Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
2,882 Comments
Xoudad  [author] Jul 15 @ 1:06pm 
5 posts below someone talked about the 'lord and hero item sets' mod breaking my script
FranzKarlGeorg Jul 15 @ 11:55am 
I don't understand why Valten never spawns and Ghal Maraz remains permanently locked... :(
Tunch Khan Jul 14 @ 11:27pm 
Ok, thank you for prompt reply. Was getting anxiety regarding my campaign. Can't play Empire without your mod. :lunar2019piginablanket:
Xoudad  [author] Jul 14 @ 11:14pm 
just a missing key
Tunch Khan Jul 14 @ 2:25pm 
what changed?
Carteniz_in_the_house Jul 13 @ 12:25am 
is there ways or mod to increase the size of the unit ?, i try to find it for this mod but i couldt, so is there ways to doit ?
SOMEONEELSE Jul 12 @ 1:52pm 
I got it to work. Seems like the mod, 'lord and hero item sets' (not sure exact phrasing) messed with the quest firing. I disabled it and the Valten quest showed up. Awesome mod you made. Thanks.
jude Jul 11 @ 3:19pm 
oh theyre an RoR now and dont benefit from franz' state troop buffs :( feelsbadman
SOMEONEELSE Jul 11 @ 2:53pm 
I can't seem to get the Valten quest to trigger after completing the Ghal Maraz battle with Karl Franz. Valten shows up in the AI skirmish battle and I can use him there, though. Is anyone aware of a mod that might interfere with his quest firing? Thanks.
jude Jul 10 @ 1:58pm 
did you remove the carroburg greatsword unit? reikland has a new elector count unit (shock cav) and cant find the greatswords anywhere. hoping theres another mod messing things up cos damn not having those chad greatswords sucks
Reubeanie Jul 10 @ 1:43pm 
Hey great mod, does it cause desync in mp?
Xoudad  [author] Jul 9 @ 4:19am 
Of you’re saying visually in the tooltip it’s intended and hidden so the UI is not bloated
Dirtybirds Jul 8 @ 1:23pm 
It appears that a Lords red skills don't affect the state troops if I'm looking at it correctly. Is this intended, or do I perhaps have a conflict with another mod?
Xoudad  [author] Jul 8 @ 5:49am 
The Grim and the Grave, it's not mandatory but you won't have the Levy mechanic
freakydude Jul 8 @ 5:30am 
what dlc do i need for ts
Jack Greedy Jul 8 @ 1:16am 
Have a great free time on holidays Xoudad!
Xoudad  [author] Jul 8 @ 12:45am 
I'm currently on vacay, I'll look at bugs in a week :)
@Asgrim: If you don't use the unlocker a lot of content won't be there
@Jack Greedy: <3
@PullNletGo: Altdorf and Reikland barracks
Asgrim Jul 7 @ 6:49pm 
Is Mixu's 100% needed for this? I'd love to use this in a MP campaign, but unfortunately Mixu's causes constant de-syncs
Jack Greedy Jul 7 @ 12:30pm 
Yeah , thank You for updating and supporting this great mod Xoudad.
PullNletGo Jul 5 @ 3:41pm 
How do i recruit the empire footman?. I have the tier 3 barracks but still only generic units from vanilla. When i hit the upgrade tab on general shows them on top right but says i need to select a unit from my army for recruitment upgrade but all are grey out. First time trying a mod for this game if anyone could help thanks).
AshesForces Jul 4 @ 5:10pm 
sisters of sigmar unit shoulder model error
Gamer90 Jul 4 @ 9:23am 
For me the item quest for Sigmar starts twice (Beast Slayer and Ghal Maraz and also Valten drops twice can you help me or does anyone know the problem
Xoudad  [author] Jul 4 @ 1:42am 
It did not, must have been from an other mod
Eefwee Jul 4 @ 12:52am 
Did this mod add switchable ammo for cannon in WHII? If so is it possible to bring it to WHIII, or is there another mod that adds this?
(For playing a faction other than Nuln)
I miss defending chokepoints with a brace of grapeshot cannon and a few brave souls.
Xoudad  [author] Jul 3 @ 11:56pm 
@Miracle Johnson: My Patreon link is in the mod description. For the Ataman thing some other mods already do it iirc.
Miracle Johnson Jul 3 @ 10:07pm 
I am so glad this Mod is still getting updates, If you had Patreon I would just donate to support your mod because you deserve it, easy 10/10 although my only critique is I am hoping if you add the same system that the Kislevites have as well for putting atamans on each provinces because having Elector Counts is cool but it shouldn't be just the whole Empire but also should affect outside as well and it be cool if each provinces with the assigned Elector would give significant buffs as well! I hope this suggestion would be well and not too complicated because this is something that CA should be reworking for the Empire
OHM Jul 3 @ 7:06pm 
one of the dogs is green and blue...
Phukface Jul 3 @ 5:47pm 
I love the dogs c:
Xoudad  [author] Jul 3 @ 1:04pm 
Added Altdorf Company of Honour as an empire RoR recruitable from the Imperial palace in Altdorf
ThunderFoxxo Jul 1 @ 3:41am 
When does Karl get his warhammer back? >.<
Red Jun 29 @ 1:12am 
is this compatible with SFO?
Koba_Aka_Stalin Jun 26 @ 1:19pm 
PS : dragon is very cool))):steamthumbsup: Fantastic idea
Koba_Aka_Stalin Jun 26 @ 1:17pm 
