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Issue with them is that it seems like the nohqs are not applying correctly on any variant with an IFAK, as (I assume) and smdi's are working fine though
I'm lead to believe the actual issue would be something to do with the LBV's p3ds (\simc_mc_93\vest_lbv_88_belt_1.p3d, vest_lbv_88_belt_2.p3d, and their woodland/green pasgt contemporaries, as the issue is not present with the desert or urban pasgts as they use a separate p3d) since the nohqs are correctly filled in the all of the rvmat files, plus they work correctly on the other non-IFAK variants
>Refuses to elaborate
>Leaves
The LBV/ALICE/IFAKs (\simc_mc_93\vest_lbv_88_belt_1.p3d & \simc_mc_93\vest_lbv_88_belt_2.p3d) have something messed up .rvmat(?) wise. Same goes for their pasgt variants
The 40mm Ammo vest/LC1s (\simc_uaf_81\vest_nade_alice.p3d) don't seem to have working hidden selections for anything but the nadevest. This means both the normal and IFAK variants of the vest have their IFAK visible
I haven't managed to get the gloves on the gloved variants of the uniforms from either New Wave or S&S to retexture, however that might have never been a feature in the first place
That being said I absolutely love the mods, it's some of the best gear on the workshop. This is all very nitpicky stuff I only noticed since I'm modding