RimWorld

RimWorld

Star Wars : The Force - Lightsaber
605 Comments
Lee  [author] Nov 16 @ 9:29am 
They have the tag
七·色人偶 Nov 16 @ 3:34am 
I think it would be great if lightsabers could destroy structures as quickly as they do in the movies:D
Lee  [author] Nov 13 @ 5:33pm 
Yes.
Allows you set what's able to be blocked
Oogdan Nov 13 @ 5:06pm 
What does the projectile setting do in the mod config? Is that where you can change which projectiles do and don't get blocked by a lightsaber? I'd really love for the lore accurate lightsaber which can't block normal slug rounds.
Lee  [author] Nov 13 @ 7:05am 
Crystals don't grow, they are a one time occurance on the map
Mechanomical Nov 12 @ 7:54pm 
Any chance you could reduce the kyber crystal spawn chances or at least let us modify it, I swear everytime I mine under roofing more crystals grow up like 5 days later. It's kind of ridiculous, I kind of want my first lightsaber to be special when i craft it.
Blizzard Nov 12 @ 2:21pm 
Oh yeah found it thanks !
Lee  [author] Nov 12 @ 8:03am 
When the pawn has it equipped a gizmo appears
Blizzard Nov 12 @ 7:08am 
Great mod, sorry if this was asked already but how do you change the stance of the Lightsaber ?
Lee  [author] Nov 9 @ 4:53pm 
Not that I know of.
WarWolf Nov 9 @ 3:58pm 
I have the same issue as Ghost. After a fight pawns will keep their lightsabers out permanently. Ive tried switching weapons, unequiping, reequiping, and reloading the save and nothing fixes it. Is there a fix for this besides disabling the melee animation mod?
Lee  [author] Nov 7 @ 7:20pm 
I believe thats melee animation
GhostReporting Nov 2 @ 9:10pm 
I've got a pawn who won't put her lightsaber away after a random fight. Any suggestions?
Mr Mole Nov 2 @ 1:53pm 
ok. Thanks a ton.
Lee  [author] Nov 2 @ 9:14am 
Yes. They are explicitly marked as incompatible.

I wouldn't use the Psycast one anyways. It's discontinued
Mr Mole Nov 1 @ 11:06pm 
oooh i have the force mod thats linked to vanilla expanded psycasts, will they clash if i add the standalone one?
Lee  [author] Nov 1 @ 9:29pm 
If you are just using the lightsaber mod without Kotor, then selecting a crystal part will get the nearest crystal regardless of color.