For those who play with the Landmarks of Legend mod, the latest update of Sigmar's Heirs will not work correct for you. It seems there is a conflict between the two imperial zoos, each of the mods has its own. Therefore, apparently, there is no dilemma with dragon after the zoo is built. Please note, this is important, you need a zoo to get the dilemma - stables of the 5th rank (u can built it in Altdorf). If you play with submod "no provincial recruitment", you will not be able to built this Zoo...That is not bug of both mods, just conflict...Dear author, please add an update to the description, that player must disable submod "No provincial recruitment" for the dragon.Personally, I played with it for a very long time and did not immediately understand everything, although the error was certainly on the surface...But still, it's not an obvious.
raw666 Jun 25 @ 2:45pm 
Okay, thanks for your time.
Xoudad  [author] Jun 25 @ 1:51pm 
@raw666: If it was my job I would say sure, it's just a hobby in my free time so I'll say neh sorry. As I agree the Steam comments is a very poor medium for discussion, you're welcome to join our Discord and speak out there.
OHM Jun 24 @ 3:40pm 
Karl's hammer is invisible on your submod. I have your assets pack installed.
raw666 Jun 24 @ 1:45pm 
@Xuodad Is it possible to have discussion board with a list of planned changes next update, to do list, and wish list, to keep track and prepare for certain changes. Certain state troops are on people list of dependents. So having a expected list of changes would be helpful. Moreover, it would serve as a nice schedule for people to see what's plan for the next update and address concerns to keep discussion in the comment section to a minimum.
Xoudad  [author] Jun 24 @ 10:52am 
You should have a custom Thane that spawns near Altdorf when you build the Ambassy
kingdomadvanced Jun 24 @ 6:29am 
I really, really love your Mod - such great work! Thank you for enhancing the Empire experience so much for us all! I just have one question, since I built the Karaz-a-Karak Ambassy bulding, yet no Lord or Hero appeared on the map or in my recruitment pool. Is there anything I need to do in addition to get him to spawn? Thank you very much in advance!
Xoudad  [author] Jun 24 @ 1:39am 
I'm not aware of any issue with MCT, I'll look into it. There used to be an issue but it was with TKE iirc.
@raw666: I won't change the replacement of the Carroburg GS, other EC will be changed from cav to infantry to have a good mix.
Lufian Jun 24 @ 12:21am 
@King Pineapple maybe people are just experiencing conflicts using other mods
King Pineapple Jun 23 @ 6:42pm 
Also saw the comments about MCT and was wondering if this is a common issue? I don't know what events i'm not getting since i'm new here. I used MCT and got the flavour event for Schwarzhelm on turn 2, the correct quest to get Helborg, Zintler was unlocked, all of them got their items correctly. What events are supposed to be gone while using MCT?
raw666 Jun 22 @ 10:02pm 
@Xuodad, Do you plan to add any units added in the End Times (even if they supossibly do not exist before that time)? For you mention in Discord not finding a replacement for Carroburg Regiments of Renown, hence the addition of a shock Calvary. I am asking for while doing a search, I did find a elite force of Great Swords Reikland used called the Gyrphon Legion (to add confusion with a 3rd army unit with Griffon in the name, making it the wolves of Space Wolves) that were created roughly around the End Times and seem to survive longer then the Carroburg GS due to being a army of several thousand (most died in Aldorf and the last few regiments made a last stand in Averheim). Are they actually a thing, and could they serve as a replacement to the Carroburg instead?
tankdasso Jun 22 @ 6:37pm 
Just reading comments on Mod Configuration Tool comment section and it sounds like MCT causes events in Sigmar's Heirs to fail to appear. The MCT creator said he let Xoudad know about the issue earlier this year. I guess we should try to run this mod without MCT???
Xoudad  [author] Jun 22 @ 2:14pm 
@CertifiedMayagendistN°1: Lorewise Carroburg GS has always been RoR and not regiments you can spam around. Other EC are gonne be moved from cav to GS or other infantry.
@Yctarius: Playing what campaign ? IEE/TOW?
@min985: Will look into it thx
min985 Jun 21 @ 4:33pm 
Hello. I think there is an error in "character_skills_localised_description_hkrul_tochter_special" and "character_skills_localised_description_hkrul_setanta_special". The text is duplicated with "character_skills_localised_description_hkrul_raphael_special"

I think the text error hasn't been fixed yet.
Yctarius Jun 21 @ 4:11pm 
Absolutely love that mod, thanks for the good work!
I had a few issues though, for eg helborg and schwartzhelm didnt obtain their weapons when they reached the specified level. I remember it working a few months ago, maybe a compatibility issue with other mods but idk
CertifiedMayagendistN°1 Jun 21 @ 2:18pm 
Xoudad, one question:

Why did you make the Carroburg Greatswords a RoR?

The Elector count state troops already had 3 different cavalry units, two of which were Shock cavalry, and Reiksguard with this mod are also beefy as all fuck.
The Carroburg Greatswords where the cream of the crop in melee frontline, especially against large units, now the remaining melee state troops are just meat shields.
Xoudad  [author] Jun 20 @ 6:52am 
Update: Fixed the Helborg not spawning bug