Total War: WARHAMMER III

Total War: WARHAMMER III

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[BETA] Sigmar's Heirs, an Empire Overhaul
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overhaul
Tags: mod
File Size
Posted
Updated
29.508 MB
Nov 19, 2022 @ 1:26am
Sep 14 @ 1:14pm
114 Change Notes ( view )
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[BETA] Sigmar's Heirs, an Empire Overhaul

Description
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man."
—Sigmar Heldenhammer, the first Emperor



You can now attack nearby armies with your garrisons, unlocked by Walls, Garrisons and Fort buildings !
Only for IE / IEE, Orld World and RoC not fully implemented yet.

Good day fellow Empire citizens, this mod is my take at trying to make every Empire provinces more tasteful and in line with all the sweet lore GW made for us :) It will go through a lot of things like making each roster more unique, adding all the Knightly orders and cults, remaking the building chains of the most important Empire cities, adding events, mechanics, and make it all as compatible as I can with all my favourite Empire mods.

Rebuilding my Empire mods from Game 2 content is quite a slow but interesting work, therefor I'm starting this Sigmar's Heirs foundation as a beta that will receive all my Empire content bits by bits. All details are available in this guide[necessary-count-dc6.notion.site], or just click on the pic below :

[necessary-count-dc6.notion.site]

Key features :
  • Provincial recruitment - New State troops recruitment options for each faction and provinces.
  • Big City Life - Each of the Empire provincial capitals is very unique from their extravagant landmarks to their delicate sewers. To reflect that, each main city is receiving a building makeover reflecting the lore but keeping the number of slots in mind.
  • Diversity - It has always been the first motivation to this huge project, adds diveristy to different models like griffin or demis
  • Colleges of Magic - A New mechanic that makes available wizard lords and several LL
  • Imperial Hunters - Swaps Huntsmarshals for a hero and adds hounds
  • Swords of the Emperor - Adds the famous Kurt Helborg and Ludwig Schwarzhelm as LL and LH for Reikland
  • Knigthly Orders - Adds new order, right now by expanding the Reiksguard and the Order of the North Star
  • Levies - An important part of the Empire are levies, not professional soldiers but people gathered by either patriotism, influence or faith. Therefor this mod is adding a new levy recruitment mechanic for Free Compagny Militias and Flagellants that can be raised in a separate pool depending on buildings and provincial growth.
  • Adds Sigmar related content like Valten and other Mordheim related content
  • Lot more stuff !

Q&A :

Q : The units are invisble in battle and some icons are blanc, why ?
A : You are missing the texture pack, check required mods.

Q : Can you make this or that a separate mod ?
A : As much as I like modularity, having many mods is even more work and having a family and a busy life I prefer to spend my modding time making new stuff rather than updating.

Q : I have problem X when I do Y, please fix.
A : You can join our Discord for bugs, it's a lot more convenient than Steam comments to debug :)

Some assets used in this mod come from other modders and creators, all the credits can be found in a dedicated discussion, thanks a lot to all those pple <3

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
Popular Discussions View All (8)
38
Aug 1 @ 5:13am
Bug Reports
walk_the_max_planck
30
Jul 26 @ 11:13pm
PINNED: Grand Order of the Reiksguard
Xoudad
12
Sep 6, 2023 @ 5:40am
PINNED: Swords of the Emperor
Xoudad
2,962 Comments
Moon Guy Sep 23 @ 9:52am 
@Koshe Do the ghal maraz quest battle and move a character to the helmgart province
koshe Sep 22 @ 9:26am 
how do i get valten?
飞滑和小稽 Sep 21 @ 8:28am 
i recommend the carroburg greatswords could be remained and added in warband upgrade:steamhappy:
Xoudad  [author] Sep 14 @ 12:38pm 
Because he does have access to building with no unit as provincial buildings, should have removed those for now. You'll find the usual buildings on the right
Super Sexy Time Sep 13 @ 12:21pm 
Why are the hunstmarshals provence recrutment buildings not showing any units to be recruited? It is linked to the aggression mechanic like the main building chain or a bug?
PenisHuman Sep 8 @ 2:24am 
Thanks.
Xoudad  [author] Sep 8 @ 12:25am 
@GC_Rallo: Mod conflict
@n.pedrazalis: Thx I'll have a look
n.pedrazalis Sep 7 @ 11:48pm 
hello there is a graphical problem with the chest of the imperial robot alittle grey around the cabin of the pilot
GC_Rallo Sep 7 @ 9:53am 
I recruited the Knights of the High Helm, they are listed as shock cav, but in battles they are basically the same model as Carroburg Greatswords, on foot.
Xoudad  [author] Sep 7 @ 8:02am 
submods are fine yeah