XCOM 2
696 ratings
Unrestricted Customization - Wotc
 
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1.160 MB
Sep 15, 2017 @ 12:58am
Dec 4, 2017 @ 11:40pm
22 Change Notes ( view )
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Unrestricted Customization - Wotc

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Description
Features
- Allows to use any body parts for any gender/armor/tech-level/character-type (including thoses added by mods).
- Allows to use civilian body parts and some previously unavailable vanilla content (ie: hero underlays).
- Allows to use thighs/shins/torsoDecos on any solder.
- Outfit Randomization
- Outfit Importation from character pool
- Outfit copy/paste
- Body part filtering

How to create UnrestrictedCustomization-friendly mods
see http://steamcommunity.com/workshop/filedetails/discussion/1135440846/1618346571420858021/

Disabling new Camera controls
To disable new camera controls (in customization menu) edit
steam\steamapps\workshop\content\268500\1135440846\XComEngine.ini
and add a ; (semi colon) before
+ModClassOverrides=(BaseGameClass="UIMouseGuard_RotatePawn", ModClass="uc_ui_SimpleRotatorMouseGuard")

Known bugs
- Cannot select body parts using a game controller.
- The first time a soldier generated from CharPool appears, his outfit may differ from what it was in charPool ; reimporting it will fix the issue.
- changing torso when wearing alien hunter armor remove their special animations.

Compatibility
- Require WotC, for legacy alternative try http://steamcommunity.com/sharedfiles/filedetails/?id=619159905

PS: the torso of the steroid-woman comes from this mod : http://steamcommunity.com/sharedfiles/filedetails/?id=1123785326s
Popular Discussions View All (10)
11
Feb 17 @ 8:37am
Impressive, But Overcomplicated
Circle of Psi
7
Oct 15 @ 7:30am
PINNED: Suggestions
Toxic Frog
2
Dec 8, 2017 @ 7:45am
Does anybody know how to get the buff arms
klaykid117
< >
437 Comments
@Javi: He means that you would need to import the outfit into the running game from the character pool. The mod should give you that option.
Javi Oct 14 @ 9:45am 
"The first time a soldier generated from CharPool appears, his outfit may differ from what it was in charPool ; reimporting it will fix the issue."
I am having this issue, sorry but i dont understand the fix, Reimport what? the character pool? could you please specify how? thanks a lot
Rhinecanthus Rectangulus Oct 12 @ 5:01pm 
How do i unhide hidden armor pieces
Gguy Oct 12 @ 4:21am 
You gotta add like a button that keeps certain armors from mixing in the randomly generated characters, or a button that allows you to manually "select" which specific armors will be applied to randomly generated characters. This has to be done to avoid gaps in arms, legs and other such things.
Momjob MIllionaire Oct 11 @ 7:07am 
Any possibility of this being applied to the new armour sets?
Scryehard Oct 8 @ 11:03am 
Is there any way to allow for more headgear? That is, currently I can choose a helmet, lower face, and upper face. But since I have a ton of mods that add different headgear, some of them quite minute, I'd like to be able to have even more headgear on at the same time. Like 4 or 5 pieces, instead of just 3.
MagicalPubes Oct 8 @ 8:37am 
@Korbis
Alright will do but is this bug actually fixed in that one? Have a lot of characters and don't want their looks to get messed up.
Korbis Oct 7 @ 9:45pm 
@MagicalPubes
The beta version is the most up-to-date version of the mod (although only by a few weeks), so I'd suggest using that instead. It has far less bugs than the "stable" release, and a lot more useful features.
MagicalPubes Oct 7 @ 9:23pm 
- The first time a soldier generated from CharPool appears, his outfit may differ from what it was in charPool ; reimporting it will fix the issue.

Did this get fixed? Saw in your beta version that it did.
Sny_Vs_Spyper Sep 30 @ 5:19am 
Do you have the alien hunter DLC?