RimWorld

RimWorld

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Star Wars KotOR Weapons and Armor
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Mod, 1.5
File Size
Posted
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203.652 MB
Feb 25, 2023 @ 1:09pm
Apr 28 @ 4:06pm
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Star Wars KotOR Weapons and Armor

In 1 collection by guy762
[OFFICIAL 1.5] Star Wars Knights of the Outer Rim (KotOR)
17 items
Description
[github.com]
[github.com]
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!


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- All melee weapons supported with animations!
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- All weapons have preset settings!
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- All weapons have preset hand positioning!
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- Large lightsaber crystal formations will spawn in crystalline caverns!
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ADDITIONAL NOTES:
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- JECSTOOLS: NO LONGER REQUIRED

- ATTACK VERBS: The attack commands don't like to go through unless you toggle the "fire at will" gizmo off while your pawn is drafted.

- ARMOR: Most armors don't have "fat" bodytype textures. I am actively working towards making these for the KotOR Factions mod's release.


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KNOWN ISSUES:
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- There's a bunch of "incorrect ForcedMiss settings" error messages that pop up in the error log. You can ignore those. For some reason the game wants weapons to only fire explosive projectiles if they have forcedMiss settings enabled, but it works perfectly fine if normal projectiles are used despite the error message it gives.

- There are also some "ErrorInParallelForEach" error messages that pop up with Vanilla Psycasts Expanded installed. I believe these are related to something in the PawnKind modExtension, but I have no idea what, and it doesn't seem to affect gameplay at all. You can (tentatively) ignore these too.

- Some users may be unable to scroll down in the vanilla research UI when on the SWKotOR tab, cutting off some of the research projects from view. I have zero clue what to do about this other than recommending a research UI overhaul mod since I think this is a base game issue, and my research projects & tab seem to be set up correctly in xml. TO FIX THIS I strongly recommend using this mod or another research screen overhaul mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3263594757

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WHAT'S NEXT?
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[docs.google.com]

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CREDITS:
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kaitorisenkou - graciously added a bunch of vital stuff to their ModularWeapons mod so this project was possible!
Sovereign - drew all vibroweapons and donated Tusken-related things
MajesticMadman - drew the workbench
Lee - coding, made the excellent Lightsaber Stance system now included as a standalone in this mod (if The Force: Lightsabers isn't loaded)
Immortalus - drew the Sith Lord apparel and lightsabers
Slamurmum - commissioned and donated the Sith Lord apparel and lightsabers
guy762 - drew everything else, wrote all xml

Refer to the KotOR Resources & Materials page for full project credits!


SPECIAL THANKS:
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Darthsawyer - bug reporting






Our other mods:


[ko-fi.com]
Popular Discussions View All (3)
1
May 6 @ 8:29am
combat extended?
blizzardcaster
5
Jul 17, 2024 @ 7:07pm
Error with SOS log 18JUL24
Aranador
0
Mar 23 @ 12:35pm
Incompatability with The Force Psycast
Rappers
417 Comments
Darthsawyer Apr 28 @ 4:46pm 
Fantastic, thanks for adding the stances in! Appreciate it!
guy762  [author] Apr 28 @ 4:16pm 
@Red Hood yes, this mod's lightsabers are able to deflect by default

@Darthsawyer should be fixed now
schmitt.timo2009 Apr 28 @ 9:28am 
is this CE compatible ?
Darthsawyer Apr 27 @ 1:28pm 
FYI the new lightsaber mod with the lightsaber forms that was split off from Star Wars Psycasts has not added compatibility with KOTOR lightsabers, so you will not get forms while using them.
Red Hood Apr 21 @ 7:48pm 
Does this Mod add the ability to deflect projectile using lightsabre ? or is it from a different mod
Zyro Apr 19 @ 4:51pm 
Modular Implants, item mods, resources, and drugs (including the health kits) are tradeable with bases and regular traders. Weapons, armor, gadgets, and droid parts are only tradeable with KOTOR-specific traders like the jawa scavenger or mandalorian armorsmith.

TLDR: Weapons are only tradeable with regular traders if they have the WeaponRanged tradetag or WeaponsMelee thingcategory. Armor's only tradeable if it has the SimpleClothing, Clothing, or Armor tradetag. You can fix this just by adding those in the base and removing inherit=false on the actual items in this one, since none seem to inherit from anything but those bases.
Hadraniel Apr 19 @ 4:00pm 
@guy762 Oh, I didn't know that. I guess it's the reason. Well, time to add even more mods and start a new run.
guy762  [author] Apr 19 @ 3:20pm 
@Hadraniel hmm, were they the lightsabers from this mod or from The Force: Psycasts? if they were from psycasts, the update from yesterday was save-breaking and you'll need to roll back to the previous version of that mod and remove all the lightsabers to keep the save going

https://github.com/JodemLee/TheForce_Psycast/releases/tag/currentSteamReleaseV1
Hadraniel Apr 19 @ 2:10pm 
@guy762 It's only lightsabers, when I load my save all the characters who are equipped with lightsabers just dissapear.
guy762  [author] Apr 19 @ 12:39pm 
@Zyro @Lathrael looking into fixing this, is it just weapons that aren't buyable or is it every KotOR item category?

@Hadraniel @Darthsawyer those can be safely ignored for the time being, they're missing reference errors due to Lee's lightsabers being moved to a new mod. will be fixed in a pending update