight.....if a culture has right to prove, then both genders should be able to participate in their tournaments from cultures that have equality i think. i dont know if you could impliment a fix like this
Auriel Oct 2 @ 3:27pm 
Is this compatible with AGOT?
kong.jingying Sep 20 @ 7:19pm 
This mod is amazing- thanks so much for taking the time to make it and keep it updated for those of us who wouldn't be able to play without it!
Adams Sep 19 @ 12:54pm 
Thx for fast fix ;>