XCOM 2
Allies Unknown Redux Species: Vipers
Showing 1-10 of 45 entries
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Update: Oct 7, 2022 @ 12:56pm

Hopefully fixed the VK from having broken animations in my new mod

Update: Aug 29, 2022 @ 11:36pm

Fixed VK anims due to an oversight while developing another mod... Oops

Update: Aug 25, 2022 @ 9:01pm

Added config option to prevent VK from K.Oing with choke.

Hopefully fixed VK from 'Telebinding' with his bind attack (Maybe).

Added misc condidions to animation checks for an upcoming mod.

Update: Jul 27, 2022 @ 3:11pm

Fixed MEC troopers being vunrible to bind.

Update: Jul 17, 2022 @ 2:23am

Added incompatibility check with Viper Class Overhaul, hopefully preventing both mods being ran together.

Update: Jun 13, 2022 @ 7:23am

Fixed Config errors hopefully

Update: May 4, 2022 @ 4:46pm

Added a new ability: Escape Bind. While it's more difficult to escape passivly from a bind due to increased passive strength, this ability can be used to increase one's odds at escaping at the risk of suffering a strength penalty if they fail. fully configurable via ini.

Some minor code adjustments.

Update: Mar 30, 2022 @ 2:02am

Potentially fixed incompatibility with Cannon animation Redux (Hopefully)

Update: Feb 25, 2022 @ 11:45pm

Added Compatibility with Iridar's More Pis Abilties and Mitzruti's Perk Pack.

Fixed the Boa and Adders Rush and Bind to not cost AP but still require 1 AP to perform, so they can sucessfully bind on their last action, since the bind itself cost 1 AP to do.

Update: Feb 12, 2022 @ 1:22am

Moved animations to a new mod, allowing others to pull from more easily.