Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's Southern Realms (TEB)
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overhaul
Tags: mod
File Size
Posted
Updated
822.688 MB
Feb 2, 2023 @ 6:55am
Jun 18 @ 1:36am
149 Change Notes ( view )

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Cataph's Southern Realms (TEB)

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
46 items
Description
LATEST UPDATE-RELATED BLOG POSTS:
ON CAMPS[www.patreon.com] ----- ON PIGS AND LIONS[www.patreon.com] ----- ON BALANCE[www.patreon.com]

LADIES WITH VOLUMINOUS ASSETS now that I have your attention,
read the zogging description and don't be in that majority of people who don't and cause problems to themselves.

WHO TEB?
TEB stands for Tilea+Estalia+Border Princes, from their subculture in database and from when I didn't yet work on New World Colonies too. Anyway, TEB is a mod that has been overhauling these factions since what, 2016? Damn. The entire group is made of complete placeholders in the vanilla game, and here we flesh them out. With what? Here:

KEY FEATURES
- Tilea, Estalia, Border Princes and New World Colonies made into a new culture with 4 subgroups and a total of 8 new factions, and as many starting locations, with their own new flags.
- 10 Legendary Lords and 1 Legendary Hero, from Borgio the Besieger to Gashnag the Black Prince to Piggolo II. 4 of these LLs being OC who developed their own personas through player campaigns. Most of them are starting LLs whether in IME or TOW (the modded campaign map).

- 5 generic Lords, 3 Heroes.
- More than 30 new units, spread and divided across the four rosters, only some units being shared.
- A bunch of Regiments of Renown, from the Alcatani Fellowship to Birdmen of Catrazza to Asarnil the Dragonlord.
- Another bunch of Regiments of Community, shaped from my players' campaign stories akin to some LLs.
- New name lists for Estalia and mixed Tilean+Estalian for NWC.
- New tech tree built from scratch, with variations for each subgroup.
- New building trees, with recruitment trees differing between subgroups, and some landmarks.
- Plutocracy mechanic.
- Mercenary camps.

Uhh, probably more stuff. I think it's important to know that as old as this mod is, a lot of it I had to completely redo during the past months, both because they didn't work anymore and both because I had new tools at hand. SO MUCH has changed. You can read quite a few design notes in the blog.[www.patreon.com]

It must be noted that this is not supposed to be a Dogs of War package. Many of those regiments happen to be in here because they fit, and not because they're in charge. The four rosters have some differences, but all of them do rely on units that are, lorewise, mostly mercs and with strong features favouring high-xp units.

And since the lore on these groups is fairly limited and never really updated, I had to add a healthy dose of OC, either to completely make up stuff or to expand on what little was there.

Oh, one more thing. At the moment, all units are in the same page in Skirmish for technical reasons. This does not reflect specific campaign rosters and does not train you for those, IE, many of those units are Tilea/Estalia/BP-specific.
Go here for a list. Not the best, I know.

USE AND COMPATIBILITY
- Always enable Mixer in any campaign with this. Mixer not needed for skirmishes.
- Not for Realms of Chaos. Works with The Old World and TOW classic.
- MP is fine if you don't overload the list. Try it and see.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.

- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me. Look in here for some known submods.
- Supports TTC and Variant Selector.
- Supported by Alshua's Favoured Regiments and Smokin's Recruit Defeated LLs.
- Currently usable with Less Red more Art ONLY IF YOU DISABLE THIS[cdn.discordapp.com].
- All Diplomatic Options within IME/IMEE will offer the chance to liberate vanilla placeholder TEB, don't do it and if the AI does it don't tell me :(.
- Dead Baron's texture project is good, but NOT its version with models!
- Don't use with stuff that manhandles garrisons too much.

CREDITS (link)


KNOWN ISSUES
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Black Watch as Border Princes). I can’t fix this, CA would need to roll back the change.
- Campaign selection model viewer: a couple of LL have black cloth because of an issues with colour masks there.
- Those two red line skills lock each other with a couple CA-side bugs. Yes, you’re supposed to be able to spend 3 points over those 4.
- Allied outposts deploy more units than they should: CA-side bug.
- Rebels and Liberation are an open issue due to startpos. Don't liberate TEB factions outside of TOW campaign.
- LL unique items may be given again on respec/confed. Hopefully will be fixed by CA but no practical effects whatsoever.
- Gotrek&Felix don't work for TEB.
- Merchant Prince on Bear has a couple animation things to fix.
- Officers weren't reintroduced for the RORs because frankly they are too buggy.


FAQ
- Don't ask me about post-confederation recruitment of the other factions' units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.
- I'm not interested in fan-made stuff like bull knights or whatever, because I don't want to turn Estalia into yet another flanderized nation of stereotypes à la Kislev, or like a wise man put it, of flamenco y toros.
- I'm aware of the possibility of stuff like caravans or harmony mechanics, I have a drawer full of back-up features that I'm currently not going to implement because they would be add too much power, or not fit, or be too much work for the result, or all of the above.
- Is it normal to have only a mortar in garris- No, it's not, use your noggin. You have overhauls messing it up.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (14)
23
Jun 26 @ 7:18am
PINNED: KNOWN SUBMODS
Cataph
7
Feb 17 @ 1:21pm
Border Princes Campaign Thoughts
carlon89
5
Feb 14 @ 12:58pm
Quite a few questions/musings regarding this mod I enjoy a lot.
Oooops
1,568 Comments
Dragon32 Jul 1 @ 1:44pm 
@ItsJustDexNow
Re-read the Description
ItsJustDexNow Jul 1 @ 1:07pm 
why are all the garrisons one empire mortar?
FoxHound Jun 29 @ 9:14am 
We're experiencing a crash in MP campaign when a Southern Realm player tries to attach a Hero into a Lord's army. No other mods except Mixu's.

Is this normal?
Cataph  [author] Jun 28 @ 7:05am 
same recruitment tab you'd normally find them in provinces
joseffalt Jun 28 @ 2:43am 
Hi, sry if this is totally stupid, but i struggle with recruiting mage after i bought him via plutocrasy. I just cant find where i can get him. Does he appears for you guys normally, i mean in selection when you click on city?
Cataph  [author] Jun 26 @ 10:31am 
if you mean in the character panel preview, no. can't feasibly do.
The Final Goober Jun 26 @ 10:12am 
Love the mod also but I’m having an issue with knight duelist encarmine. I am able to unlock it via leveling up the master duelist, however the model and portrait doesn’t change.
Vulken Jun 26 @ 7:20am 
Any plans to have Buildable Ladders work with this mod?
alt-seva Jun 24 @ 1:49pm 
@Cataph Sorry, I can't find it anywhere. Can you give me the console code to hire this hero?
alt-seva Jun 24 @ 1:26am 
@Cataph Thanks for your response. Can I do this in his skills window?