Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
3,075 Comments
Todbringer [FR] 4 hours ago 
Can't wait Middenland and Cult of Ulric ! Good luck for your work.
Alberto Hernández 16 hours ago 
Hi, I have a question for personal use. What are you doing to force transfer Ghal Maraz to Valten? I’ve already removed every line related to Ghal Maraz in your mod from the ancillaries tables, and Ghal Maraz just disappears for both characters. I also removed the perk in character_skill_level_to_effects_junctions the Chosen of Sigmar perk that’s supposed to add Ghal Maraz to Valten and yet it still stops appearing for Karl Franz. Could you tell me which line I need to modify? This is for personal use. I prefer the End Times where Karl Franz is the Vessel of Sigmar rather than the Storm of Chaos where Valten keeps Ghal Maraz throughout the whole story.Thank you!
Throwing Worms at Walls 18 hours ago 
is there a specific load order when used with the old world campaign? the levy buttons greyed out and says raise dead instead, when I disable TOW its back to normal so I don't think it's any other mod
Алексей 18 hours ago 
Does this mod by any chance alter faction colors? My allied units are completely "white", which looks very weird.
Lickher_ish 19 hours ago 
Since the unit starts with the shield drawn. The animation comes out jank when they’re shooting. They end up swapping quickly shooting then back to the shield every shot. If you load up marienburg and put your unit next to their river warden you’ll see a difference.
Xoudad  [author] 21 hours ago 
@Lickher_ish: What's wronf with them ?
@Chera : Noted I'll have a look, I never play Gelt tbh
@MarquisDeSalte : Script break from last patch, I'll have a look
MarquisDeSalte 23 hours ago 
Is it intended that Carroburg Greatswords (the state troop that SH turned into an RoR) are available for most Empire factions on Turn 1? Because it seems like it could be an error. Modlist is Mixu's Legendary Lords + SCM's Tribes of the North.
Chera Dec 14 @ 9:00am 
Feedback for Gelt's faction: The Wizard Lords from your mod are not acknowledged by Gelt's vanilla faction mechanic. The Lords can't equip the rare items and can't be used for the effects (like replenishment) from the arcane essays. It would be a lot cooler if the lords were accounted for.
Lickher_ish Dec 14 @ 1:41am 
actually probably easier if you use the riverwarden animation from the marienburg mod.
Lickher_ish Dec 14 @ 1:29am 
Is there any way to make the nordland seahawk animation clearner like how kislev does their hygbrid pistol units?
Xoudad  [author] Dec 13 @ 11:44am 
I don't see anything wrong on my College UI, you can post a screenshot on Discord for more info
Chera Dec 13 @ 7:00am 
Quick update @Xoudad: The first 10 turns are working fine. We observed SLIGHTLY increased amount of desyncs, none fatal, and none can be directly attributed to any empire faction. So far so good. Will update with more info if we encounter any. I am playing Gelt and I have access to all Lords and faction mechanics.
Terminal Red Dec 13 @ 6:18am 
I'm having much the same issues as Athanaric. borked magic interface, missing heroes. even the lords added by mixu are gone. Anyone know how to fix or whar mod might be conflicting?
Chera Dec 12 @ 8:11am 
Then I will inform you of our proceedings with your mod! Currently trying it (41 mods total AND with your mod added in an ongoing campaign)
Xoudad  [author] Dec 12 @ 7:32am 
No idea, I don't play or test in MP I'm afraid
Chera Dec 12 @ 7:28am 
I flicked through some comment pages but didn't see the info i was looking for: Did you account for MP campaigns with this mod, Xoudad? I remember it worked in the past, but the (for me) new function of offensive garrisons sounds like Herkz' Province Patrols, which can't be used in MP campaigns, sadly.
Xoudad  [author] Dec 12 @ 6:04am 
Yes we are planning to rework all Middenland and the Ulrican cult
混沌矮人 Dec 12 @ 6:00am 
In a Discord server, I saw the White Wolf Knights. Could that be one of the future plans for the mod?
Xoudad  [author] Dec 12 @ 5:38am 
Latest DLC introduced a script change that I needed to reflect on my side, just updated. The levy button should be back!
