RimWorld

RimWorld

ModularWeapons 2
198 Comments
Raider Sep 28 @ 9:56pm 
Awesome mod! I really like how you don't have to build all the components first as in similar mods. My only feedback so far is that the bayonet (knife) attachment should do damage and piercing similar to a spear, not a knife.
mgiu7t Sep 23 @ 5:01pm 
Version CE 1.6 is already out. I'm waiting for compatibility. Take your time, work at your own pace.
Dave Sep 11 @ 8:13am 
would be cool to have this combined with some sort of borderlands like mod where different parts have different qualities and they belong to specific manufacturers
GasPedal Sep 6 @ 10:16am 
Nuff's auto patcher doesn't care and your stat adjustments work accordingly, it's like 90% compatible out of the box in that case, good work!
kaitorisenkou  [author] Sep 6 @ 10:08am 
CE is NOT compatible YET.
GasPedal Sep 6 @ 9:05am 
3 issues and a larger one, I'm using ONLY your VE weapon packs you said are compatible, and CE, everything works fine but there is some serious graphical issues with the following

All stocks on the machine pistol, all grips on the bolt action rifle, all optics on the machine pistol, and the big issue is that the machine pistol appears tiny in users hands so half the time i forget its equipped
kaitorisenkou  [author] Sep 5 @ 6:33pm 
>>large Lee-Enfield
This must be a bug caused by a conflicting mods. Please report it in where stated in the description.
[PTH] Citizen Battle Sep 5 @ 4:04pm 
I noticed with this mod, though awesome, after I made a Lee-Enfield into a customizable weapon, it became, quite large. Its about half the size of my pawn. Is this intended? Or a bug?
girk Sep 1 @ 8:40am 
does this cover unique weapons?
garra30 Aug 30 @ 11:03am 
I'm getting a worldgen error with this installed.
Infinitizm Aug 28 @ 6:56am 
I thought miniguns were supported in the previous mod but i cannot modify it, is it a bug or coming out in future updates? much appreciated :steamhappy:
LotR[Henchman] Aug 25 @ 11:09am 
Great mod thumbs up. Especially the framework.
Caramel Aug 20 @ 12:22am 
In my opinion, the main purpose of MW2 is to reduce the bloated weapon selection. I can't live without this mod anymore. Customize Weapon is more like ModularWeapons 1 plus, I will not choose this mod
Bebop_ Aug 18 @ 11:12am 
hey there, absolutely awesome mod, could it be possible to add an option to be able to reload the under barrel attachments, I am currently using yayos combat 3 with ammo on and I can not use the underbarrel cuase I can not reload them. Thanks in advance
kaitorisenkou  [author] Aug 18 @ 4:34am 
Similar mods have been released. Try this if you feel it's difficult to use my mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3550585103
Zer0 Aug 16 @ 9:52pm 
@R3tr0_g5m3r For the other guns. You have to craft the base guns, equip them and then you can mod them.
R3tr0_g5m3r Aug 14 @ 4:15am 
added on mid save.
Only 3 guns show up in bills menu
plaerjilion_RUS Aug 13 @ 5:00am 
It is compatibilty with dead man switch?
sloth Aug 10 @ 4:12pm 
yeah looks like its fixed the bug with shooting, good work.
kaitorisenkou  [author] Aug 10 @ 8:53am 
I thought this already updated for 1.6, don't this? Please tell me if I'm wrong.
AviOrdTech Aug 10 @ 6:08am 
when will this mod be updated for 1.6?
Yunxicyue Aug 9 @ 12:59am 
这模组完全就是拆东墙补西墙,装个配件加点属性的同时一定要扣你其他方面的属性,安装红点全息加近距离精度我认可,但减中远距离精度是什么回事,你的意思是用机瞄可以打到远处的敌人,加了红点全息反而打不到了?加了枪口抑制器(补偿器,不是消音器)减武器射程是什么意思;长枪管不是加射程加精度的?加了长枪管反而减中近距离精度又是什么鬼;加个半两没有的激光瞄准器还要加你武器冷却;加卡宾枪枪托居然会减远距离精度,无枪托要比有枪托打的更准?一把传奇的射手步枪(卡宾枪全替换射手步枪配件)伤害只有27(而且是单发哦,就是1连射),我说,我捡个电荷标枪电荷步枪都比你强。总之,捣鼓了半天发现还不如看看地图去找把特化武器(而且改造是要花零件的),至少特化武器相比普通版都有非常明显的提升
Foncess Aug 8 @ 7:16am 
can you modify unique weapons with this??
Yonan Aug 6 @ 10:12pm 
Interesting bug report, thanks for sharing it!
Níquel Aug 6 @ 4:28pm 
the bug still happens to me, besides happening with modular weapons it also happens with vanilla weapons and when the bug occurs and I drop the weapon the game closes
kaitorisenkou  [author] Aug 6 @ 7:40am 
Here is something like a incident report about the bug. Free until September 6th.
https://www.patreon.com/posts/dont-be-like-me-135858410
Wareware Aug 6 @ 5:37am 
FoooooooooOOOOOOOOO!!!!!
Appren Aug 6 @ 5:33am 
Yay!
Caramel Aug 6 @ 2:56am 
woooooooooooo, it shoot!
Connor Aug 6 @ 2:53am 
Magic, works again can finally use this amazing mod again thank you so much :cozytf2mug:
kaitorisenkou  [author] Aug 5 @ 10:51pm 
Updated forV1.3.2.
This update will fix the cause of "Pawns does not shoot automaticly / does not burst-shot" bug on savedata loaded.
kaitorisenkou  [author] Aug 5 @ 5:49am 
I found solution. please wait for update.
Connor Aug 5 @ 5:28am 
I use Vanilla Apparel Expanded - Accessories but disabling that didn't fix the issue for me
Eoral Milk Aug 5 @ 4:37am 
I also has the same problem: Pawn won't shoot the enemy automatically. But i don't have "Vanilla Apparel Expanded - Accessories". No error and warning log.
Winterstein Aug 4 @ 5:10pm 
I can confirm what everyone has been pointing out. When paws are equipped with weapons that are "modular" they do not shoot automatically. You always must to specify the target, as a lot of people I'm using the mod with "Run and Gun". I will check if I have "Vanilla Apparel Expanded - Accessories" too but two side notes:
- No red error message
- The bug do not exists on weapon that arn't from modular (such as other modded items)

