Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
2,964 Comments
Xoudad  [author] 7 hours ago 
No idea
Velkan 12 hours ago 
i see on the site that there are several more items that are WIP. when can we expect those?
Moon Guy Sep 23 @ 9:52am 
@Koshe Do the ghal maraz quest battle and move a character to the helmgart province
koshe Sep 22 @ 9:26am 
how do i get valten?
飞滑和小稽 Sep 21 @ 8:28am 
i recommend the carroburg greatswords could be remained and added in warband upgrade:steamhappy:
Xoudad  [author] Sep 14 @ 12:38pm 
Because he does have access to building with no unit as provincial buildings, should have removed those for now. You'll find the usual buildings on the right
Super Sexy Time Sep 13 @ 12:21pm 
Why are the hunstmarshals provence recrutment buildings not showing any units to be recruited? It is linked to the aggression mechanic like the main building chain or a bug?
PenisHuman Sep 8 @ 2:24am 
Thanks.
Xoudad  [author] Sep 8 @ 12:25am 
@GC_Rallo: Mod conflict
@n.pedrazalis: Thx I'll have a look
n.pedrazalis Sep 7 @ 11:48pm 
hello there is a graphical problem with the chest of the imperial robot alittle grey around the cabin of the pilot
GC_Rallo Sep 7 @ 9:53am 
I recruited the Knights of the High Helm, they are listed as shock cav, but in battles they are basically the same model as Carroburg Greatswords, on foot.
Xoudad  [author] Sep 7 @ 8:02am 
submods are fine yeah
PenisHuman Sep 7 @ 4:49am 
I'm asking for permission to upload a submod I made for your mod.
Xoudad  [author] Sep 7 @ 4:13am 
?
PenisHuman Sep 6 @ 11:35pm 
@Xoudad Hey,, is it fine for me to upload a submod for Sigmars Heirs?
PileErico Sep 6 @ 9:24pm 
我的问题,我重新检查了mixu的技能和原版的单位,发现诺德领的传奇领主对自己的行省单位就是没有任何加成的,不是你的问题,抱歉:lunar2019piginablanket:
Xoudad  [author] Sep 6 @ 12:55am 
I'll check but they should still be concidered in Mixu's skill, that haven't changed
Xoudad  [author] Sep 5 @ 12:24am 
But does it work ? it didn't need any update
n.pedrazalis Sep 4 @ 2:00pm 
hello man thank you you uptated but still sppears not uptated maybe a problem
Xoudad  [author] Sep 4 @ 7:05am 
I updated yesterday
Retruvian Sep 4 @ 6:32am 
THanks for your work. Please update! Thanks
Judassem Sep 3 @ 7:52am 
Thanks for the reply :)
Xoudad  [author] Sep 1 @ 2:16am 
my own Levy and Reiksguard mods
Judassem Sep 1 @ 2:13am 
Are there any mods from the Steam workshop already included in this?
Xoudad  [author] Aug 31 @ 5:36am 
Balanced
Mox Aug 30 @ 2:19pm 
Bit of a quick Q, is this balanced or does it make the empire really OP? - Cheers! :)
Xoudad  [author] Aug 30 @ 1:54pm 
should be yes
HBziN Aug 29 @ 11:42am 
Hi, this is an incredible mod, thanks for the work! Is it compatible with victory conditions overhaul?
Xoudad  [author] Aug 28 @ 4:33am 
If you look at the guide you’ll see that some EC units have been changed. Carroburg GS have been turned into a RoR and Nordland Mariners have been changed into something that actually exist in lore.
MaycleSyrup Aug 27 @ 4:20pm 
I feel i'm missing something so apologies if so as i can't see anything about it, however I've realised upon installing this mod i can no longer recruit Carroburg Greatswords or Nordland mariners via the elector count recruitment system whether in a fresh save or ongoing - not sure whether its a bug or intentional or a limit to how many units can be in that system but i know i can't recruit them as volkmar, karl franz or Gelt but i can if i remove this and accompanying assets - i can use them in custom skirmishes etc so they're there in a fashion - Thanks for any input
Tank Enjoyer Aug 26 @ 9:47am 
Thanks for the quick reply, I shall try it out next time I play the Empire
Xoudad  [author] Aug 26 @ 8:08am 
@The Neverchosen: Not really
@pez91: easy, don't use SFO or look for a submod
pez91 Aug 26 @ 7:26am 
using this with SFO seems to have removed the sigmar temple building chain
Tank Enjoyer Aug 25 @ 7:00pm 
Does this mod reskin any of the vanilla units?
Squiddy Aug 25 @ 10:51am 
Really was fun for a Karl campaign on Old World, even if there were a few minor issues here and there. The fleshing out of the different regions of the empire really shines with the bigger map.
Camaloux Aug 24 @ 5:56pm 
It is the Grim and the Grave
Croatoan Aug 24 @ 7:55am 
What's the required DLC? It does not redirect me when I click and there is no image. Thanks!
ArtilleryMan Aug 20 @ 6:52am 
Haha nevermind: I had a submod going where it clearly says how to gain access to provincial units. All is well!
ArtilleryMan Aug 20 @ 6:41am 
Hi. Loving the mod so far. Just a question: I just united with Talabecland and I cannot see the Talabecland variants for all applicable units (iTalabecland Halberdiers etc.) in the recruitment buildings. I have an army under Helmut Feuerbach with some of these units though. Is there a particular load order for the associated packs that I need to be able to recruit other variants of these types of units?
Judassem Aug 20 @ 1:03am 
Is there a list of mods that are already included here? Like Empire Levy mod?
Xoudad  [author] Aug 19 @ 11:24pm 
I don’t play multi I’m afraid
GodEmperor Aug 17 @ 12:45pm 
Does this work in muitliplayer?
Lufian Aug 15 @ 2:51am 
Graetor has a versiuon of his mod that doesn't include the Reiksguard
Anthaderas Aug 15 @ 1:46am 
Hey, I have every Greator's Knightly Order's series mods and his Reiksguard too, are they overlapping with yours ?
For the Reiksguard, not on all the units apparently, but for the orders ? How far have you been, and how far do you plan to go ?
Since he's doing "Lore Friendly" mods, couldn't it be integrated into yours with his permission ?

Sorry for the Hellstorm of questions ^^
Romes_Finest Aug 13 @ 12:17pm 
Hello. Is it possible you could increase caps for Griggon Knights per stable owned? it is currently pretty nonsensical to bother with the unit if you are interested in playing 100 turns in, because you only get the single unit. If you don't want to, just give me the name of your file so I can do it myself.

Love the Valten implementation.
Holden McGroin Aug 12 @ 4:49am 
hi sorry here to ask a stupid question but how do i recruit the sigmar units
xterrylorakhx Aug 11 @ 7:02am 
Can anyone give me a mod suggestion that will make Todbringer useful? I am using Mixu's LL mod but Toddy is the only one with zero skills and it makes me nuts. I post something similar to this on any Empire overhaul mod I can find and never seem to get an answer but I will not give up!
Xoudad  [author] Aug 10 @ 1:41pm 
Fixed the sisters of sigmar pad
Xoudad  [author] Aug 10 @ 11:47am 
@Igor' Zimov: Nothing special for markus rn
@King Pineapple: He used to have th ehammer even when not having gained it :p but no it's not happening, and it's not just a variant thing as so many pple think.
@Mathan: Will look at it