Total War: WARHAMMER III

Total War: WARHAMMER III

1,956 ratings
[BETA] Sigmar's Heirs, an Empire Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
29.511 MB
Nov 19, 2022 @ 1:26am
Dec 12 @ 5:37am
118 Change Notes ( view )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Description
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (8)
50
Dec 11 @ 4:17am
Bug Reports
walk_the_max_planck
30
Jul 26 @ 11:13pm
PINNED: Grand Order of the Reiksguard
Xoudad
12
Sep 6, 2023 @ 5:40am
PINNED: Swords of the Emperor
Xoudad
3,062 Comments
Chera 5 hours ago 
Then I will inform you of our proceedings with your mod! Currently trying it (41 mods total AND with your mod added in an ongoing campaign)
Xoudad  [author] 6 hours ago 
No idea, I don't play or test in MP I'm afraid
Chera 6 hours ago 
I flicked through some comment pages but didn't see the info i was looking for: Did you account for MP campaigns with this mod, Xoudad? I remember it worked in the past, but the (for me) new function of offensive garrisons sounds like Herkz' Province Patrols, which can't be used in MP campaigns, sadly.
Xoudad  [author] 8 hours ago 
Yes we are planning to rework all Middenland and the Ulrican cult
混沌矮人 8 hours ago 
In a Discord server, I saw the White Wolf Knights. Could that be one of the future plans for the mod?
Xoudad  [author] 8 hours ago 
Latest DLC introduced a script change that I needed to reflect on my side, just updated. The levy button should be back!
Xoudad  [author] 10 hours ago 
Sounds like you're having an other mod breaking all the scripts from mine yeah
Athanaric 11 hours ago 
levy button is gray and says raise dead, colleges of magic interface is messed up, missions do not appear and the hero from turn 1 does not spawn, however when i use the mod on it's own is done so all this is caused by some other mod - it's not SCM's Marienburg or Grater's Sylvania and Solland Overhaul.
rap_master_c 22 hours ago 
I am also having the problem with the levy button
Beregar 23 hours ago 
yy I do... will try to disable and re-enable it later...