Do you have the issue on your own @kaitorisenkou? What time of info would you need to help solve that issue?
kaitorisenkou  [author] Aug 4 @ 4:11am 
>>Vanilla Apparel Expanded - Accessories

YOU MUST BE A GENIUS
iamruffy Aug 4 @ 4:07am 
I have been having the same problem with pawns not shooting even after the last update. After spending some time troubleshooting I isolated the problem to a conflict between this mod and Vanilla Apparel Expanded - Accessories. Haven't had any issues since disabling the VE mod, but would love to run both if you can figure out what's causing the issue. Love the mod otherwise!
Níquel Aug 3 @ 8:36pm 
When I load any save, my pawns stop firing at will. When I create a save, at first glance, everything seems to work fine. However, if I save and load the save at the same time, the pawns stop firing at will after one shot. Waiting for a fix. I love your mod.
sloth Aug 3 @ 11:57am 
waiting for the day my pawns can do silent with the sups
sloth Aug 3 @ 11:56am 
yeah amazing mod but i still have the problem.
Connor Aug 3 @ 6:04am 
As others are stating pawns stop shooting after 1st shot, updated to the latest version you've just pushed and got the notification so know it was all up to date but still having the same issue, removed the mod for the time being
kaitorisenkou  [author] Aug 3 @ 3:45am 
Updated to v1.3.1. NullReferenceException in Postfix_PreActivate solved.
Winterstein Aug 2 @ 7:36am 
Hello, I face a bug against Insectoide Hive Queen:
https://pastebin.com/SrNnp8yk
DaMax Aug 2 @ 6:53am 
@Sloth, do you have muzzle flash mod on? For some us turning this mod off fixed this.
kaitorisenkou  [author] Aug 2 @ 6:17am 
No CE yet.
Vandorr [R] Aug 2 @ 4:51am 
i use Combat Extended 1.6 dev build (and much more mod). Maybe its a conflict?
Vandorr [R] Aug 2 @ 4:50am 
i tried to draft pawn and check submenus, i let them work, but nothing happens, don't craft any grenade charge
Vandorr [R] Aug 2 @ 4:49am 
yes i have 900 steel. I share a screeshot from the game
https://ibb.co/0Rdnkg9C
kaitorisenkou  [author] Aug 2 @ 3:32am 
valid ammo means steel.
Vandorr [R] Aug 2 @ 2:38am 
Sorry, its not clear to me. What is the valid ammo, where to craft it?