XCOM 2
Allies Unknown Redux Species: Vipers
514 Comments
The Boyses Jun 5 @ 3:43pm 
will we see more viper skin customizations?
Kathra Jun 1 @ 9:46pm 
@Evilbob22

Thanks so much! I will look into getting this mod!
EvilBob22 May 31 @ 4:21pm 
It sounds like you are missing the mod Custom Soldiers Evac Zone Fix. That allows non-standard soldier types to use evacs, including the stage transitions in chosen strongholds.
MrSimm9 May 31 @ 3:27pm 
Hi,

First of: great mod, i love it. :steamthumbsup:

Secondly: i´ve got a problem:

Right now i´m in a Chosen-Base and have cleared the first floor. So far, so good.

But now i am standing on the plattform to move to the second floor but the two Viper´s i´ve brought can´t move to the second floor (the main chaimber with the sarcophagus).
They just move back to the Avenger (like not standing on the plattform) and only my "regular" (human and spark) soldier´s are getting through.
I already had a similar warning at the Avenger-Defend-Mission but after taking off i did not lose the snake (i think - no such info).
Can someone tell me, how to solve that issue?
I really hope thad it is something i can change mid run

Sincirely

Mr.Simm9
Kathra May 27 @ 10:47pm 
can't extract viper units to escape? This is in the mission with the Lost. Anyone else run into this?
15 Jorts May 7 @ 5:28am 
I can't customize weapons for the vipers, is there any way to fix this?
EvilBob22 Apr 16 @ 8:47am 
There already is one, search the workshop for "torque", it's the first one that comes up.
b9thirty99 Apr 16 @ 3:09am 
Could you please make the voice pack for torque as standalone
EvilBob22 Apr 15 @ 10:10am 
Allies Unknown is definitely required, it has all the framework to allow for non-human soldiers.
Puggly the Grey Apr 15 @ 6:38am 
Can dis mod be used without AU? :Dogeface:

I like le silly sneks, but I really don’t like AU. :nkGhost:
EvilChaosKnight Apr 7 @ 9:03am 
Great mod overall!
One small note. Hilariously enough, your viper soldiers are not immune to gaining the ophidiophobia trait aka fear of snakes. Well, better not look in the mirror I guess. Or at your squadmates
Bepus Apr 4 @ 8:11pm 
Why is my game crashing when I'm trying to customize a viper?
DuneSiege Mar 18 @ 8:18pm 
Figured it out, the problem mod was Playable XCOM 2 Aliens for LWOTC
DuneSiege Mar 17 @ 8:23pm 
Unsure if this is a conflict between this mod, other recruitable alien mods, and lwotc but anytime a viper attempts to bind (friendly or hostile) the game ctd's

