RimWorld

RimWorld

278 ratings
Star Wars : The Force - Lightsaber
12
4
4
2
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
10.099 MB
Apr 18 @ 9:37am
Oct 2 @ 4:40pm
83 Change Notes ( view )

Subscribe to download
Star Wars : The Force - Lightsaber

In 1 collection by Lee
Star Wars Collection By Lee
22 items
Description
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System:
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:





Our other mods:

Popular Discussions View All (2)
6
Oct 23 @ 12:25pm
Bug Reports
Lee
9
Oct 24 @ 3:46pm
Abilities
Panfoo
605 Comments
Lee  [author] Nov 16 @ 9:29am 
They have the tag
七·色人偶 Nov 16 @ 3:34am 
I think it would be great if lightsabers could destroy structures as quickly as they do in the movies:D
Lee  [author] Nov 13 @ 5:33pm 
Yes.
Allows you set what's able to be blocked
Oogdan Nov 13 @ 5:06pm 
What does the projectile setting do in the mod config? Is that where you can change which projectiles do and don't get blocked by a lightsaber? I'd really love for the lore accurate lightsaber which can't block normal slug rounds.
Lee  [author] Nov 13 @ 7:05am 
Crystals don't grow, they are a one time occurance on the map
Mechanomical Nov 12 @ 7:54pm 
Any chance you could reduce the kyber crystal spawn chances or at least let us modify it, I swear everytime I mine under roofing more crystals grow up like 5 days later. It's kind of ridiculous, I kind of want my first lightsaber to be special when i craft it.
Blizzard Nov 12 @ 2:21pm 
Oh yeah found it thanks !
Lee  [author] Nov 12 @ 8:03am 
When the pawn has it equipped a gizmo appears
Blizzard Nov 12 @ 7:08am 
Great mod, sorry if this was asked already but how do you change the stance of the Lightsaber ?
Lee  [author] Nov 9 @ 4:53pm 
Not that I know of.