RimWorld

RimWorld

Revia Race - Biotech
555 Comments
Шашлычник ;р  [author] Jun 14 @ 2:51pm 
1.6 update
There will be content update for 1.5 and 1.6 tho
Шашлычник ;р  [author] Jun 14 @ 8:53am 
Revian projects have limitation by default - only Revia able to research it. You can disable it with mod settings tho.
LukieDukes Jun 14 @ 8:43am 
dunno if its a bug but ive been unable to research Revian Equiptment UNLESS my Revia colonist is the one to do the research also interesting I have a debug: finish now on all other research except the Revian Equiptment
Surasu Undying Jun 13 @ 7:54am 
@Vulkandrache I would like the info, i sent friend request already hehehe
Vulkandrache Jun 12 @ 11:18pm 
I didnt think you only wanted one.
My colony of 65 years went through about 800 offspring.
The campaign took me 3 weeks to set up and almost a full year to play.

I started with one pawn with the Puppeteer Psycasts and the Incorporate ability.
Loss condition was to either have him die with no other body to jump to or the colony
losing its last pawn with Incorporate.
Fertility for ageless pawns was aroung 5%.
Animal to archotech with "Arcane technology", "Research reinvented"
and "Early times" and 0 technologies researched.
Main enemy in the midgame were the N4 from Void.

I believe i had a 2.3 multiplier for the growth and 2 per level base.
Level 1->2 took 2 stones. Level 9 was reached with around 2300 total.
This allowed children to get to level 4 quickly, without costing the long-term pawns too much progress.

If you want some more info i dont mind having a private conversation.
But be prepared to see some mods that most people arent going to use.
Surasu Undying Jun 12 @ 10:14am 
@Vulkandrache Could you please send me the complete list of bloodstones per level?

Also i made her deathless and Nonsenece with the gen of Sterile and exotic organism (This gene makes she the only one of her kind) Any sugestions you had the better!
Vulkandrache Jun 12 @ 9:30am 
Give genes that make a pawn live longer a coresponding penalty to fertility,
so they are less likely to pass on.
Increase the bloodstones needed for higher levels. I found ~2500 to level 9
a good balance for ageless pawns.
Decrease the lifespawn bonus from +170% to something more resonable.
In my 1.4 generations playthrough the Revia were one of the better Xenotypes used
but only one of many. My best pawns had their genes mixed in with lots of others.
Some of those Xenotypes came from mods not found on Steam.

I would recommend using a mod that gives all Genes 0 metabolic effect.
Surasu Undying Jun 12 @ 8:29am 
I am thinking of making an "archo-revia" xenotype for my personal generations playtrhu. Any sugestions as what to add to this already perfect race? By the way

