Arma 3
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S & S
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Data Type: Mod
File Size
Posted
Updated
3.123 GB
Jul 31, 2020 @ 11:21pm
Jun 1, 2024 @ 7:12pm
94 Change Notes ( view )

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S & S

Description
Sus and Sus
Service and Supply

The Reading of this Rather lenghty text is highly advised
For you bunch of hippies to chew on. utilisable pieces of wearables from the Cold War, primarily 60s-era US military. (and some bonus like the Nederlanders and possibly more to come!)
This addon is composed of 20% cotton, 40% synthetic polymer, 40% Spastic nylon Blend, OG-107

Units/Groups
to minimalise dependencies, S&S includes no units/groups by default as these and only has arsenal items. groups/units that are insertible via eden/zeus however can be found here:

S & S: Units (Armed with CUP weapons, therefore requires it)

Additionally, Radios in S&S are compatible to TFAR. For ACRE2 compatibility, please use this workshop entity:

S & S: ACRE Compatibility

Ranked Uniforms
S&S includes a modified version of KP Ranks, which (currently) only works for S&S Uniforms. in an MP game, the host can assign ranks to players via the KP ranks menu which is accessible through the in-game context menu. All credits to Wyqer for the original KP ranks code
Source code : https://github.com/simcardo/KP-Ranks

Full list of items can be seen in our BIS Forum Thread[forums.bohemia.net]

Files
This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things.

- simc_uaf_67: US army assets
- simc_uaf_68: more US army assets
- simc_uaf_69: more US army assets
- simc_uaf_67_preview: icons for arsenal and editor etc (do not remove)
- simc_mc_67: USMC assets
- simc_mc_68: more USMC assets
- simc_nv_67: North Vietnam assets
- simc_svn_67: South Vietnamese assets
- simc_hillwilliam: Hillbilly assets
- GR_Medium_Utility_Helicopters: modified version of Medium Utility Helicopters by Grumpy Rhino which includes a set of UH1Ds and Hs
- sns_dutch: Cold war era Dutch Army Assets
- sns_french: Cold war era Armee de terre Assets
- sns_vehicles: M38A1/Nekaf Jeep
- jn_buffel: wasserbuffel
- jn_pendek: orang pendek

- simc_uaf_67_cfg: config files for US army gear, requires simc_uaf_67
- simc_uaf_68_cfg: config files for additional US army gear, requires simc_uaf_67, simc_svn_67, and simc_uaf_68
- simc_mc_67_cfg: config files for USMC gear, requires simc_mc_67 and simc_uaf_67
- simc_nv_67_cfg: config files for North Vietnamese gear, requires simc_nv_67
- simc_svn_67_cfg: config files for South Vietnamese gear, requires simc_svn_67
- sns_dutch_cfg: config files for Dutch Army stuff

Known Issues
- M38A1/NEKAF Jeep is still WIP and is currently missing proper backlight and has some errors

(Possible) Upcoming content
Disclaimer: No designated ETA
- US Field Jackets
- ANZAC assets

If you do enjoy the content, please consider buying Justin a coffee (:[www.buymeacoffee.com] or supporting vie patreon[www.patreon.com],
or make a donation to my paypal (address: arkan_ebi@hotmail.com )

