Arma 3
757 ratings
S & S
Data Type: Mod
File Size
2,717.322 MB
Jul 31, 2020 @ 11:21pm
Mar 23 @ 9:02am
78 Change Notes ( view )

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S & S

Sus and Sus
Service and Supply

The Reading of this Rather lenghty text is highly advised
For you bunch of hippies to chew on. utilisable pieces of wearables from the Cold War, primarily 60s-era US military. (and some bonus like the Nederlanders and possibly more to come!)
This addon is composed of 20% cotton, 40% synthetic polymer, 40% Spastic nylon Blend, OG-107

to minimalise dependencies, S&S includes no units/groups by default as these and only has arsenal items. groups/units that are insertible via eden/zeus however can be found here:

S & S: Units (Armed with CUP weapons, therefore requires it)

Additionally, Radios in S&S are compatible to TFAR. For ACRE2 compatibility, please use this workshop entity:

S & S: ACRE Compatibility

Ranked Uniforms
S&S includes a modified version of KP Ranks, which (currently) only works for S&S Uniforms. in an MP game, the host can assign ranks to players via the KP ranks menu which is accessible through the in-game context menu. All credits to Wyqer for the original KP ranks code
Source code :

Full list of items can be seen in our BIS Forum Thread[]

This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things.

- simc_uaf_67: US army assets
- simc_uaf_68: more US army assets
- simc_uaf_69: more US army assets
- simc_uaf_67_preview: icons for arsenal and editor etc (do not remove)
- simc_mc_67: USMC assets
- simc_mc_68: more USMC assets
- simc_nv_67: North Vietnam assets
- simc_svn_67: South Vietnamese assets
- simc_hillwilliam: Hillbilly assets
- GR_Medium_Utility_Helicopters: modified version of Medium Utility Helicopters by Grumpy Rhino which includes a set of UH1Ds and Hs
- sns_dutch: Cold war era Dutch Army Assets
- sns_french: Cold war era Armee de terre Assets
- sns_vehicles: M38A1/Nekaf Jeep
- jn_buffel: wasserbuffel
- jn_pendek: orang pendek

- simc_uaf_67_cfg: config files for US army gear, requires simc_uaf_67
- simc_uaf_68_cfg: config files for additional US army gear, requires simc_uaf_67, simc_svn_67, and simc_uaf_68
- simc_mc_67_cfg: config files for USMC gear, requires simc_mc_67 and simc_uaf_67
- simc_nv_67_cfg: config files for North Vietnamese gear, requires simc_nv_67
- simc_svn_67_cfg: config files for South Vietnamese gear, requires simc_svn_67
- sns_dutch_cfg: config files for Dutch Army stuff

Known Issues
- M38A1/NEKAF Jeep is still WIP and is currently missing proper backlight and has some errors

(Possible) Upcoming content
Disclaimer: No designated ETA
- US Field Jackets
- ANZAC assets

If you do enjoy the content, please consider buying Justin a coffee (:[] or supporting vie patreon[],
or make a donation to my paypal (address: )

- Justin N. : Lead-dev; assets such as Machete, 3D scanned compass pouch and mitchell pattern covers, Dutch uniforms and helmets, importing vehicles
- Grumpy Rhino for Hueys that are included, originally from Medium Utility Helicopters
- Wyqer: original KP Ranks script
- Bohemia Interactive: arma sample models
- Motta: M1 helmet shell and chinstrap, cover shape and texture variation, M61 grenade model, and Leather combat boots
- Ethridge: M1 Helmet shell texture
- Lakarak: M1 Helmet cover, Towels
- Jujurat: raw models for M56 pouch, 100rnd 7.62 box bandoleer, sidearm holster, and ALICE pack (converted to an LW rucksack)
- Petr Švenda: PRC-77 model[]
- Olmo Potmus: M1974 SWDG model; part of the CVC helmet model[] )
- Lennard: Nomex Gloves
- Pandemic: making eden/zeus group configurations
- Frenchy56: collar rank textures, screenshots
- Lackrica: Unit patch textures
- Bigstone: Unit patch textures
- Schwienyy: helmet accesories texture, screenshots
- adriaNsteam: tiger stripe pattern, additional advising
- Toney: USMC advisor
- Barden: wonk boonie hat advocate
- Шоиветс: references and death threats
- Carrick: ACRE racks config for vehicles
- ashton324 and Joe: TFAR compatibility for radios
- everyone who has done pre-release testing, reporting any issues and adding good advices, including motta, schwienyy, ray, 3/5 Marines unit, 502d PIR unit, and everyone else involved :)
- Bigminstone99: additional screenshots
- Beachhead: additional screenshot
- francl : additional screenshot
- Darryl Baskin : additional screenshots
- Outwardpanicjoe: WAT
- did I miss anyone?

Special thanks to Lackrica, Matt, Barden, Motta, MachoMan, ded pat, Beachhead, Local_alcoholic_Tex, and Coldfront for additional support!

S&S: Service and Supply title was coined by Motta and Ethridge
Brought to thee by Justin N. along with the Simcardo Association:
- Simcardo (himself)
- Brijnvag
- TheGrass
- Vagineer089
- Casper_TFG
- did I miss someone?

Please refrain from reuploading
Popular Discussions View All (4)
May 28 @ 10:05pm
PINNED: Bugreports
Justin N.
Dec 11, 2020 @ 1:09pm
Any idea of servers that are running this?
Nov 2, 2020 @ 6:29pm
S & S enjoyable content
Brian Hates Games
< >
Brian Hates Games  [author] Aug 9 @ 5:37am 
thanks, have fun))
Two-I-C Aug 9 @ 5:09am 
I see, great work my man.
Brian Hates Games  [author] Aug 9 @ 4:54am 
it was donated to unsung and holster is not intended to work, sidearms from diffrent mods have diffrent positions and they 80% theyll clip thru the holster instead for that reason
Two-I-C Aug 9 @ 4:47am 
Nah mate I love your mod, It's one of the best customizing unit mod out there, just wondering why the holster isn't fixed and it has shared asset with unsung
Brian Hates Games  [author] Aug 9 @ 4:22am 
yea this mod sucks
Two-I-C Aug 9 @ 4:20am 
Isn't most of the assets the same with unsung, and holster on the vests don't work like unsung's
Good Jul 18 @ 8:44am 
Brian Hates Games  [author] Jul 17 @ 6:33pm 
Its not perfect but i hv no other way i know of to add ranks and i suck at coding so its gonna stay until i find out a better solution
Brian Hates Games  [author] Jul 17 @ 6:31pm 
You can remove the pbo yourself
Max Shadow Jul 17 @ 9:43am 
Man, KP Ranks is so annoying. Adding the extra options to every mission. It would be better as an optional feature, disabled by default. I ended up disabling this mod for that reason alone. Great mod anyways, but adding something like that to a content mod is a terrible idea.