BLOOD FOR THE BLOOD GOD. SKULLS FOR THE SKULL THRONE

BURN MAIM KILL

HAIL KHORNE. (Sorry i am a big fan of khorne)
UnWiseSage58 Jun 4 @ 3:56am 
is there a way to get the revia tail gene that dosnt require ether being a revia from the get go
or gene editing
like a quest or something to gain the blessing of Skarne?
Evono May 22 @ 12:15pm 
@martin Use rimsort not rimpy.
martingolding96 May 21 @ 9:09am 
I added it anyway so I could get rid of the warning when running Rimpy
Шашлычник ;р  [author] May 21 @ 3:33am 
@martingolding96, for 1.4 only
martingolding96 May 20 @ 3:29pm 
Rimpy is claiming that Better Gene Graphics Framework is needed
Шашлычник ;р  [author] May 19 @ 3:23pm 
I'll think about workaround
UntouchedWagons May 19 @ 3:20pm 
@Lovecraft you can sacrifice live pawns at a blood sigil (requires research) for one bloodstone, then a dead pawn for a second bloodstone.
UntouchedWagons May 19 @ 3:18pm 
I'm not sure if this is something you can do something about but if you apply the Revia Tail gene as part of a xenogerm onto a person, then apply a new xenogerm that still has Revia Tail, that person will lose any Soul Reap levels they've got. I guess for a single game tick the pawn technically doesn't have the gene?
Шашлычник ;р  [author] May 18 @ 4:13am 
Feel free to mix Revia's genes with other genes
Caz May 17 @ 11:16pm 
Does this make Revia capable of being Sanguophage as well? Cuz HAR doesn't play nice with trying to do that with some races.
Lost [RUS]  [author] May 15 @ 7:53am 
@Nev Ming, no, its not a bug. With the mod's standard settings, only female pawns can be Revia, and the rest will either die immediately or later.
Nev Ming Apr 19 @ 12:28pm 
Not sure if this is the intention or not. But I discovered that in order for the xenotype conversion ritual to appear at the altar, the pawn should at least inherit one Revian gene. Honestly, cool new feature for female only Revia runs but im assuming this is a bug based on the description.
Cywil Mar 20 @ 5:52pm 
Are revian from enemy faction supposed to only use revia weapons while neutral will use guns?
I'd like to know as well. The option doesn't show up for me either.
Cebutris Feb 19 @ 1:33pm 
So how does the new feature to convert pawns into Revia work? I saw the option to do it on my altar once, but it was for a visiting Hussar so I didn't use it. I haven't had the option again, even with colony Hussars.
Шашлычник ;р  [author] Feb 18 @ 1:41am 
Yeah, but in future level up and ways to get bloodstones will be reworked
Lovecraft Feb 16 @ 11:55am 
Ok apparently the first 3 levels of soul reap reduce capabilities but the 4th and onward is positive? I didn't know how to increase the level but apparently blood stones are just made from corpses on the altar
Шашлычник ;р  [author] Feb 16 @ 6:51am 
Their power depends on their soul reap level that can be increased with bloodstones (can be obtained from rituals or corpses) or palestones
Lovecraft Feb 16 @ 5:49am 
So every time a revia kills someone they get more powerful yes? I'm guessing that's what the soul reap hediff is for. Why is soul reap affecting my pawn negatively instead? Do I have to do something like a ritual or is this a conflict or a bug?
Shoka Feb 11 @ 7:41am 
Would it be possible to buff the amount of healing you get from sacrificing prisoners for lost limbs? Currently it's better to just lop off the prisoner's arm rather and stitch it on your poor Revia rather than waiting for an eclipse, as sacrificing the pawn that way doesn't fully heal them
Шашлычник ;р  [author] Feb 2 @ 1:03am 
You must be using both versions at the time. Don't use original and Biotech versions together!
RandomEdits Feb 1 @ 1:14pm 
For some reason this mod is not playing nice with the other mods on my list. Removing the ReviaRace.dll fixed it, but not completely. If possible, I would like just the Revia genes, ideology, and apparel. That way, hopefully this will stop causing issues with faction pawn spawning.
Шашлычник ;р  [author] Jan 31 @ 9:38pm 
This is xenotype only version
RandomEdits Jan 31 @ 6:21pm 
Can I get a xenotype only version?
Lobo Samurai Dec 28, 2024 @ 11:57am 
Hey man i'm very thankful for the mod but i having a problem, when i use the mod Androids for some reason the revia doens't appear in the android printer do you know why?
lakefishHAXX Dec 3, 2024 @ 5:25pm 
Is there any chance that you'd consider making Revian Ghouls able to Make Offerings?
Шашлычник ;р  [author] Nov 26, 2024 @ 9:10am 
Iirc SGG1's retexture for Revia handles some body retexture
Wolktar Nov 26, 2024 @ 1:35am 
Is there a way to make revia's tails and ears compatible with other body textures? tails show up floating outside the body or at their feet
Psych Nov 19, 2024 @ 12:21pm 
thanks for the response. Just gotta say, the idea of a revia path for VEP is super exciting. Would it be possible for rituals to just use ideology rituals if you have the scarnite meme? Plus having rituals to summon an eclipse/solar flare since there are special sacrifices you can do during those events. ifd, I get excited thinking about what else the mod can do. Love the work, prob my fav mod
Шашлычник ;р  [author] Nov 18, 2024 @ 1:06am 
I plan to add new things to mod.
At least for now I'm planning to add Revia path for Vanilla Expanded Psycasts and rework rituals (make them Ideology-like if it's possible).
I'll think about your idea, thanks
Psych Nov 17, 2024 @ 11:52pm 
Are you adding new things? Or just maintaining. It would be neat to have a way to spread the Revia genes without researching genetics, especially for low tech/tribal playthroughs. Maybe a bite or other ability could give just 1 gene, such as ears, so that you can still use the ritual to convert the baseline xenotype.
Surasu Undying Nov 3, 2024 @ 4:16am 
Ermm i think i made a mistake, found a genepack with kill thist and revian ears and injected it, now i am incomplete xddd
AOITAKA Oct 11, 2024 @ 12:48am 
Thanks for answer !
Шашлычник ;р  [author] Oct 10, 2024 @ 11:59pm 
@AOITAKA for 1.4 only.
Since 1.5 you do not need it anymore
AOITAKA Oct 10, 2024 @ 7:09pm 
Do I need Better Gene Graphics Framework?
joester610 Oct 7, 2024 @ 3:22pm 
Darn I guess i'll use this mod in my 1.6 run
Шашлычник ;р  [author] Oct 7, 2024 @ 3:33am 
This mod requires Biotech.
Both animation mods works fine with this version (If you using Revia FA from Vinzero just ignore error messages) - I'm playing with them rn.
joester610 Oct 7, 2024 @ 12:28am 
I have a question. I used to use this all the time, and I see it is still updated. That being said, I used the one that actually adds the race and doesn't require biotech. I decided not to use it this time around because of it. Have I been fooling myself and this just adds the race just like the old mod and without biotech? If I got this would the facial animations / tail animations mods work with it instead of the one that isn't updated for 1.5?
Toki Oct 5, 2024 @ 11:21pm 
I don't know if the actual issue is because they're male but they straight up turn to dust randomly and its actually very annoying since otherwise they're completely fine
Toki Oct 5, 2024 @ 11:20pm 
I added the tails and ears to a pawn and wondered "Why aren't they loading" and "why is my pawn dying when I try again" until I noticed its because the pawn was male. Even with the mod settings set to "Do nothing", randomly my pawn vaporizes into actual dust for no reason and causes me to need to just reload the save. This single pawn is the only one effected by this since the female ones have no issues.
Шашлычник ;р  [author] Oct 1, 2024 @ 10:28pm 
Tail gene
Maximillionysis Oct 1, 2024 @ 9:19pm 
I have a question! What Gene do you need for a pawn to be considered "Revia" enough for Sacrificing? I've run into an issue where I've used the Blood Sigil as my ideology's altar, but no one can use the Sacrificing spot!