XCOM 2
686 ratings
Allies Unknown Redux Species: Vipers
20
10
4
4
10
4
4
4
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
223.401 MB
Jul 29, 2021 @ 1:03am
Oct 7, 2022 @ 12:56pm
45 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Allies Unknown Redux Species: Vipers

Description
NOTICE Viper Class Overhaul has found to be hard incompatible with this mod. Running both together WILL break enemy Vipers, be warned...

Also known as Vipers be Vibin'

This mod by itself adds various animations to the Viper including Photo booth poses and Armoury animations in addition to the ability to customise vipers added by this mod...

This mod adds a new recruit able unit to Xcoms roster:

  • Viper Soldier - Vipers have 1 less health than a normal soldier, but make up for it in +4 mobility and 15 dodge as well as 5 defence. they are also slightly more perspective and have a +10 hacking score over normal soldiers. They also have access to new items as well, known as M.A.W Implants, which grant the Viper their tongue pull, bite attack and spit, which varies in strength and effect based on what M.A.W type it is.

In addition to:
  • 8 Viper variants (4 for each gender) which can be switched between via head type in the customisation menu

  • Almost all Vanilla torso and a few arms, and more for your Vipers to wear with style!

Note: If using Unrestricted Customisation, It is recommended that you toggle 'bUnrestrictedCustomizationInstalled' in 'XcomViperAbilities.ini' to True, for Vipers to reap the full benefit of UC entirely.

New Features
  • Split the mod's animations to a seperate mod, so I no linger have to repackage them in seperate mods.

Planned Features/Upcoming
  • Compatibility with Primary secondaries, Dual wield Swords and shields in the future is possible since I found a way to work around the issue.

Compatibility
  • Currently Incompatible with Cannon animations redux.

  • Other mods that add playable vipers such as Playable aliens are compatible, and both types of vipers will co-exist with each other without conflict in addition of said vipers receiving the animations from this mod. Though Viper Class Overhaul is hard incompatible due to what it changes with the vanilla bind and pull, breaking it's range and who can be bound.

Known Issues
  • XSkin has limited compatibility, as skinning a weapon to another with a unique firing animation, or one with a different animset (I.e: Skinning a Shotgun into a Sniper Rifle) will produce broken animations, either playing the original skinned weapon's firing animation, or having none at all.


Permissions

Anyone is free to reuse or modify the assets that this mod contains, provided credit is given of course.

Since this mod's assets have been cooked, and can no longer be viewed in the UDK, here's a link[drive.google.com] to the raw content files if you wish to use them.

Donations
Like what I'm doing? If you feel like it's really necessary, you can donate to me on paypal here[www.paypal.com].


Credits

Credits to Ozy for the viper flag used in this mod

Credits to Pavonis Interactive for the Naja and Sidewinder textures as well as the male viper model

Credits to Iridar for his animation tutorials, inspiring me to start animating, thus making this mod

Credits to Σ3245 for the alternative name to this mod
Popular Discussions View All (14)
22
Dec 20, 2023 @ 5:34pm
Future Weapon Compatibility Requests
Mr Danger Dude
2
Sep 15, 2022 @ 3:26pm
PINNED: Compatible weapons/classes (And other side notes)
Mr Danger Dude
1
Mar 19, 2023 @ 2:52pm
blacksite black screen bug?
Sevro ᓵᒷ
508 Comments
EvilBob22 Apr 16 @ 8:47am 
There already is one, search the workshop for "torque", it's the first one that comes up.
b9thirty99 Apr 16 @ 3:09am 
Could you please make the voice pack for torque as standalone
EvilBob22 Apr 15 @ 10:10am 
Allies Unknown is definitely required, it has all the framework to allow for non-human soldiers.
Puggly the Grey Apr 15 @ 6:38am 
Can dis mod be used without AU? :Dogeface:

I like le silly sneks, but I really don’t like AU. :nkGhost:
EvilChaosKnight Apr 7 @ 9:03am 
Great mod overall!
One small note. Hilariously enough, your viper soldiers are not immune to gaining the ophidiophobia trait aka fear of snakes. Well, better not look in the mirror I guess. Or at your squadmates
Bepus Apr 4 @ 8:11pm 
Why is my game crashing when I'm trying to customize a viper?
DuneSiege Mar 18 @ 8:18pm 
Figured it out, the problem mod was Playable XCOM 2 Aliens for LWOTC
DuneSiege Mar 17 @ 8:23pm 
Unsure if this is a conflict between this mod, other recruitable alien mods, and lwotc but anytime a viper attempts to bind (friendly or hostile) the game ctd's

Removing the XcomViperAbilities.ini in config seems to allow vipers to bind again without ctd but the bind itself becomes broken
Kaldin Feb 27 @ 8:38pm 
@ShadowDragon8685: Did you try tabbing through your units to find them? Or selecting from the symbols of the squadmates. I remember I had a random bug of a normal unit visually disappearing, but still being there before when carrying a corpse. But they could still be normally used like that and reappeared from the sky when the corpse was put down.
ShadowDragon8685 Feb 27 @ 6:35pm 
Upon further testing, it still goes wonky as heck if your Viper is NOT the last to move, it's like they teleported into the sky. I couldn't find them afterwards.