Credits
- Justin N. : Lead-dev; assets such as Machete, 3D scanned compass pouch and mitchell pattern covers, Dutch uniforms and helmets, importing vehicles
- Grumpy Rhino for Hueys that are included, originally from Medium Utility Helicopters
- Wyqer: original KP Ranks script
- Bohemia Interactive: arma sample models
- Motta: M1 helmet shell and chinstrap, cover shape and texture variation, M61 grenade model, and Leather combat boots
- Ethridge: M1 Helmet shell texture
- Lakarak: M1 Helmet cover, Towels
- Jaza/FemJamie: Pith helmet
- Jujurat: raw models for M56 pouch, 100rnd 7.62 box bandoleer, sidearm holster, and ALICE pack (converted to an LW rucksack)
- Petr Švenda: PRC-77 model[sketchfab.com]
- Olmo Potmus: M1974 SWDG model; part of the CVC helmet model[sketchfab.com] )
- Lennard: Nomex Gloves
- Pandemic: making eden/zeus group configurations
- Frenchy56: collar rank textures, screenshots
- Lackrica: Unit patch textures
- Bigstone: Unit patch textures
- Schwienyy: helmet accesories texture, screenshots
- adriaNsteam: tiger stripe pattern, additional advising
- Toney: USMC advisor
- Barden: wonk boonie hat advocate
- Шоиветс: references and death threats
- Carrick: ACRE racks config for vehicles
- ashton324 and Joe: TFAR compatibility for radios
- everyone who has done pre-release testing, reporting any issues and adding good advices, including motta, schwienyy, ray, 3/5 Marines unit, 502d PIR unit, and everyone else involved :)
- Bigminstone99: additional screenshots
- Beachhead: additional screenshot
- francl : additional screenshot
- Darryl Baskin : additional screenshots
- Outwardpanicjoe: WAT
- did I miss anyone?

Special thanks to Lackrica, Matt, Barden, Motta, MachoMan, ded pat, Beachhead, Local_alcoholic_Tex, TheDude, DangerNolan, Wisherman, Kilo-Bravo, and Coldfront for additional support!

S&S: Service and Supply title was coined by Motta and Ethridge
Brought to thee by Justin N. along with the Simcardo Association:
- Simcardo (himself)
- Brijnvag
- TheGrass
- Vagineer089
- Casper_TFG
- did I miss someone?

Please refrain from reuploading
Popular Discussions View All (4)
143
Mar 17 @ 5:45pm
PINNED: Bugreports
Justin N.
6
Dec 11, 2020 @ 1:09pm
Any idea of servers that are running this?
WhiskeyYeen
4
Nov 2, 2020 @ 6:29pm
S & S enjoyable content
Brian Hates Games
913 Comments
Delta-Gamma Mar 21 @ 8:18am 
Verify game files.
Tord Larsson Mar 16 @ 1:17pm 
How do I use this in single player or in single player workshop campaigns? The equipment doesnt show up when i'm making a loadout.
Stuffy Feb 25 @ 8:34am 
still seems to be an issue? it been going on for a few months now and i hope they find a fix. rn backpack on chest then saving in the arsenal is the only way to save it properly
Marshal Feb 23 @ 8:47pm 
Hey, our unit has been having an issue with the S&S radio backpacks not saving when loaded in the ACE Arsenal.
Delta-Gamma Feb 10 @ 4:00pm 
¯\_(ツ)_/¯
ErndawG Feb 10 @ 9:18am 
I hate to be picky about what is hands-down the best equipment mod available ever period, but I'm not a big fan of KP Ranks being sewn in, either. I find that, even when disabled via CBA, it is causing a script to run and seemingly hang when I play Antistasi solo. I spent months (literally closer to a year) trying to figure out why I'd get those hard hang-ups/FPS drops and dismissed it as this that or the other until I got bored and tested out mod-by-mod and I'll be damned it it's not S&S doing it in conjunction with Antistasi. Separate they individually run fine, but even in the Antistasi mission setup the hang-ups happen without any S&S assets actually loaded in. Ranks is all that it could be, and seems to happen every 3 minutes or so (likely tied into/conflicting with Antistasi's server ranking system).
Diminamus Releasimus Dec 21, 2024 @ 2:38pm 
is there a way to disable the KP ranks? if its not being used then it just adds clutter to the ACE menus.
Wolfkrieg Dec 1, 2024 @ 2:40pm 
@Brian Hates Games What would be the code to use to add the S&S items to the Prairie Fire Arsenal Whitelist?
Brian Hates Games  [author] Oct 19, 2024 @ 7:05pm 
@Tango most slinged wapens come from LOG:PF DLC
Brian Hates Games  [author] Oct 19, 2024 @ 6:08pm 
@Liberty for AI units you can check their attributes and eden, theres an additional slot for rank patches around the identities-insignias section

Cant rly do it in arsenal nor zeus tho