Space Engineers

Space Engineers

352 ratings
Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands
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Type: Mod
Mod category: Block, Character, Other
File Size
Posted
Updated
0.500 MB
Nov 19, 2022 @ 6:28pm
Nov 22, 2022 @ 3:48pm
16 Change Notes ( view )

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Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands

Description
This is the first of my "Engineering" mod series.

Description
This mod enables you to

You can grab all Grids that are below 20x20x20m in dimensions but you might not be able to lift them in gravity!

You can only grab and hold grids if you have nothing equipped!

A colored line will indicate where you hold the grid, where you want to move it to, and how well your plan works.
Green line means you are not to far away from the grid and are strong enough.
Red line means you are almost to far away and might not be strong enough to move the grid.
After 8m you will lose grip and the grid will be released

It is based on the GridPickupMod by Math0424 with hopefully a few improvements.
Do not add both mods to your world

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Technical Details
When the player is
- floating
- is in space (p-gravity = 0)
- flying with his jetpack
the maximum force is 1100N ~ 100kg lifting

When the player is
- standing on a planet
- standing on a grid (station or ship) in gravity (p-gravity != 0)
the maximum force is
- 11000N ~ 1000kg lifting for 1g or above and
- 1100N + 9900N * p-gravity for 0g-1g

Actio est Reactio

If the player is lifting a 200kg Block on Earth (~1962N) and standing on a dynamic grid then an equal opposite force will be applied to the grid where he is standing


RECOMMENDED WITH THIS MOD

KNOWN BUGS
  • Block Rotation is not the same as Block Placement Rotation
    => end/insert/... does not always rotate around the same axis
  • Line will not be totally red if you are at maximum distance but are not applying maximum force
    => applied force is realtive to grid mass to prevent ridiculous acceleration on light grids. (fixed in experimental)
  • Only the host can move grids in multiplayer. => Clients side thinks all grids have 0 mass and add no force because of that. (fixed in experimental)

ROADMAP
  1. [Bugfix] Get mod to work in multiplayer (fixed in experimental)
  2. [Feature] Add a config file to change values (fixed in experimental)

BUG REPORTING
If you encounter a bug with this mod, please post a new discussion topic.
Any reports posted in the regular comments will be deleted (and moved into a dicussion if I have the motivation). If the bug resulted in crashing your game, please put the game's log on Pastebin and give me the link.
You can find the game's log in %AppData%\SpaceEngineers\SpaceEngineers.log
or with the blue "log" text in the crash message after the crash. Any details of how to reproduce the issue are greatly appreciated.

Please be so kind and not just reupload the mod. Only upload a new mod base on this one if you changed it in a major way and I refused to add those major changes it into the original

Want to support me?
[www.buymeacoffee.com]
I hope I did it right, also I don't even drink Coffee xD
Popular Discussions View All (7)
20
Jan 16 @ 8:52am
Suggestions
mz
4
Mar 6 @ 6:50am
Unusable when far away from center
MrWurste
8
Feb 9 @ 11:50am
Adding Mod to an already existing DS world...
amsedal
< >
111 Comments
Princess Yoda Mar 23 @ 7:28pm 
That must be because I'm far from the center of the world, Ok thank you for these informations. I can't wait for the next update then, keep up the great work ! :steamhappy: I might give the experimental version a try tho in case it works better for me :)
mz  [author] Mar 23 @ 3:24am 
The experimental version (https://steamcommunity.com/sharedfiles/filedetails/?id=2891367014) is more stable than this version, but is a bit different (well, experimental) and the next update will be more stable than both of these, but for that I need to stop procrastinating.

A few things to note:

This version WONT work well if you are on a DS or Multiplayer mode. The experimental Version should work there.

If you are far away from the center of the world (just look at the GPS coords) then it gets more and more unpercise. Both version have this problem and I am looking into a fix for the next version.

The mousescrolling being delayed is something new, that I haven't experienced yet.
Princess Yoda Mar 20 @ 6:56pm 
Is it just me or it's impossible to weld anything ? I Spent 30 minutes traying to wield 2 pieces together. 8 times out of 10 I it doesn't let me grab the piece. When I finally hold it, the green line keeps moving everywhere. I try to stop the rotation, it works, but impossible to place precisely and align the 2 pieces. Either it's too, high, then immediately too low, there is no middle points. It's really not fluid movements and most of the time it just collide to everything or myself and send me to space. Even the mousescrolling to get it closer or further is really delayed and again unpredictable. Is is just me and I have a mod conflict or is this like this for everyone ?? Is it just behaving like this for small grid pieces ?
mz  [author] Mar 14 @ 1:29pm 
xD sadly I have no idea how to do animations.
Tom Mar 14 @ 1:02pm 
Looking forward to the next version! This is something else that I think should be in the game already! Then there might be hand animations that make it look like you actually picking up the block and not playing as Magneto.
original comment was from manji51
ahh np i was just curios about that comment so i bumped it also i didnt know there was a config so thx
mz  [author] Mar 4 @ 11:16am 
Yes I could. But I won't :P
I won't touch this version anymore because I almost have the next version ready xD.

In that version you have a config file in the world folder where you can adjust all variables.
I guess I could add a check at world start if the world is in creativ and remove the limits then but that would override the config and maybe someone wants a limit even in creative
[GUC] [FAR] Nes-Ali (Avali) Mar 4 @ 12:41am 
BUMP out of curiosity, could you make it so people in creative aren't restricted on the grid size?
Paradox Nova Feb 26 @ 3:32pm 
Both SP and MP.