Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Southern Realms (TEB)
1,578 Comments
Reznovi the Fourth Jul 25 @ 9:29am 
Is there a sub mod that removes camps? In each of my games, AI groups of Southerners simply set up camps all over the city, and storming such a crowd of people is just a nightmare.
Cataph  [author] Jul 25 @ 2:35am 
check your mod list
wasp Jul 24 @ 4:03pm 
found something minor but some units dont have heads
GLaDOS_cz Jul 19 @ 4:41am 
Old World - for some reason, there is a bunch of stacked southern realms generals in left bottom corner of the map, in the mist of map border (tzeentch realm).
SFH Jul 16 @ 5:52am 
hugoleomarinho Jul 14 @ 12:08pm 
@Blissblessed, yes and yes
Blissblessed Jul 14 @ 9:10am 
1) Do AI play this factions?
2) Is it compatible with?:
Immortal Empires Expanded [Requires Mixer!] [Updated]
https://steamcommunity.com/sharedfiles/filedetails/?id=3007996493&searchtext=
SandBiscuit Jul 13 @ 3:51am 
Is there any way to look into the compatibility with the dynamic settlements mod? It seems to work fine with normal settlements apart from skavenblight and the first pirate hold.
Cataph  [author] Jul 9 @ 12:15am 
it's probably camps and it's a vanilla bug
♠ Punkstyler Jul 8 @ 1:58pm 
AI just spawns lords around the base and hire troops for them. There is a city with 6 lords around it that are doing nothing. This is probably mod conflict, any idea what mod may be causing it?
Dragon32 Jul 1 @ 1:44pm 
@ItsJustDexNow
Re-read the Description
ItsJustDexNow Jul 1 @ 1:07pm 
why are all the garrisons one empire mortar?
FoxHound Jun 29 @ 9:14am 
We're experiencing a crash in MP campaign when a Southern Realm player tries to attach a Hero into a Lord's army. No other mods except Mixu's.

Is this normal?
Cataph  [author] Jun 28 @ 7:05am 
same recruitment tab you'd normally find them in provinces
joseffalt Jun 28 @ 2:43am 
Hi, sry if this is totally stupid, but i struggle with recruiting mage after i bought him via plutocrasy. I just cant find where i can get him. Does he appears for you guys normally, i mean in selection when you click on city?
Cataph  [author] Jun 26 @ 10:31am 
if you mean in the character panel preview, no. can't feasibly do.
The Final Goober Jun 26 @ 10:12am 
Love the mod also but I’m having an issue with knight duelist encarmine. I am able to unlock it via leveling up the master duelist, however the model and portrait doesn’t change.
Vulken Jun 26 @ 7:20am 
Any plans to have Buildable Ladders work with this mod?
alt-seva Jun 24 @ 1:49pm 
@Cataph Sorry, I can't find it anywhere. Can you give me the console code to hire this hero?
alt-seva Jun 24 @ 1:26am 
@Cataph Thanks for your response. Can I do this in his skills window?
Cataph  [author] Jun 23 @ 9:56pm 
@abson wong
that's a vanilla effect. I guess you're trying to run the mod on an older version of the game.

@alt-seva
level up your fellow master duellist
alt-seva Jun 23 @ 2:59pm 
This is my favorite mod! Thank you so much for your work! Could you please tell me how I can hire a hero "kinght duellist encarmine", maybe you could give me a console code?
jssmit Jun 21 @ 11:29pm 
Is there a previous version of the mod available?
Dragon32 Jun 20 @ 8:36am 
@Abson Wong
Try unsubscribing and resubscribing to force Steam to download.
Abson Wong Jun 20 @ 8:20am 
i found a new bug. When i open the game, it will show a alert, the alert content is "The following mods cause a crash to the Database: !ak_teb3.pack

The first invalid database record is wh2_main_anc_talisman_pearl_of_infinite_blackness_TEBUARYwh3_main_effect_attribute_enable_contempt in table ancillary_to_effects_tables
and pack file !ak_teb3.pack

The application will terminate now."
When i close this mod, it is ok.
Cataph  [author] Jun 20 @ 7:11am 
it's from another mod, yes
Katzenfleisch Jun 20 @ 7:09am 
One of the plutocracy trade does make it so that you will be able to recruit an RoR Emperor's Wrath steam tank, after you trade with Marienburg and Altdorf.

