RimWorld

RimWorld

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SGG1's Retexture : Revia Race
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Mod, 1.4, 1.5
File Size
Posted
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2.289 MB
Jan 18, 2024 @ 12:07pm
May 14, 2024 @ 7:27pm
8 Change Notes ( view )

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SGG1's Retexture : Revia Race

Description
Hey hey people , SGG1 featuring Revia Re-texture! Blood thirsty foxgirl in vanilla style. (close enough).

The mod is a retexture and as such by itself doesn't add anything. It requires either one of the Revia race mods.











====Q&A====

-Q:Do I need both of the mods to use this?

A: You only need one version of Revia race to use this mod. (I.e either one of the Revia Race or Revia Race Biotech)

-Q:What does this mod add?

A: The mod itself does not add anything . It overwrites textures added by the original mods . It includes patches to re-orients the textures

================
====Changelog====

-1.0.1 Patches no longer apply when there is no Revia race mod loaded nope . i am idiot . Welp enjoy the new thrown knife projectile

-1.0.2 Red Haze retexture added

-1.1.0 Updated to 1.5
redone the ear texture
added biotech gene icons
corrected biotech tail position.
added 塔洛斯_Talos patch to 1.4 biotech. I unno if it works. but it's there.
-1.1.1 Adjusted the ear position
added a ideo icon for skarnite
-1.1.2 redone the bloodstone , palestone, red haze and other runes
-1.1.3 added bloodstone, palestone patch to 1.4

================

my other mods



================
-All retexturing assets were made by me.
-Pawn body texture is from [Ry]HD Pawn Textures by the Ryflamer
-The props used in preview is from both Medieval Overhaul and Vanilla Furniture Expanded Props.
-Big thanks to Bill door for giving me tips on xml patches.

And if there is any texture issues specially in HAR version make sure to let me know.

Have good one
Popular Discussions View All (1)
0
2
Mar 13, 2024 @ 1:55am
Compatible Body 2 Tail position adjustment
塔洛斯_Talos
57 Comments
Tancred Feb 22 @ 10:46am 
@KnightedWarrior of course it is, why wouldnt it be?
麦当劳恶魔 Oct 26, 2024 @ 12:26am 
@festivneer
I also have this problem, have you solved it?
KnightedWarrior Oct 9, 2024 @ 7:36pm 
Is this compatible with melee animations?
Cebrian☭ Jul 29, 2024 @ 1:32am 
we need more
Lekoda Jul 14, 2024 @ 6:46am 
what happened to the old mod cover art?
Freyja ♡ Jun 26, 2024 @ 5:37am 
loving this retexture. out of curiosity, do you have plans to do other race mods as well, like the ratkins for instance?
Dr. Nolegs Jun 5, 2024 @ 6:05pm 
@velvet They did that one their own, about 6 days after you posted this IIRC.
festivneer Jun 5, 2024 @ 3:23pm 
so there's a 1.5-compat branch on HAR revia's github.
as far as i can tell its perfectly functional with the exception of
- ear render doesnt work
- with this mod the tails are a bit displaced
would it be possible to fix both of these with this mod, or is that outside of its scope?
Velvet May 17, 2024 @ 11:38pm 
Any chance you'd be willing to set up this retexture to work with Melee Animations? I know the base mods are compatible, but due to the way Melee Animations works retextures do need to be made compatible separately. I'll also make a comment about this on Melee Animations itself since I know the author patches mods themself as well.

On a side note, this is purely my own opinion, but I think the Red Inquisitor's hilt looks too short for the length of its blade, giving it a somewhat disproportionate look. Such a long single edged blade would probably look better with a slight curve to it, and since the scourge also has a slight curve I think it would give the weapons a more unified style as well.

Really great job with the retexture, though, its nice to finally be able to use Revian gear (or see it in Revian raids) and not have it look completely out of place in the base game. I wasn't sure how I felt about the fluffiness of the tail texture at first, but it really grew on me
Aryaltel May 17, 2024 @ 11:30pm 
Great retexture! Looks like South-facing single tail might be missing the white tip mask, though. Everything else is looking stellar! :steamthumbsup: