Project Zomboid

Project Zomboid

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Insurgent - Black Ops Profession
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Posted
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25.774 MB
Dec 27, 2022 @ 3:48am
Mar 15, 2023 @ 3:55pm
13 Change Notes ( view )

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Insurgent - Black Ops Profession

Description
Thanks to Spyjack for the Insurgent concept from Facility-7!
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  • Unique profession as a black operations soldier, sent in as part of a clean-up operation.
  • 24+ unique traits exclusive to the Insurgent profession.
  • Custom lore-friendly clothing exclusive to Insurgents. Cant be found in normal loot.
  • Ability to select military clothing in character selection.
  • Start with gear based on chosen traits.
  • Ability to start the game parachuted into Knox County (south of the Military base).
  • Chance to find rare deceased Insurgents throughout Knox. Allows civilians to find the valuable Insurgent gear.

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This mod allows you to start as a highly trained black-operations operative, known only to a select few as the "Insurgents", sent into the Knox Event's Exclusion Zone for a highly classified mission.

The codenamed “Insurgents” are a highly classified black-operations special forces unit serving under the US Special Operations Command, tasked to handle the most secretive of missions and government cover-ups.

Insurgent operatives are the best of the best, comprised of highly decorated and experienced soldiers from many different specialised backgrounds.

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As an Insurgent, you begin parachuted deep inside the Exclusion Zone on a highly classified mission. Each member of your 12-person team already parachuted into different areas of Kentucky on separate assignments before you.

The high-secrecy of your mission demands absolute radio silence. Attempts made to contact your team are also met with silence..

Armed, highly trained and determined in a hostile environment against an unknown threat, you must continue your mission alone.

Note: This mod does not add any actual objectives, however 2 secret items have been added to the military base.

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You begin inserted into the Exclusion Zone, north of the landing position is a vast forest, which deep inside lies the secret military base. Following the trail upwards near you to take you directly there. South of your position is the town of Rosewood.

You will start with basic provisions and equipment. Further equipment can be added based on specifically selected traits.

In character creation you will be able to select any military clothing, as well as additional insurgent-exclusive clothing.

The following clothing is added:



Insurgent gear cant be found in normal loot. Non-insurgents can get their hands on the valuable gear by finding rare deceased insurgent operators across Knox County. Each one can only be found once.

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Insurgents start with +12 trait points and have a plethora of abilities at their disposal. 30+ new traits are split into: Equipment, Ability and Specialisation.

Examples include:

Equipment traits determine your starting loadout.
Rifleman = Start as a rifleman with an M16.
Marksman = Start as a marksman with an M14.
Assault = Start with a shotgun and sledgehammer.

Ability traits provide you with special abilities to aid you in combat.
Breacher = Knock-down zombies when running.
Run n'Gun = Aiming penalties dont apply when moving.
Unstoppable = When close to death, regain health and continue the fight.

Specialisation traits reflect your Insurgent's specialisation in skills from many previous deployments.
War Hero = +1 Aiming, +1 Reloading and +1 Running skills.
Survival Expert = +3 Farming, +3 Foraging, +3 Trapping skills.
Demolitions Specialist = +3 Electrical skill & explosives recipes learnt.

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  • Susceptible:
    Hardcore trait also made by myself & Notloc! You'll even spawn with 2 gas mask filters.


  • SecretZ:
    For Insurgents wanting more cover-up missions for secret government facilities within Knox County.


  • Insurgent Intro:
    Adds custom Insurgent intro text, very cool!


  • Insurgent Airdropped LUV
    Adds a trait that allows Insurgents to start with an airdropped car!


  • Parachute Start
    Start the game in a parachute!


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    Compatibility

  • Works in singleplayer and multiplayer


    Map Mods:
  • Works with map Research Facility, KY.

    Weapon Mods:
  • Includes integrated Brita, VFE and Firearms B41 addons.
  • Improvised Silencers is required if you want silencers from the Covert Operative trait in the non-addon version.

    Translation:
  • RU translation credit to n e c r o

    READ THE FAQ IN DISCUSSIONS


    Workshop ID: 2907683021
    Mod ID: Insurgent
    Mod ID: InsurgentBRITAWEAPONS
    Mod ID: InsurgentVFE
    Mod ID: InsurgentFIREARMSB41
    Mod ID: InsurgentEXMILITARY
    Map Folder: InsurgentSpawn
Popular Discussions View All (10)
285
Sep 22 @ 1:24pm
Bug report
Mr Sunshine
139
Mar 29 @ 2:25am
Suggestions
Mr Sunshine
20
1
Jan 31, 2024 @ 3:11pm
Need Roleplaying Ideas?
Mr Sunshine
1,634 Comments
HECU Grunt Oct 27 @ 1:31am 
half life reference?
Echo Oct 24 @ 9:44pm 
im trying to use it but it keeps saying it needs a "firearmmod" and i can't for the life of me find the firearm mod its referring too help please
Das War Criminal Oct 20 @ 10:27am 
Forget MP this here is the most anticipated B42 update. Not trying to sound impatient or rude just saying I can't wait, with like the new Research Base to clear and the new stuff like webbing and the sleeping bags its gonna be a fun time to like Spec Ops RP
NinhTrongTien Oct 20 @ 7:47am 
pls b42!
здесь был пудж Oct 19 @ 1:57pm 
че за мод Brito и где его искать
zer0 Oct 16 @ 7:26am 
"Nighthawk, this is Hunk from Alpha Team."
SlaGer Oct 13 @ 12:45pm 
DO THE B42 PLSSS
Dr. Freemen Oct 11 @ 4:04pm 
B42 When?
Eli-Te33 Oct 10 @ 3:44am 
is this not getting b42?
Iuquo Oct 7 @ 6:35am 
PLEASE B42