Xoudad  [author] Dec 12 @ 3:14am 
Sounds like you're having an other mod breaking all the scripts from mine yeah
Athanaric Dec 12 @ 2:43am 
levy button is gray and says raise dead, colleges of magic interface is messed up, missions do not appear and the hero from turn 1 does not spawn, however when i use the mod on it's own is done so all this is caused by some other mod - it's not SCM's Marienburg or Grater's Sylvania and Solland Overhaul.
rap_master_c Dec 11 @ 3:54pm 
I am also having the problem with the levy button
Beregar Dec 11 @ 2:58pm 
yy I do... will try to disable and re-enable it later...
Xoudad  [author] Dec 11 @ 1:29pm 
Do you have the Grim and the Grave DLC ?
Beregar Dec 11 @ 12:27pm 
Anyone else having issues with the levy button? its greyed out, saying just raise dead... tested with only this mod + dependencies enabled
Xoudad  [author] Dec 11 @ 5:30am 
<3
sjz1952 Dec 11 @ 4:46am 
best mod for empire
Ron Dec 11 @ 12:01am 
@Mr. Motivation check your skin mods, hooveric and heralrdry with ZC can lead to conflicts like this (I use ZC and heraldry and it works)
Mr. Motivation Dec 10 @ 8:09am 
is anyone else getting a bug with franz and even kurt not having their swords out? franz has his weapon sheathed behind him
Lufian Dec 9 @ 9:24am 
There is a submod for that
(BLANK) Dec 9 @ 9:21am 
Hi, can you add that we can still give karl franz ghal maraz and not auto-lock it to valten?
Xoudad  [author] Dec 9 @ 6:12am 
@awesalsa : The Audio Mixer is being updated, you can use the Dev one to fix it for now : https://steamcommunity.com/sharedfiles/filedetails/?id=3166223310
Ron Dec 9 @ 2:09am 
@Xoudad my brother in sigmar you are the best :diplomacy::Hire:
Ron Dec 9 @ 2:02am 
Would just love it so much if you released the levy mechanic separatelty!! :brotherfist::brotherfist:
awesalsa Dec 8 @ 4:57pm 
Did some testing and whenever I activate this mod Aislinn and all new HE units no longer have voice lines.
Valerian_Memsk Dec 8 @ 10:08am 
Me: sees hounds
Also me: MONGREL DOGS OF THE EMPIRE

Nice mod tho, if not for that mechanical abomination on one screenshot.
Xoudad  [author] Dec 7 @ 6:21am 
?
why are repeater rifles so useless??
Lufian Dec 6 @ 9:15am 
it's been updated
update pelase
Slavyk Nov 29 @ 2:34pm 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.com/sharedfiles/filedetails/?id=3614175416
Lickher_ish Nov 23 @ 10:52am 
sometimes our mustache boy turns green randomly but reverts a few turns later back to normal.
Алексей Nov 20 @ 5:27pm 
Hi. Is it just me or the AI Empire factions (electors) spam levy units due to how available they are? (And don't disband said levies even if they manage to build high tier recruitment buildings)
Also, Knights Panther is missing.
Otherwise, this is a great mod very recommended for Empire mains.
Xoudad  [author] Nov 20 @ 5:28am 
<3
Dallie Nov 20 @ 5:24am 
Thanks for the quick response @Xoudad, and keep up the good work! I absolutely love your content!
Xoudad  [author] Nov 20 @ 5:17am 
It will yes, I'm just too busy irl and will resume modding in January
Dallie Nov 20 @ 4:50am 
Will there be any compatibility with The Old World Campaign in the future? I absolutely love this mod but the expance of map regions in the empire with TOW is also lore expanding for an Empire playtrough.:steamhappy:
Aquila Nov 16 @ 11:47am 
Already unsub and sub again and nothing
Aquila Nov 16 @ 11:41am 
Is anyone else having crashes on the mod now? Im only trying to play with this, the audio mixer, the mixer and the assets pack and im having a crash before loading the campaign. Never happened to me before :( Help the Empire needs me. Amazing work btw