Space Engineers

Space Engineers

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Advanced Welding - detaching and reattaching blocks!
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
828.647 KB
Sep 1, 2015 @ 8:26pm
May 4 @ 9:57pm
26 Change Notes ( view )

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Advanced Welding - detaching and reattaching blocks!

In 1 collection by Digi
Digi's Space Engineers mods
51 items
Description
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key or Left Bumper to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
Paint Gun - more realistic painting in survival
Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Popular Discussions View All (38)
6
Nov 30, 2025 @ 10:01am
dedicated server explodes when attaching
Krateria
1
Jul 28 @ 4:38am
Bug report after update
Doranmal
3
Jun 16, 2025 @ 12:11am
Error when detaching
Streamline
441 Comments
Digi  [author]
Sep 17 @ 2:32am 
Is it maybe hidden in terminal by default? Press the eye to toggle if it shows hidden blocks. Overall it doesn't sound possible for something to not be visible in terminal like that if it's part of the grid on your client.
Sep 16 @ 12:34pm 
I am running into an issue that specifically small grid batteries don't show up anymore in my grid overview when i weld those. In this case its a battery from a unknown signal that I attached during a salvage run. It is actually attached and I have seen no error indication anywhere.

Doing this with large grid batteries from Salvage Contract ships results in no issue.
Grid had been claimed before using the weld pads to attach.
Sep 9 @ 11:11am 
It I can only seperate friendly or neutral blocks, but I can't separate thins from neutral unkwn downed ships. I think my scrap run is dead on arrival if I can't even salvage the neutral unkwn wrecks.
Jul 28 @ 4:57am 
Of course i have build info. Never gonna play without it. Best mod for SE. Thx for your quick response.
Digi  [author]
Jul 28 @ 4:48am 
That might be buildinfo if you have it too, I've tried grinding stuff to completion without that and there don't seem to be any errors.
Jul 28 @ 4:34am 
Throws an exception after grinding since latest 'update'.
Jul 21 @ 8:49pm 
Please make a port of this for Space Engineers 2.
Digi  [author]
Jun 19 @ 6:44am 
@Raptor63
Works fine here, I'll need more details. First does it even show the percentage? If not then the mod is probably not present or failed to compile, post the SE log for this case.
Otherwise, post the world when you're looking at the block that you tried, it will answer a lot of questions.
Jun 18 @ 8:51pm 
Not working anymore to detach block with grinder
Digi  [author]
May 21 @ 2:51pm 
@The7thColumn - Post the world :lunar2020thinkingtiger: