RimWorld

RimWorld

4,466 ratings
Vanilla Apparel Expanded — Accessories
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.846 MB
Jun 19, 2021 @ 8:41am
Jul 2 @ 10:52am
21 Change Notes ( view )

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Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
Mar 29, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
May 19, 2024 @ 6:32pm
Missing head after equipping a quiver
Jafex
0
May 30, 2024 @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
843 Comments
Balthazad Aug 20 @ 2:07am 
https :// snipboard. io/7w2kHr.jpg

why are my quivers, tails & ponchos so mispositioned on view-switch?
JJININDER Aug 19 @ 1:47pm 
Why my backpack and ammo pack isnt working
Jet Aug 15 @ 1:24pm 
@vladorio does that mod automatically mark raiders with explosive belts equipped or do you gotta do it manually?
Jack Smythe Aug 14 @ 4:19am 
There's definitely player uses for the explosive belt. I use it on slave soldiers, send them into melee and it's win win either way.
Vladorio Aug 8 @ 8:33am 
If you want to see each explosive raider, Useful Marks mod can help.
VillageGuru Aug 1 @ 8:50am 
Hey, I've got 2 ideas that could be added to this mod:
- I don't know if this has been asked before but could we get a spacertech or ultratech version of a turret pack ? Something that shoots lasers, rays
- Could we get something along the lines of a personal defence system ? What I have in mind is a backpack that would shoot down grenades and/or rockets fired at the user
Gerewoatle Jul 28 @ 8:39pm 
The explosive belt isn't unbalanced, some people just don't like it. That's exactly what Cherry-Picker is for if you can't be arsed to tweak it in any other way.
Slice of Thanatoast Jul 28 @ 8:21pm 
And it kind of sucks to rely on cherry picker to fix the balancing on these mods because currently cherry picker doesn't not work fully.
Horhyzon Jul 27 @ 4:47pm 
Did the ammo pack north and south texture double in size?
Omega13 Jul 27 @ 12:53am 
Yeah, agree on the the explosive belt. That item single handedly makes me regret downloading this mod. It's textbook bad design. I don't wanna check every single enemy to see if they're wearing one of these things. It's obnoxious for enemies that don't have to worry about surviving the fight and useless to the player.