Arma 3
526 ratings
S & S: New Wave
18
6
6
9
5
8
8
4
2
3
4
4
2
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
1.863 MB
Nov 1, 2021 @ 3:03pm
Oct 19 @ 12:31am
11 Change Notes ( view )

Subscribe to download
S & S: New Wave

Description
Sus and Sus
Service and Supply
Episode 2
[open.spotify.com]

The Reading of this Rather lenghty text is highly advised
Supplies for disco and headbanging parties. utilisable pieces of wearables from the later-half of the cold-war, primarily 70s-80s-early 90s-era US military.
This addon is composed of low quality outsourced asian laboured 20% polyester, 40% synthetic ripstop, 40% Spastic nylon Blend, Woodland Camouflage

Don't ask whether x or y is planned, nothing is planned so there will never be an answer

Dependency
to minimalise dependencies other than base S&S mod, New Wave includes no units/groups by default as these and only has arsenal items. feel free to make your own compositions for groups/units
this dependency is needed due to the amount of shared assets (like flak vests, grenade vest, webgear parts, jungle boots.)

Ranked Uniforms
S&S includes a modified version of KP Ranks, which (currently) only works for S&S Uniforms. in an MP game, the host can assign ranks to players via the KP ranks menu which is accessible through the in-game context menu. All credits to Wyqer for the original KP ranks code
Source code : https://github.com/simcardo/KP-Ranks

Full list of items can be seen in our BIS Forum Thread[forums.bohemia.net]

Files
This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things.

- simc_uaf_81_cfg: config files for US army gear
- simc_uaf_88_cfg: config files for late 80s - 90s US army gear
- simc_mc_81_cfg: config files for USMC gear
- simc_uaf_93_cfg: config files for late 80s - 90s USMC gear

Known Issues
- BDU t-shirt textures don't match their blouse counterparts (e.g. green t-shirts for desert/ripstop M81, which otherwise show tan t-shirt under blouse)
- M17 gasmask strap clips with RDF uniforma (rigging issues reeee!)
- some rollsleeves may clip thru hands

(Possible) Upcoming content
Disclaimer: No designated ETA
- Flakvest-fitting Buttpacks

If you do enjoy the content, please consider buying Justin a coffee (:[www.buymeacoffee.com] or supporting vie patreon[www.patreon.com],
or make a donation to my paypal (address: arkan_ebi@hotmail.com )

Credits
- Justin N. : Lead-dev
- Wyqer: original KP Ranks script
- Bohemia Interactive: arma sample models
- Motta: M1 helmet shell and chinstrap, cover shape and texture variation, and Leather combat boots
- Jujurat: raw models for ALICE pack
- Olmo Potmus: CVC helmet model[sketchfab.com] )
- Lennard : Nomex gloves, CVC helmet import, ANVIS mount texture, Birth Control Glasses, additional screenshots, title suggestion
- Jefferspang: ANVIS mount model
- Frenchy56: collar rank textures, imports/configs, screenshots
- GeorgeRavioli: Temperate BDU, gear and other texture adjustments
- Lyaskavka : camo pattern mafia
- rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr~ : T/MOUT ambassador
- Шоиветс: references and death threats
- Coldfront15 : Earff, winn, and skairbron skuuuu (epic)
- MachoMan : additional screenshots, owner of large dong possibly meaning large for ant standard of rollie pollie bug standards
- Justin : additional screenshots
- Remi Mercier : additional screenshots, neverending annoyance
- 🅱orton hears a thot: additional screenshots
- Bigminstone99: additional screenshots
- Beachhead: additional screenshot
- francl : additional screenshots
- Darryl Baskin : additional screenshots
- Outwardpanicjoe: WAT
- everyone who has done pre-release testing, reporting any issues and adding good advices :)
- did I miss anyone?

Special thanks to Lackrica, Matt, Barden, Motta, MachoMan, ded pat, GeorgeRavioli , Beachhead, Local_Alcoholic_Tex, Kilo-Bravo, DangerNolan, TheDude, Wisherman, and Coldfront for additional support!
Additional thanks to Coldfront, Giga-rat/Dusty from the 101st Milsim Unit for kickstarting this project!

S&S: Service and Supply title was coined by Motta and Ethridge
New Wave expansion title was pitched by Lennard
Brought to thee by Justin N. along with the Simcardo Association:
- Simcardo (himself)
- Brijnvag
- TheGrass
- Vagineer089
- Casper_TFG
- did I miss someone?

Please refrain from reuploading
Popular Discussions View All (1)
2
Oct 19 @ 3:17pm
Mopp suits
xanderarizona
< >
364 Comments
Brian Hates Games  [author] Nov 20 @ 5:35pm 
There isnt one other than the sack; gasmask on screenshot is from sogpf
Shenn Nov 20 @ 4:07pm 
quick question, might sound stu0pid but how do i equip de M17 gas mask?, i don't know how to, sorry
RaNgeR Nov 17 @ 9:36am 
Awesome mod, always liked these eras. Already working on creating several missions with friends using New Wave. I understand that you do not answer and ignore questions about future plans as you mentioned in the description, and I apologize in advance if that was already asked and answered (or not) but regardless of the 70s-90s era, I am curious about if there are plans on creating separate S&S mod that introduce the US military in the 2000-2010 timeline like your older US Forces 2000s mod? If there will be no reply, I'll just take it as a "no", but hopefully as a "have patience" type of deal. Anyhow, thank you for your work.
The_Shogun Nov 16 @ 5:33pm 
Any plans to make units for these?
Brian Hates Games  [author] Nov 15 @ 8:13am 
not that i know of yet, you can maybe use CWR3 mod which has these uniforms included; i did start working on one with FWA weapons but havent managed tto finish itt
Pipey9 Nov 15 @ 7:57am 
Is there any Zeus presets for units with these uniforms?
SkellFather Nov 14 @ 5:46pm 
Any plans for another episode of S&S moving further into the Earth Timeline?
Brian Hates Games  [author] Nov 1 @ 8:45pm 
they are allowed
soldieroftruth Oct 31 @ 9:18pm 
Are retextures allowed? Not for the intentions of distributing them publicly, but for personal use.
Brian Hates Games  [author] Sep 14 @ 7:49am 
most files and their functions are described in description