RimWorld

RimWorld

455 ratings
ModularWeapons 2
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.684 MB
Jun 12 @ 11:54am
Aug 27 @ 10:55pm
28 Change Notes ( view )

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ModularWeapons 2

In 1 collection by kaitorisenkou
ModularWeapons2 & Related Mods
3 items
Description
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.6!
(Also for 1.5)

What mod is this for?

This mod allows some weapons to be customized at the Gunsmith Workbench.
Customizing your weapons will change their appearance and performance.
Also some new weapons added.

Added Weapons

  • Modular assault carbine
    This weapon is based on Assault rifle. You can replace its stock, barrel, and magazine.
  • Modular hunting rifle
    This weapon is based on Bolt-action rifle. It can be resemble into any kind of sniper rifle.
  • Modular battle rifle
    It's based on the understanding that vanilla heavy SMG is HK33K, so this modular weapon can be modified into like G3 or MP5.
Vanilla weapons can be customized

These weapons cannot have their main parts replaced, but it is possible to add sights, muzzles, etc.
  • Assault rifle
  • Bolt-action rifle
  • Autopistol
  • Revolver
  • Machine pistol
  • Heavy SMG
  • LMG
  • Pump shotgun
  • Chain shotgun
  • Charge rifle

Please note
* Testing is still not perfect. Keep back-uping your save data.
* Completely incompatible with Previous ModularWeapons. When using this, please create new save.

If you have suggestions or found a bug/issue
Please report it using one of the following methods:

Known issue
The following bugs have been reported many times, but I'm unable to fix them because we have not found a way to reproduce them. I'm look forward to your report.
  • fixed Pawns does not shoot automaticly / does not burst-shot

FAQ
CE?
If you playing in 1.5 with CE, please use Previous ModularWeapons.
I need to see what the CE devs do with the unique weapon system. Making compatible is after that.

I want to customize weapons from 〇〇 mod!
Here is a toolkit for you!

Is this safe for existing save?
After update on 2025/07/03, it will not cause errors on that spot. But it is still not recommended.

See also
ModularWeapons2 - Modularize Toolkit
Source code and license (GitHub)[github.com]

My other creation


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Popular Discussions View All (6)
57
Aug 14 @ 2:54pm
PINNED: Bug report
kaitorisenkou
27
Aug 1 @ 9:09am
Possible mod conflict
radekr5
22
Jul 29 @ 11:01am
Pawns do not shoot enemies automatically or manually
Plant
189 Comments
garra30 11 hours ago 
I'm getting a worldgen error with this installed.
eden206 Aug 28 @ 6:56am 
I thought miniguns were supported in the previous mod but i cannot modify it, is it a bug or coming out in future updates? much appreciated :steamhappy:
LotR[Henchman] Aug 25 @ 11:09am 
Great mod thumbs up. Especially the framework.
Caramel Aug 20 @ 12:22am 
In my opinion, the main purpose of MW2 is to reduce the bloated weapon selection. I can't live without this mod anymore. Customize Weapon is more like ModularWeapons 1 plus, I will not choose this mod
Bebop_ Aug 18 @ 11:12am 
hey there, absolutely awesome mod, could it be possible to add an option to be able to reload the under barrel attachments, I am currently using yayos combat 3 with ammo on and I can not use the underbarrel cuase I can not reload them. Thanks in advance
kaitorisenkou  [author] Aug 18 @ 4:34am 
Similar mods have been released. Try this if you feel it's difficult to use my mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3550585103
Zer0 Aug 16 @ 9:52pm 
@R3tr0_g5m3r For the other guns. You have to craft the base guns, equip them and then you can mod them.
R3tr0_g5m3r Aug 14 @ 4:15am 
added on mid save.
Only 3 guns show up in bills menu
plaerjilion_RUS Aug 13 @ 5:00am 
It is compatibilty with dead man switch?
sloth Aug 10 @ 4:12pm 
yeah looks like its fixed the bug with shooting, good work.