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My original plan was to just test some stuff on the experimental version, and then implement it in this main version.
But now I am at a point where the bahaviour between the 2 is slightly different, both have a lot of downloads and I don't really wanna replace one with the other so as to not bother someone that might prefer this old version. Though by now I also forgot what exactly was different, except that THIS version has NO MULTIPLAYER!! (so for that please use experimental)
@davidcoley the "buffed" version is technically not mine, and is also just a copy with the default settings in the config changed.
I think I could access and fix it too, but I won't since I am currently adding a few things to this and the experimental version (commands, better config?, API for other mods, creative mode behaviour)
as for the stuff moving that can be due to it beeing too heavy but still small enough to be grabbed.
i think you mix some stuff up.
there are 2 possible mp methods which one of them having 2 options.
the 2 possible mp methods are coop with one player beeing the host and the others ar ebeeing clients and the other one would be a dedicated server which can either be done via the keen server manager or the torch server manager.
and as far as i understand what you have written you say you have a problem that only the host on a server can use it, which by itself wouldnt be possible due to the host in this case beeing the server which is no player that even could use it.
as for my experience so far around half a year ago in a coop world i as the host and the client where able to use it while we had the experimental version https://steamcommunity.com/sharedfiles/filedetails/?id=2891367014 of it running.
Have fun and remember, be careful with warheads.
Did Keen break it or are keybindings changed?
It's not intended, because... well thats not how physics work, but yes you can push a grid you are standing on. (for i think 3s then the it disconnects)
(also i suggest you to use the experimental version, as it is more up to date xD)
are you hands empty? you will need empty hands to be able to do it besides beeing in range and the target you want to grab beeing light enough to be moved if you want to grab something.
Sorry, I forgot that the detach mode is from the other mod. Just thought about the grabbing with this mod.
Always / only if the main grid was a station/voxel connected / at random?
Can the block be moved with other ships?
I need more information on how to replicate and test this.
It would be helpful to have a reliable way to reproduce the issue (step-by-step or a world download).
But I don't handle those "detached" blocks any other than normal blocks, so maybe the issue is with advanced welding
The "Detach-Mode" is probably broken.
The stationary block setting is off.
hmm, sure it isnt just a case of file corruption or mod conflict?
i for my part did so far not encounter what you describe.
I also had this problem, i tried and tried, spent quite some tike on in, tried to change the keybind from the native -hold R- (didnt find it, maybe i missed the Build Info /Text HUD mods) and blabla....
But my case is quite especific, i made a server with Torch recently and because i dont read
In my case the Intance is set to experimental and the mod gets loaded with priority in my mod list, if that helps in anything
Safe crafting and jump travels
did you make sure you have nothing on your hands when trying to lift stuff as well as not trying to lift a whole ship from a car length away?
The mod is "active" as I see the key change message in chat, though I don't see it in the mod settings menu (F2) - IDK if I'm supposed to?
I do have a bunch of mods, including MES w/ some "faction" mods, as well as a bunch of block mods and UI mods. TBH I'm not looking forward to trying to figure out if one of those conflicts, but if I do and find out which one, I'll post here.