Arma 3
192 ratings
SPS Weapons V2
9
5
2
3
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
1.268 GB
May 23, 2022 @ 2:28pm
Dec 2, 2023 @ 9:14am
19 Change Notes ( view )

Subscribe to download
SPS Weapons V2

Description
SPS Weapons V2

2.3.0
Updated laser/light modules to adapt to ACE3's latest implementation of visible lasers. ACE3 has dropped their original implementation and now use the Vanilla game engine version which was added fairly recently. The laser/light modules in this mod now use the same implementation as ACE3 have removed their old implementation.

2.2.0
Added a series of laser pointers, IR illuminators and white light illuminators to the mod.
These include:
Steiner DBAL-A4
B.E. Meyers MAWL-DA
Wilcox RAID-Xe
Surefire M300C

I've included them in the weapon mod because for anything other than simple side mounts, the position has to be specific to a given weapon/rail. If people suggest this is unwanted, I can split this into a separate mod but it's not in SPS Equipment because these lights require ACE3 and this is my only mod that also has this as a requirement.

Use CBA next/previous attachment to cycle through the different modes available on each item.

As noted about positions, I've left the names relatively generic as placement may work on other weapons. However, the following is the general gist of things:
No additional notes - meant for HK416 quad rails. (Also OK on G95 Rail.)
SMR - good fit on HK416 SMR rails as well as the slim line rails
Ext - meant for the extended rail verions of a given weapon type
High - good fit on HK417 rails
LAMG - good fit on LAMG and LW-AMG rails.

2.1.0
FK BRNO PSD Pistol added with custom 7.5FK ammo. 3 Dot and Diamond/Ghost ring sights included.
More colour options may follow

2.0.0
V2 of SPS Weapons contains a major re-work to the HK416 and HK337 models with the desire not only to improve the quality of the mod but also to give the user more customisation.
As such, this mod is now set to require ACE3 Arsenal Extended - Core...

The reasons for this is there are now over 2,700 options of HK416 within this mod and so normal ACE3 arsenal becomes unresponsive without it.
This is the primary reason for releasing V2 as a new mod (as opposed to just incrementally updating V1.x) as the increase in size of 2.0 as well as the requirement for ACE3 Arsenal Extended - Core may not be to everyone's liking.

So what's included?
In addition to the revised HK337, the HK416 models include both the D and A5 configurations.
The D is available in 10.4", 14.5" and 16.5" barrels and include an M27 variant.
The A5 is available in 11", 14.5", 16.5" and 20" barrels.
As well as the original HK Quad Rail hand guards, there are also Geiselle SMR rails in both 10" and 14" variants, where appropriate.
Additionally, the A5 has the Extended HK Quad Rail, HK slimline rails in standard and extended length and the G95 rail.
A CTR stock as well as the original Crane or A5 stock are available, HK Diopter or Troy back up iron sights are options as well as the choice of A1/A2 Birdcage, A7 or Surefire SOCOM closed tine flash hider.
Appropriate colours exist for each model type.
As with SPS Weapons V1, angled and vertical foregrip are included on the weapons (to allow a bipod to be run as well, where appropriate) but there is also the option to have neither of these fitted. I hope, at some point, to add the options to run RHS fore grips when the mod is run in conjunction with RHS so that's the primary reason to have the no-hand-guard option added. But it may be some time before this is included.
GLM variants are also available on the A5 Quad Rails.

In addition, Ace3 Arsenal Extended configs for the original:
AI AXMC
HK417
HK VP9
KAC LAMG
KAC LW-AMG

Note that the main class names, .pbo names etc. are all carry over from SPS Weapons V1 so I'm hoping that those people that want to 'upgrade' from V1.x to V2.x should be able to do so without issues. However, this is as yet, untested.
(As such do not run SPS Weapons V1.x with V2.x!!!)

Known issues:
All UI images are currently 'closest match' from SPS Weapons V1. These may be updated as and when I have time.
Textures are not finalised so expect a big texture update at some point in the future. However, I want to devote some time to learning the new Enfusion Workbench so updates to this mod and other SPS mods might not be that frequent in future.
163 Comments
Steve  [author] May 2 @ 11:36am 
Indeed - although I think they both set themselves up to be 3D modellers as opposed to A3 mod makers.
It's not something I'd rule out in future but not something I'm considering at the moment. For example, if I'm planning putting my models on a proper market place, it makes it possible to have something more sensible for pricing.
posh May 2 @ 8:54am 
Totally understandable, although I figure the likes of hyoon or 3dma are probably making no small amounts by selling to modders at an affordable price point. Anyways, keep up the amazing work!
Steve  [author] May 2 @ 7:10am 
@posh I hope my short answer didn't come over as disrespectful either. However, even if I was considering commercialising the assets at an earlier stage of production (e.g. textured .obj), how would I put a sensible value on what genuinely is more than 1000 hours of work? Any 'price' that I would consider wouldn't make sense for someone that's making mods.
posh May 2 @ 5:48am 
I didn‘t mean for my question to come across as disrespectful. Those models you did are amazing and I respect the time and work you put in a lot since I do some modeling myself.
Also, I wasn’t necessarily talking about you having me let them for free.
Steve  [author] May 2 @ 4:51am 
@posh - you may not 'have' some of the work I've put 1000s of hours into.
Sorry.
posh May 2 @ 1:04am 
Hi, fantastic work. I love the assets used in this mod. I'm modding for Ghost Recon: Breakpoint and wanted to ask if i may have some of the HK416 assets for use in a project of mine to publish on Nexusmods. Is there any way i could contact you?
Steve  [author] Apr 28 @ 1:28am 
Yeah - I can't support old version of ACE3 as well as keep everything else current for new ACE3.

What stops you using the latest ACE3 and the latest SPS Weapons V2?
You mention arsenal bugs with that - what are they? I'm not aware of any if everything is up to date.
OBereg Apr 27 @ 3:07pm 
The new version of the arsenal works with bugs for me. It is impossible to use the old ACE with the new arsenal. That's why I play with the old ACE and the old arsenal. But with this setup, SPS Weapons 2 gives an error that the required ace_irlight.pbo is missing. That's why I wanted to find a version of SPS Weapons 2 with all the tricks and everything, but under the old ace. I remember playing it. But then you updated your mod for the new ACE. But I don’t have the old version left because Steam automatically updated this mod.
OBereg Apr 27 @ 2:44pm 
I'm using the ace3 version without ace_irlight.pbo and I wanted to know what can be done in this situation
Steve  [author] Apr 27 @ 12:41pm 
@OBereg I have no idea what you mean!
V2 has always run with ACE3 Arsenal Extended which is set as a requirement.
This and the main mod have been updated since ACE3 updated so all functionality should be exactly as it used to be.
If you're running a dodgy re-upload not my version, you won't have these updates and 'new' ACE3 will have broken things...