Space Engineers

Space Engineers

1,367 ratings
Advanced Welding - detaching and reattaching blocks!
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
817.004 KB
Sep 1, 2015 @ 8:26pm
Feb 8, 2023 @ 10:08pm
22 Change Notes ( view )

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Advanced Welding - detaching and reattaching blocks!

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key or Left Bumper to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
Paint Gun - more realistic painting in survival
Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Popular Discussions View All (25)
5
Jan 24 @ 10:32pm
[BUG] Welding + Detaching
[DTM] Patient Zero
10
Feb 28 @ 9:16am
Merging grids with a weld pad sometimes causes dedicated server crashes (torch)
BookBurner
8
Jun 13, 2023 @ 8:17pm
Detach Enemy Grids
Nocturnal
328 Comments
Digi  [author] Jul 12 @ 1:08am 
auto-scripted? It's not the mod doing that, it's the game's "Unsupported stations" which happens on all blocks, that's why I said it's strange that it only happens on one block type.
Kayzar Jul 11 @ 5:52pm 
@Shmingus, Lighteater... That was it LOL I knew I was doing something stupid. Didn't even realized that building floating objects meant they auto-scripted as a ship...

Anyway, THANK YOU. And Digi, thank you for this mod. I like to rearrange my bases a lot... and this (now) will be a huge help.
The Shmingaling Jul 11 @ 12:03pm 
@Kayzar try going into the control panel, go to the info tab and convert to ship, if it isn't already
Digi  [author] Jul 11 @ 3:51am 
That sounds rather strange only doing it for that block, can you send the world?
Kayzar Jul 11 @ 1:41am 
So the detach seems to work totally fine on any object that can't be used as storage/crafting. Battery, solar panels, entire columns filled with wind turbines, but a single O2/H2 Generator? Nope. Even if I deconstruct everything even remotely touching it, it just floats in that spot, no matter the force I apply.

Hoped this would make repositioning my bases (I like to move a lot) easier, not sure if I'm doing something wrong or what. I hate to have to go back to deconstructing and reconstructing everything.
Alex Jul 4 @ 9:19am 
Digi, this mod is fantastic. It has become a natural part of my (de)construction-toolkit, using it without thinking. Thank you!

For Precision Grind, may I request, if possible, the option to grind only upto its primary component (the single steel/interior plate required to place the block)? Via an added modifier/shift-key perhaps, eg: RMB+Shift?

This would help convert an already built block back into its unbuilt state, without having to replace and rename the block right thereafter.
Digi  [author] Jun 29 @ 10:12pm 
There's a mod that adds a glue pad that only requires one: https://steamcommunity.com/sharedfiles/filedetails/?id=3211056007
Jean Luc Jun 29 @ 7:46pm 
... well now I feel like an idiot. I thought I understood that mechanic, but I missed a key word. } PAIR { It was my belief that I only needed a single weld pad between two blocks. Instead, I need to treat them like regular merge blocks, one on each grid to be merged. Its certainly more finicky than I'd like, but works great in the end. :steamthumbsup:
Digi  [author] Jun 29 @ 5:21pm 
Nothing special needed past what you saw in the video, one weld pad on each grid (of same size), both weldpad blocks welded and once you bring them close enough and facing a HUD message appears for all friendlies within 20m.

If you see the HUD message and it seems to refuse to weld, can you post a video of it? I've already tried it myself in May when someone else complained but I couldn't find any issues.

If you don't see the HUD message (and also /detach in chat doesn't do anything), then: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Jean Luc Jun 29 @ 10:51am 
Weld pads definitely do not work. Like another I've spent probably 20 - 30 minutes trying to perfectly line up the blocks to be welded and nothing. I've tried dropping them in once line up perfectly, tried "pushing" them into place with the experimental grab/move mod. Hell, I've even surrounded a cube shaped armor block (on 4 sides) and dropping the block to be merged in the center. Still nothing. I'm only using the same mods that Splitsie is using in his Scrapyard Survival series (where it appears the mods work together fine) and still no dice. Is there something I'm missing? Do I need to use a special "welder" to activate it?