XCOM 2
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Allies Unknown Redux Species: Vipers
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File Size
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223.401 MB
Jul 29, 2021 @ 1:03am
Oct 7, 2022 @ 12:56pm
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Allies Unknown Redux Species: Vipers

Description
NOTICE Viper Class Overhaul has found to be hard incompatible with this mod. Running both together WILL break enemy Vipers, be warned...

Also known as Vipers be Vibin'

This mod by itself adds various animations to the Viper including Photo booth poses and Armoury animations in addition to the ability to customise vipers added by this mod...

This mod adds a new recruit able unit to Xcoms roster:

  • Viper Soldier - Vipers have 1 less health than a normal soldier, but make up for it in +4 mobility and 15 dodge as well as 5 defence. they are also slightly more perspective and have a +10 hacking score over normal soldiers. They also have access to new items as well, known as M.A.W Implants, which grant the Viper their tongue pull, bite attack and spit, which varies in strength and effect based on what M.A.W type it is.

In addition to:
  • 8 Viper variants (4 for each gender) which can be switched between via head type in the customisation menu

  • Almost all Vanilla torso and a few arms, and more for your Vipers to wear with style!

Note: If using Unrestricted Customisation, It is recommended that you toggle 'bUnrestrictedCustomizationInstalled' in 'XcomViperAbilities.ini' to True, for Vipers to reap the full benefit of UC entirely.

New Features
  • Split the mod's animations to a seperate mod, so I no linger have to repackage them in seperate mods.

Planned Features/Upcoming
  • Compatibility with Primary secondaries, Dual wield Swords and shields in the future is possible since I found a way to work around the issue.

Compatibility
  • Currently Incompatible with Cannon animations redux.

  • Other mods that add playable vipers such as Playable aliens are compatible, and both types of vipers will co-exist with each other without conflict in addition of said vipers receiving the animations from this mod. Though Viper Class Overhaul is hard incompatible due to what it changes with the vanilla bind and pull, breaking it's range and who can be bound.

Known Issues
  • XSkin has limited compatibility, as skinning a weapon to another with a unique firing animation, or one with a different animset (I.e: Skinning a Shotgun into a Sniper Rifle) will produce broken animations, either playing the original skinned weapon's firing animation, or having none at all.


Permissions

Anyone is free to reuse or modify the assets that this mod contains, provided credit is given of course.

Since this mod's assets have been cooked, and can no longer be viewed in the UDK, here's a link[drive.google.com] to the raw content files if you wish to use them.

Donations
Like what I'm doing? If you feel like it's really necessary, you can donate to me on paypal here[www.paypal.com].


Credits

Credits to Ozy for the viper flag used in this mod

Credits to Pavonis Interactive for the Naja and Sidewinder textures as well as the male viper model

Credits to Iridar for his animation tutorials, inspiring me to start animating, thus making this mod

Credits to Σ3245 for the alternative name to this mod
Popular Discussions View All (14)
22
Dec 20, 2023 @ 5:34pm
Future Weapon Compatibility Requests
Mr Danger Dude
2
Sep 15, 2022 @ 3:26pm
PINNED: Compatible weapons/classes (And other side notes)
Mr Danger Dude
1
Mar 19, 2023 @ 2:52pm
blacksite black screen bug?
Sevro ᓵᒷ
514 Comments
The Boyses Jun 5 @ 3:43pm 
will we see more viper skin customizations?
Kathra Jun 1 @ 9:46pm 
@Evilbob22

Thanks so much! I will look into getting this mod!
EvilBob22 May 31 @ 4:21pm 
It sounds like you are missing the mod Custom Soldiers Evac Zone Fix. That allows non-standard soldier types to use evacs, including the stage transitions in chosen strongholds.
MrSimm9 May 31 @ 3:27pm 
Hi,

First of: great mod, i love it. :steamthumbsup:

Secondly: i´ve got a problem:

Right now i´m in a Chosen-Base and have cleared the first floor. So far, so good.

But now i am standing on the plattform to move to the second floor but the two Viper´s i´ve brought can´t move to the second floor (the main chaimber with the sarcophagus).
They just move back to the Avenger (like not standing on the plattform) and only my "regular" (human and spark) soldier´s are getting through.
I already had a similar warning at the Avenger-Defend-Mission but after taking off i did not lose the snake (i think - no such info).
Can someone tell me, how to solve that issue?
I really hope thad it is something i can change mid run

Sincirely

Mr.Simm9
Kathra May 27 @ 10:47pm 
can't extract viper units to escape? This is in the mission with the Lost. Anyone else run into this?
15 Jorts May 7 @ 5:28am 
I can't customize weapons for the vipers, is there any way to fix this?
EvilBob22 Apr 16 @ 8:47am 
There already is one, search the workshop for "torque", it's the first one that comes up.
b9thirty99 Apr 16 @ 3:09am 
Could you please make the voice pack for torque as standalone
EvilBob22 Apr 15 @ 10:10am 
Allies Unknown is definitely required, it has all the framework to allow for non-human soldiers.
Puggly the Grey Apr 15 @ 6:38am 
Can dis mod be used without AU? :Dogeface:

I like le silly sneks, but I really don’t like AU. :nkGhost: