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if you then press (as Kaedys said) RMB you will instead grab the CoM, like a gravity gun from half-life I guess.
and then you can by holding LMB add dampening which will try to stop the rotation or create on if you press the rotation keys.
(mapping is messed up, but I honestly have no clue how it even should work in the first place, I always just press random keys until it works.)
If you have problems with it rotating to slow or not at all, or it can't dampen the existing rotation then you just need to open the config file and increase the strength of the mod. But be careful, you could end up rotating a small ship so fast into a wall that it will be destroyed.
Though some objects will still slowly rotate a bit while doing that. Small-grid gyros can be pretty frustrating, if you're trying to weld-pad them or something. Still, most objects behave pretty well.
Also, much appreciated on the mouse binds @mz!
My original plan was to just test some stuff on the experimental version, and then implement it in this main version.
But now I am at a point where the bahaviour between the 2 is slightly different, both have a lot of downloads and I don't really wanna replace one with the other so as to not bother someone that might prefer this old version. Though by now I also forgot what exactly was different, except that THIS version has NO MULTIPLAYER!! (so for that please use experimental)
@davidcoley the "buffed" version is technically not mine, and is also just a copy with the default settings in the config changed.
I think I could access and fix it too, but I won't since I am currently adding a few things to this and the experimental version (commands, better config?, API for other mods, creative mode behaviour)
as for the stuff moving that can be due to it beeing too heavy but still small enough to be grabbed.
i think you mix some stuff up.
there are 2 possible mp methods which one of them having 2 options.
the 2 possible mp methods are coop with one player beeing the host and the others ar ebeeing clients and the other one would be a dedicated server which can either be done via the keen server manager or the torch server manager.
and as far as i understand what you have written you say you have a problem that only the host on a server can use it, which by itself wouldnt be possible due to the host in this case beeing the server which is no player that even could use it.
as for my experience so far around half a year ago in a coop world i as the host and the client where able to use it while we had the experimental version https://steamcommunity.com/sharedfiles/filedetails/?id=2891367014 of it running.