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https://gist.github.com/HugsLibRecordKeeper/513a377c89fe0309459e90e05be5e01c
Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E55DCB92]
at Verse.BuildableDef.ResolveIcon () [0x00081] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.BuildableDef.<PostLoad>b__78_0 () [0x00021] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
@Spank Daddy couldn't find anything notable in the log, but those errors are from mostly unused code so they should be safe to ignore
@⚡ÆLP⚡ should be safe to ignore and fixed when I push the next update
@MacB00k_Man it requires the Mandalorian Equipment research project
@Luckspeare good catch, will be fixed in the next update push
https://pastebin.com/SpJWxcSk
The following mods work fine without errors:
Harmony
Loading Progress
Better Stacktraces
Hugslib
Mod Manager (Continued)
XML Extensions
Star Wars : The Force - Lightsaber
ModularWeapons 2
But if I add the Star Wars KotOR Resources and Materials mod at the bottom of those, I get red errors that start as shown below, and as shown more fully in the error log linked above.
---
XML error: Could not find parent node named "guy762_KotORpartOverlay_pockets" for node "ModularWeapons2.ModularPartsDef". Full node: <ModularWeapons2.ModularPartsDef ParentName="guy762_KotORpartOverlay_pockets"><defName>guy762_KotORpartOverlay_pockets_hvy</defName><attachedTo>guy762_KotORMount_overlay_hvy</attachedTo></ModularWeapons2.ModularPartsDef>
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
any fix?
https://gist.github.com/HugsLibRecordKeeper/e2512837efc2be9deaa87d09956cc649
Any help if these are important or conflict with one of my many 300 mods is appreciated! Thanks again!
https://gist.github.com/HugsLibRecordKeeper/27e5a6428968cf9eb7ff8b0aaad5ddb5
[SWCP Core/Tools] Failed to retrieve a CharacterDefWithRole<TRole> list from the role registry, returning empty.
1. Go to mods
2. turn off this mod and any that depend on it.
3. save and restart game
4. turn the mods back on
5. save and restart game
6. Load your game. It should be working (worked for me anyway)
Good luck
[Ref F79E8976]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0026f] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at SWCP.Core.HarmonyInit.ShouldHideBody (Verse.ThingDef def) [0x00022] in <1e8c88ce07a14b30a5c425cb228e365d>:0
at SWCP.Core.PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix (Verse.PawnRenderNode node, Verse.PawnDrawParms parms, System.Collections.Generic.List`1[T] requests) [0x000e6] in <1e8c88ce07a14b30a5c425cb228e365d>:0
[SWCP Core/Tools] Failed to load bundle at path: E:\SteamLibrary\steamapps\workshop\content\294100\3254370945\SWCP-UnityAssets\Materials\StandaloneWindows64\SWCPshaders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Truncated this error to fit, and there are more, but I can't post them in this message.
Just went back a few pages in the comments and apparently these can be ignored for now, my bad, I should have looked through the comments a bit first. I'm also getting a HAR error with the droids or their dependencies but I doubt that's on Kotors end.
I get lots of errors connected to the Kotor-mods on load.
https://gist.github.com/HugsLibRecordKeeper/abf70c8f9468e748e7ca779fdcb7c5ce
https://gist.github.com/HugsLibRecordKeeper/87a9f5ae75bbf4c722cf465ff753b8c2
It's spamming storage bins with two extra options for every single item in the cell
Failed to find any textures at Apparel/Undersuits/vac/Apparel_EMGC_Patriarch while constructing Multi(initPath=Apparel/Undersuits/vac/Apparel_EMGC_Patriarch, color=RGBA(0.392, 0.392, (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/AlienRaces/Source/AlienRace/AlienRace/ApparelGraphics/ApparelGraphicUtility.cs:15)
https://gist.github.com/HugsLibRecordKeeper/29681713e44248b9e04bb5038ea1e429
I looked it up and all I could deduct is that "SWCP" stands for "Star Wars Collaboration Project", and there is a mod under that name. I DO NOT have it.
All Star Wars stuff I have is this mod, the weapons and armor one, and the lightsabers one.
What are those orders, exactly? Is it making the pawn pick up items differently from the ground? What does it have to do with Star Wars? I made a screenshot: https://imgur.com/a/hgY9pav
@ike should be fixed now
[SWCP Core/Tools] </color>Failed to load bundle at path: C:\STUFF\steam\steamapps\workshop\content\294100\3254370945\SWCP-UnityAssets\Materials\StandaloneWindows64\SWCPshaders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
SWCP.Core.SWCPLog:Error (string)
SWCP.Core.SWCPCoreMod:get_MainBundle ()
SWCP.Core.Unity.Materials:LoadMaterial (string)
SWCP.Core.Unity.Materials:.cctor ()
Verse.BuildableDef:ResolveIcon ()
Verse.ThingDef:ResolveIcon ()
Verse.BuildableDef:<PostLoad>b__78_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
DO NOT REPORT RIMPY MISSING MOD ERRORS, RIMPY IS INCORRECT!
this mod is super broken
please, please, please, clean up all the .dll added by the mod (its too many) or make a light version of mod to just add resources without so much custom code, it breaks world gen alot among other things... please
If you're still playing 1.5 and have issues with Linux, the issue is that the KOTOR_Metals.Xml file has a capital X in the extension. If you rename it to a lower case x, it'll work. This will be fixed in 1.6 and should also be fixed for 1.5 when it gets updated. I found the issue and passed it along and confirmed it worked on Fedora, but that's the fix. Linux is case sensitive, but Windows is not.