RimWorld

RimWorld

48 ratings
FootstepGenerator
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Mod, 1.5
File Size
Posted
Updated
536.283 KB
Jun 7, 2024 @ 9:33pm
Jun 23, 2024 @ 8:04am
2 Change Notes ( view )

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FootstepGenerator

Description
This mod adds footstep generators, that converts pressure of walking into electricity. This generates 50W per someones passes over this.

This work was submitted to the Mod Posting Festival, hosted by Udon.

overview
This mod adds 2 generators; 3x3 footstep generator, and 2x2 footstep generator. They costs 70/45 steels and 2 components, and requires complete of Batteries research.
When any pawns passes over the generators, it outputs 50w per pawns passes by (the output amount is configurable by mod options). "any pawns" means colonists, tamed animals, wild animals, and raiders. They must moving for generate power, not standing.

This generator gives you the opportunity to convert the following into electricity:
  • High traffic corridor
  • Prison
  • Livestock shed
  • Killzone (it will not be targeted by raiders depending on the mod options)

My other creation


Support link
[www.patreon.com][ko-fi.com][discord.gg]
11 Comments
Futstub Oct 28, 2024 @ 11:05pm 
Came here because of Nooberts video. I'll try it! :)
jamiro290817 Oct 6, 2024 @ 8:04pm 
Yeah bro, John and you are geniuses:steamthumbsup:
Doggocide Sep 27, 2024 @ 1:42pm 
Now children are finally usefull.
Breadmond Jun 28, 2024 @ 12:09am 
extra, STEPS you say? @Valdrax
kaitorisenkou  [author] Jun 23, 2024 @ 8:24am 
Up to date!

*Mod options added
*Configurable power output
*Configurable that the generator targeted by raiders or not
*Now furniture can be placed on the generator
kaitorisenkou  [author] Jun 22, 2024 @ 12:53am 
Thank you for your great and honest review! Reviews like this will be a great help in improving my mods!
kingallhobos Jun 21, 2024 @ 12:43pm 
Want a mod that gives you more benefits from having WAY too many alpacas? This mod is great for just that! Proof? I have reviewed it;
https://youtu.be/o6thFBu4oCo
Some more additions and improvements and this mod will be a STAPLE in so many mod packs, good work!
kaitorisenkou  [author] Jun 13, 2024 @ 6:51am 
>>adjust
I'll think of that. If you can use XML patch, you can adjust power generation by changing <basePowerConsumption> of CompProperties_Power.
Akiu Jun 13, 2024 @ 6:45am 
Hi there, would you like to add mod settings to adjust how much power a pawn generates? Or you can use XML Extensions to do so. Great mod, much appreciate.
Valdrax Jun 9, 2024 @ 11:31am 
Isn't this just slavery with extra steps?