Might be wrong and that might just be from the caravan mod though.
Cataph  [author] Jun 20 @ 6:36am 
yeah but I also have no idea what you mean with a steam tank not having a main cannon. There is no steam tank in the mod.
Katzenfleisch Jun 20 @ 3:04am 
@Cataph the tank bug still persists after I ticked off all my reskin mods.
Cataph  [author] Jun 16 @ 3:42am 
known. visual only TOW compatibility thing that we can't work around atm.
l3lkCalamity Jun 16 @ 2:03am 
Bug report: climate icons not displaying correctly
Tested on 6.1.5 using only TEB and MIXER.

Steps to replicate:
Campaign > New > Immortal Empires > Select ANY faction > MAP. See Climates panel at button of world map. The Frozen icon appears multiple times and without text label.

I am not sure if this is visual only or if it has any impact on game-play. This bug impacts the map screen of all factions and not just the Southern Realms.

Image of bug for reference
https://imgur.com/a/wOP2x1k
[WTB] KingoftheWoods Jun 15 @ 9:49pm 
I was rolling reading the FAQs thank you for that and this absolute banger of a mod!
Sketch Jun 14 @ 10:58pm 
Cataph any reskin mods that are alright that you know of?
Cataph  [author] Jun 14 @ 10:52pm 
reskins in your mod list
Katzenfleisch Jun 14 @ 9:50pm 
So lately I have been playing through the Gashnagian campaign, but I seem to be experiencing some very particular bugs that caused many of my base soldiers (billmen, half-pikes, shielded pikemen) to not have heads and my steam tank to not have a main cannon and instead exclusively a weak auxiliary one. Might there be a way to fix these issues?
Dragon32 Jun 14 @ 10:08am 
@ItsJustDexNow
Re-read the FAQ
ItsJustDexNow Jun 14 @ 9:22am 
are garrisons ever going to be fixed? AI and player garrisons are always only an empire mortar?
Astro Dude Jun 11 @ 6:36am 
Hey can you get there units from allied outpost ?
TToKKang Jun 3 @ 11:55pm 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
DocHolliday May 31 @ 5:19pm 
Just a thought btw, a southern realms themed land ship would be cool! I feel like they already look more southern realms inspired than imperial.
DocHolliday May 30 @ 4:12pm 
I wasn't reporting an issue, no problems here, I was talking about the green cone of vision that every ranged unit has. I was just playing the modern warfare mod before this and they have very wide cones of vision so I just forgot how narrow the vanilla handgunners sight is. Again very awesome mod! Great work!
Cataph  [author] May 30 @ 2:03pm 
yes they're vanilla entities. Please disable other mods before making me check.
DocHolliday May 30 @ 12:47pm 
the handgunners have a really narrow cone of vision is my only complaint, mine get charged from like, a 30 degree angle and they don't engage. If those are vanilla handgunner stats then maybe i'm just used to more op modded rifle units lol.
DocHolliday May 30 @ 12:28pm 
Ah ok, Thank you! Super awesome mod. So far it's been compatible with the guns of the empire mod so now I can conquer the empire as a true underdog, setting humanity back hundreds of years technologically in the process lol... That part isn't important though...
Cataph  [author] May 30 @ 9:33am 
he's an unlockable secondary LL normally, you can start with him in TOW
DocHolliday May 30 @ 4:07am 
Is there anyway to play as the Roman looking lord? Kind of wanted him as my faction leader when I saw this but it didn't specify which of the 8 lords actually led the playable factions.
Филиппс May 29 @ 8:43am 
Всем добрый день. Кто сталкивался с такой проблемой. После последнего обновления игры, в даном моде у меня следующая ситуация. Он работает но у всех фракций на старте нету своих земель.При старте компания у тебя на карте только лорды а города у ванильных фракций
DiamantRush12 May 25 @ 1:04pm 
@Cataph Thanks mate. I had forgotten I had also downloaded the 'Empire High Gothic reskin' and 'better combat animations' recently. I disabled those and now it is fine I think. It is bound to be either of those. Cheers
Cataph  [author] May 25 @ 11:29am 
I'd check reskins first
DiamantRush12 May 25 @ 5:24am 
hey Cataph,

Always loved your mod and it is one of my main stays in my mod loadout.

I recently started a new Lupio campaign and noticed the heads of certain units disappear during the battle when under blood or when I zoom out. For example, Royal Guards. Is it a possibility that this is due to your mod or do i need to look elsewhere in my loadout?

Kind regards