Removing the XcomViperAbilities.ini in config seems to allow vipers to bind again without ctd but the bind itself becomes broken
Kaldin Feb 27 @ 8:38pm 
@ShadowDragon8685: Did you try tabbing through your units to find them? Or selecting from the symbols of the squadmates. I remember I had a random bug of a normal unit visually disappearing, but still being there before when carrying a corpse. But they could still be normally used like that and reappeared from the sky when the corpse was put down.
ShadowDragon8685 Feb 27 @ 6:35pm 
Upon further testing, it still goes wonky as heck if your Viper is NOT the last to move, it's like they teleported into the sky. I couldn't find them afterwards.
ShadowDragon8685 Feb 27 @ 6:33pm 
Discovered a softlocking bug: it does NOT like it when a Viper tries to climb a ladder carrying a corpse. The camera starts zooming off into the hinterlands and nothing happens, and nothing can cause it to stop - if the Viper was the last unit to move, anyway.
ShadowDragon8685 Feb 25 @ 4:53pm 
@Theta: The problem was I wasn't seeing the 'do nothing, end turn' button! Or that there was a keyboard shortcut for that... My bad.
Theta Feb 24 @ 7:35pm 
@ShadowDragon8685 I'm pretty sure that isn't a problem with the mod you just have to manually end your turn using the option in the top right of the screen since that's what i do when i bind an enemy with the vipers and it works just find.
ShadowDragon8685 Feb 24 @ 11:55am 
I have a problem using these Vipers. I can Bind an enemy just fine, but I can't keep them bound. I have to choose for them to release the bind for the turn to end.
That1Gamer Feb 20 @ 8:05pm 
does anyone know how to make this work with rpgo?
RAAMPEAK Feb 19 @ 3:49pm 
i have yet to get more than two vipers
Nero Feb 8 @ 8:37am 
@TheGames do you mean the Expanded Species Overhaul mod for the lwotc playable aliens?
Xervo Jan 29 @ 3:49am 
Hey I was wondering is there a fix for Vipers during the main menu? Since mine is bugged.
Pico Jan 18 @ 7:09pm 
Vipers can definitely spawn as Templars, I've gotten some from scanning events before. I don't know how to reliably recreate that, though.
I have yet to see a Reaper viper, but I would assume it is possible.
MiiBot Jan 18 @ 4:07pm 
I'm curious, are vipers able to be REAPERS/Templars?
Coqui Argento Jan 12 @ 5:13am 
The other AU version could be used with LWOTC without crashes. Source: I did for the longest time. i've switched to the LWOTC one and LWOTC's changes seem to be applied to aliens now so it seems to pair better with it.
ElegantMud Jan 9 @ 8:44am 
With the new LWOTC mod for Allies Unkown, does anyone know if this mod can work w/ LWOTC now? I know it crashed with ability use before.
Ancient horny Jan 3 @ 10:08am 
love the mod! only problem i have with it is just that they seem way too strong compared to the other human soldiers. didnt we like, kill hundred of those?
Coqui Argento Dec 30, 2024 @ 11:35pm 
I had a viper soldier come by default with a Hippie Glasses upper prop. But when I customized it and changed it all props are broken, they just float in front of her, even the one she came with.
By the way, I'm using Project Dollhouse and the mod doesn't seem get along too nice with it, to the point I don't know if the current customizations I have would be available with or without the mod in the first place. Also, changing the unrestrictedcustomization to true in the ini doesn't seem to do anything
Spyro91RepDragoCrosshair Dec 24, 2024 @ 9:17am 
Your mods is amazing can you also add painting viper skins it be very cool to costimize them
Hollow seer Dec 10, 2024 @ 8:48am 
I use project dollhouse. How can i make it so i can get unrestricted custmisation.
Theta Dec 10, 2024 @ 2:44am 
i'm having some animation issues with only the Viper Templars, is there any way to fix it?
EvilBob22 Dec 3, 2024 @ 9:05pm 
I forget what it's called, but does your Templar have the ability to deflect shots, with chance based on current focus?
Haydern Dec 3, 2024 @ 7:11pm 
Bug: The Templar deflects viper ally pull, even when parry is not active yet
Haydern Dec 2, 2024 @ 4:26pm 
I cant use the import customization, any thing i can edit to make it possible? And i keep getting random vipers, instead Vipers from the pool, any config i can make to remove random chance?
NatSCP Nov 28, 2024 @ 8:03pm 
Is there any way to remove the back/waist armor on the tail? No matter what clothing option I pick, it seems to just stay there
EvilBob22 Nov 20, 2024 @ 5:23pm 
Hmm, that's weird. Make sure you have all the requirements (and their requirements) enabled. If you have any mods that effect (human) recruits, maybe disable them to see if it changes things. Also, check out this page for other things you can try: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Nyxondra Nov 20, 2024 @ 4:55pm 
Nope, I only have the bare minimum to get snake girls.
EvilBob22 Nov 20, 2024 @ 4:36pm 
Are you also using the new Dragon allies? That mod removes the ability to recruit Dragon rookies from the Avenger (since they are a little OP). I don't think it's intended to remove other types of non-human recruits, but maybe it is.
Nyxondra Nov 20, 2024 @ 3:10pm 
The Recruit Non-humans menu for me is completely empty even after several missions, am I missing something?
Bepis4brekfest Nov 20, 2024 @ 2:02pm 
Im having an issue extracting them on the first WOTC mission
Haydern Nov 19, 2024 @ 11:01am 
Any future project to do Muton/Sectoid versions?
EvilBob22 Nov 13, 2024 @ 8:09am 
Go to the armory menu, there is a new option "Recruit Non-Humans". You can get rookie vipers there.
hi,I wonder if there is any Console commands,Put these Viper Soldier Add in My barracks。The number of times they appear in the market is too low
Kaldin Nov 8, 2024 @ 11:57am 
Aight, thanks. I was wondering as I'm trying to find out what might be leading to crashes on vanilla Sectoids and Vipers moves for me, when I have no mods that should make changes to them.
Kinsect Nov 8, 2024 @ 10:46am 
Nope, the only thing it adds is the ability to bind the enemy vipers as well
Kaldin Nov 7, 2024 @ 8:53pm 
Does this mod change anything concerning the vanilla Viper enemies?
The_master_chief Nov 7, 2024 @ 11:47am 
uhh also i understood that is mod compatibility problem - when i turned off my 90 mods but necessary for that M.A.W slot seems like working normal
The_master_chief Nov 7, 2024 @ 11:43am 
Hello! It seems like i cant use viper's M.A.W slot, if trying to get to it through squad loadout it sends me in armor slot... basic implant still here, and i can use abilities, but there is no way i can change it to more advanced version. Also, my vipers seems missing additional utility slots i got from other mods. What logs can help identify why that slot unreachable?