Space Engineers

Space Engineers

1,331 ratings
Advanced Welding - detaching and reattaching blocks!
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
817.004 KB
Sep 1, 2015 @ 8:26pm
Feb 8, 2023 @ 10:08pm
22 Change Notes ( view )

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Advanced Welding - detaching and reattaching blocks!

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key (has no gamepad equivalent, please suggest one) to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
Paint Gun - more realistic painting in survival
Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Popular Discussions View All (24)
5
Jan 24 @ 10:32pm
[BUG] Welding + Detaching
[DTM] Patient Zero
10
Feb 28 @ 9:16am
Merging grids with a weld pad sometimes causes dedicated server crashes (torch)
BookBurner
8
Jun 13, 2023 @ 8:17pm
Detach Enemy Grids
Nocturnal
314 Comments
GreyCore 9 hours ago 
A bit OP, needs to be nerfed, but it makes sense and is an awesome feature
GodsAnger May 11 @ 5:33pm 
Thanks Digi for making SE a good game, Keen needs you.
Digi  [author] May 11 @ 8:26am 
@John - And that is why I asked for a video on the comment you deleted where you said the exact same thing... I guess you don't actually care, you just want to be angry.
John May 11 @ 1:46am 
Prolly the most annoying mod I have ever used. Distance:0.00 Axis: 100% Roll:99.8%, Could never get it 100% there for it ABSOLUTELY refused to weld. after 45 minutes of trying, just gave up and delete this broken mod
Digi  [author] May 10 @ 1:31pm 
It's the same code for checking alignment on both, grid size shouldn't matter... and it's not that strict anyway, get in there and roll the ship until it sticks =)

Or if there is a problem can you make a video of it, I could try it myself but I'm sure I won't find anything because I know what it expects, I need to see what you're attempting to solve the issue.
Nerevar Apr 23 @ 11:56pm 
Easily one of my top 3 mods
Absolutely ESSENTIAL
Yatta - Albino Apr 3 @ 6:55am 
@Digi
Mod published here : https://steamcommunity.com/sharedfiles/filedetails/?id=3211056007 if you want to check / comment
Yatta - Albino Apr 2 @ 1:19pm 
Yup, basically only changed the script.
Ill edit the info so it doesnt overlap, and change the block icon. Thank you
Digi  [author] Apr 2 @ 1:00pm 
Does it only contain the glue pad? If so then sure
Yatta - Albino Apr 2 @ 12:15pm 
Hey @Digi !

I've made a variant of this mod that only needs one part (Weld Pad -> Glue Pad).
Is it ok to publish it ?