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I generally try to start each weapon with a base class that inherits what I want from anyone using JSRS although that was all done with around the 'old' version.
I had a quick look at configs in the JSRS 2025 compat mods and I think they are easier to understand than the older versions so I might consider trying to do a compat for SPS Weapons at some point.
Thank you for your outstanding work on this mod. May I ask if you plan to collaborate with JSRS on sound design for this project? Or is there perhaps already something in the works?
Hopefully I'll get a few more updates in before moving to A4
You just can't re-pack it, re-upload it, reverse engineer it etc. as per the EULA.
For making a complete mod pack, there's a few options that make life easier.
If you're new to this kind of thing, the easiest 2 are:
1. Make a Steam Collection of all the mods you want your group to use.
2. Make an Arma 3 Launcher Preset of the mods you want to use.
The 3rd option in some ways is the nicest but a little harder to set up:
3: make an 'empty' mod (a mod that contains no actual content) where you set all the other required workshop mods for your group as requirements in the workshop page for your empty mod. On loading this empty mod in the A3 launcher, everyone will be prompted to download and add all these mods marked as 'required' to the launcher.