RimWorld

RimWorld

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Revia Race - Biotech
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Mod, 1.4, 1.5, 1.6
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2.821 MB
25. nov. 2022 kl. 8:32
14. juni kl. 16:15
50 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Revia Race - Biotech

I 1 samling af Шашлычник ;р
Revia Mods
7 genstande
Beskrivelse
Biotech mod version.
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005


A race mod for bloodthirsty foxgirls in RimWorld.

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake his thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- No racial clothes limitations! No hair limitations! These foxgirls are very much humanlike. Pick and choose your favourite cosmetic mods and roll with it!
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.
- New feature (feedback is welcome): Pawn xenotype now can be changed using the ritual (Requires 10 bloodstones and at least 1 revia gene). Ritual can be started by other revia pawn.

New custom options:
- Can be changed gene rejection for male pawns (If gene implanted for male pawn, that pawn will die soon by default)
- Can be changed revia born system: you can left default system (not recommended), set to born only female child (and change child xenotype via new ritual) or set to born revia child.
- Can be disabled limitations for revian projects/bills (by default it cant be used via not-revia pawn)

Credits:
- Marnador, for the fan-made RimWorld font used for the preview
- Lolidrop, for the awesome hair in the preview
- Lost, for icon-textures and offset setting
- Shashlichnik (aka Шашлычник ;р), for porting mod onto biotech
- Fox with a Shotgun, for that awesome mode :)

Recommended to use with enbaled option "Disable textures caching" of mod "Vanila Expanded Framework", because without it tails textures can be cutted off. Also it slightly improves graphics.
If anyone have workaround, please, tell me.

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod


Now this mod can be used with Revia Facial Animation.
Need to enable this mods:
DONT ENABLE HAR VERSION OF REVIA RACE (Revia Race - Facial Animation dependency)!
(Bodies mod at screen Xeva FB Pack)


Portraits of the Rim compatible (thanks Dr. Nolegs)

(When male have Revia genes: https://www.youtube.com/shorts/_NMkdRWikkg )
Populære diskussioner Vis alle (4)
56
18. juni 2024 kl. 3:13
Issues
Lost [RUS]
1
2. apr. 2024 kl. 16:57
Detail on Revia Race Mod settings
Mochikomi
2
18. feb. 2023 kl. 14:38
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
555 kommentarer
Шашлычник ;р  [ophavsmand] For 20 timer siden 
1.6 update
There will be content update for 1.5 and 1.6 tho
Шашлычник ;р  [ophavsmand] 14. juni kl. 8:53 
Revian projects have limitation by default - only Revia able to research it. You can disable it with mod settings tho.
LukieDukes 14. juni kl. 8:43 
dunno if its a bug but ive been unable to research Revian Equiptment UNLESS my Revia colonist is the one to do the research also interesting I have a debug: finish now on all other research except the Revian Equiptment
Surasu Undying 13. juni kl. 7:54 
@Vulkandrache I would like the info, i sent friend request already hehehe
Vulkandrache 12. juni kl. 23:18 
I didnt think you only wanted one.
My colony of 65 years went through about 800 offspring.
The campaign took me 3 weeks to set up and almost a full year to play.

I started with one pawn with the Puppeteer Psycasts and the Incorporate ability.
Loss condition was to either have him die with no other body to jump to or the colony
losing its last pawn with Incorporate.
Fertility for ageless pawns was aroung 5%.
Animal to archotech with "Arcane technology", "Research reinvented"
and "Early times" and 0 technologies researched.
Main enemy in the midgame were the N4 from Void.

I believe i had a 2.3 multiplier for the growth and 2 per level base.
Level 1->2 took 2 stones. Level 9 was reached with around 2300 total.
This allowed children to get to level 4 quickly, without costing the long-term pawns too much progress.

If you want some more info i dont mind having a private conversation.
But be prepared to see some mods that most people arent going to use.
Surasu Undying 12. juni kl. 10:14 
@Vulkandrache Could you please send me the complete list of bloodstones per level?

Also i made her deathless and Nonsenece with the gen of Sterile and exotic organism (This gene makes she the only one of her kind) Any sugestions you had the better!
Vulkandrache 12. juni kl. 9:30 
Give genes that make a pawn live longer a coresponding penalty to fertility,
so they are less likely to pass on.
Increase the bloodstones needed for higher levels. I found ~2500 to level 9
a good balance for ageless pawns.
Decrease the lifespawn bonus from +170% to something more resonable.
In my 1.4 generations playthrough the Revia were one of the better Xenotypes used
but only one of many. My best pawns had their genes mixed in with lots of others.
Some of those Xenotypes came from mods not found on Steam.

I would recommend using a mod that gives all Genes 0 metabolic effect.
Surasu Undying 12. juni kl. 8:29 
I am thinking of making an "archo-revia" xenotype for my personal generations playtrhu. Any sugestions as what to add to this already perfect race? By the way

BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE

BURN MAIM KILL

HAIL KHORNE. (Sorry i am a big fan of khorne)
UnWiseSage58 4. juni kl. 3:56 
is there a way to get the revia tail gene that dosnt require ether being a revia from the get go
or gene editing
like a quest or something to gain the blessing of Skarne?
Evono 22. maj kl. 12:15 
@martin Use rimsort not rimpy.