If you are using Kotor, then the crystals from this mod have been replaced with the kotor crystals in the menu, Their only use now is for getting Bled crystals when you have the Force Standalone mod loaded.
Mr Mole Nov 1 @ 9:20pm 
so with all the kyber crystals around i mined a few and after selling a few organs i bought a lightsaber early in the game (not a great decision i dont even have working batteries yet) and i saw that in the hilts you can add kyber crystals, i mined one from the formation and it was black, i didnt see a specific black one to add is there a refining process i shoul do or something for it? sorry this was writting very poorly and probably hard to understand im quite tired.
Lee  [author] Oct 29 @ 10:17am 
Don't npc's have their weapons out always anyways?
maxime.raturat Oct 29 @ 9:37am 
Nice work, but unfortunately I uninstalled the mod because everytime jedi visitors came to the map, they all had their lightsaber permanently toggled on which was annoying for me. I don't know if it's supposed to work that way.
Lee  [author] Oct 27 @ 2:09pm 
Just a visual bug. I haven't been able to fix yet
Rolled Oats Oct 27 @ 2:07pm 
Loving the mod so far, although I seem to be having a bug! Most likely caused by a conflict, but just in case, I thought I'd mention it here. I use dev tools to spawn in a custom lightsaber, and choose the hilt from the menu when drafted. After un-drafting my pawn, the lightsaber on their hip seems to change colour randomly as they move around. Any ideas?
TAW | Shadow_Beetle Oct 27 @ 12:34pm 
will try, seems very fun!!!
arkai65 Oct 22 @ 2:50pm 
@lee thank you! i appreciate it.
Lee  [author] Oct 22 @ 12:04pm 
What do you mean. Just use both mods together
Kva-Kva Oct 22 @ 6:45am 
Srry, bcs I'm didn't see description off melee animations support, how it works?
Lee  [author] Oct 21 @ 4:54pm 
I may have forgotten the recipe. I'll find some time to add it in.
arkai65 Oct 21 @ 4:19pm 
hello, just want to say that i love the mod. i found some references to an "Imbued Blade" while researching smithing but id don't see a way to craft it. is that something im supposed to see or is this a unique style weapon
Arel Sep 29 @ 5:03pm 
no, I do not
Lee  [author] Sep 29 @ 3:23pm 
Do you use the dual wielding mod?
Arel Sep 29 @ 1:56pm 
hey, thanks for letting me know about the animations stuff. I'm having an issue with your mod. My sith pawn was attacking a couple of jedi and hey lightsaber vanished in the middle of the fight. The only trace left from the lightsaber was a bunch of error msges.
https://gist.github.com/HugsLibRecordKeeper/9bd825e56dcb71b88bb38d70a80e69d1
Here are the error msges. Would appriciate the help!
Lee  [author] Sep 28 @ 4:05pm 
The lightsaber stances don't animate
Arel Sep 28 @ 3:04pm 
is this compatible with yayo's animations?
Lee  [author] Sep 27 @ 8:12am 
I'll make a note of it. Thanks
Lee  [author] Sep 27 @ 8:11am 
I see
GULÉ🏠 Sep 27 @ 8:08am 
Fixing the load order by putting dual wield before this mod, the reloading the game apparently fixed the issue.
Lee  [author] Sep 27 @ 7:32am 
Hmm. Maybe an incompat. I'll look when I get a chance
GULÉ🏠 Sep 27 @ 7:27am 
Wait, I also have a load error, should be wielded after dual wield.
GULÉ🏠 Sep 27 @ 7:26am 
Exception ticking Force_Darksaber1540136 (at (160, 0, 114)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B28B59E9]
at Verse.CellRect.ClipInsideMap (Verse.Map map) [0x00020] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.CameraDriver.InViewOf (Verse.Thing thing) [0x00018] in <24d25868955f4df08b02c73b55f389fe>:0
at Lightsaber.Comp_LightsaberBlade.ShouldGlow () [0x00001] in C:\Users\Lee\Documents\RImworldLocal\HoldingCell\LightsaberForge\Lightsaber\Lightsaber\ThingComp_LightsaberBlade.cs:393
at Lightsaber.Comp_LightsaberBlade.CompTickInterval (System.Int32 delta) [0x00072] in C:\Users\Lee\Documents\RImworldLocal\HoldingCell\LightsaberForge\Lightsaber\Lightsaber\ThingComp_LightsaberBlade.cs:275
GULÉ🏠 Sep 27 @ 7:25am 
I'm getting a lot of errors from this mod for some reason, something with darksaber.

https://gist.github.com/HugsLibRecordKeeper/00efb13bf6aa0f8f1a849c7e29196f37
Lee  [author] Sep 26 @ 8:43am 
If its effecting the drawing, then its unlikely to be
DOCTOR CROW Sep 26 @ 8:22am 
is this mod copatiable with yayo's animation? i cant get my pawns too do the stances correct
Lee  [author] Sep 23 @ 4:00pm 
Wouldn't that be something they need to fix
Lee  [author] Sep 23 @ 4:00pm 
Uh what. I don't even know what that mod is.
[EH] Mordred Sep 23 @ 2:48pm 
Absolutely love the mod, but pleeeeeeease can you make the lightsaber sounds togleable? I'm using the enhancement mod and every time they little bastards take a lightsaber to the enhancement bench it trigger the sounds... And I run 4 stations! :lunar2019crylaughingpig:
Lee  [author] Sep 19 @ 1:08pm 
Maybe. Thats melee animation, i don't know the ins and outs
LORSEKmoyso Sep 19 @ 12:55pm 
If the execution results in death with a decapitation finisher, does the enemy's body have its head removed?
Zoe, the Bad Wolf Sep 18 @ 9:30am 
Oh, now I understand.
Thanks! :)
Lee  [author] Sep 18 @ 9:06am 
@Zoe, the Bad Wolf: They are minifiable without the mod. I made them that way so people can make meditation chambers with them
Zoe, the Bad Wolf Sep 18 @ 9:00am 
@Lee,
Hi! See if you can help me here. Not a bug or a problem, but when used with Minify Everything, the Kyber Crystal Formations become minifiable. However, on the Minify Things option, I can't for the love of the Force find the crystal formation to blacklist it.

What names should I be looking for?