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i have found a mod to fix the issue so if you guys are encountering missing icons on mods this mods a lifesaver
https://gist.github.com/HugsLibRecordKeeper/09385dd0d09f7c55c88375328009647a
are these errors i should not be worried about?
is there any way i can add my own icons or a way this can be fixed?
i also searched my whole file system for the files mentioned in the error logs and i also see no signs of them
I found a conflict with the new Fallout Collaboration Project Presents: FCP Tools.
When I start a new game, any faction appears in the map. When I load a saved game, a error appear saying that some objects cannot be loaded, and the game not start.
There is something I can do?
Thanks!
Can it be used as standalone ? Like, not with the rest of the collection ?
Can it be added mid-game ?
https://gist.github.com/HugsLibRecordKeeper/513a377c89fe0309459e90e05be5e01c
Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E55DCB92]
at Verse.BuildableDef.ResolveIcon () [0x00081] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.BuildableDef.<PostLoad>b__78_0 () [0x00021] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
@Spank Daddy couldn't find anything notable in the log, but those errors are from mostly unused code so they should be safe to ignore
@⚡ÆLP⚡ should be safe to ignore and fixed when I push the next update
@MacB00k_Man it requires the Mandalorian Equipment research project
@Luckspeare good catch, will be fixed in the next update push