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I'm unsure how destructive this is, but I'm no longer able to find any explosive belts in the dev menus so I will assume this works, and update accordingly if I run into any game-breaking bugs. Do this at your own peril.
@Realm Imp Cherry picker is pretty broken at the moment sadly
If any adjustments are being considered it would be vastly improved from both a lore and gameplay perspective if instead of auto-exploding upon death, explosive belt wearers had to spend a second triggering their belts to explode while conscious, meaning that melee pawns could still kill explosive belt wearers either by killing them extremely quickly or being agile enough to get out of the way during triggering.
Hi. I have 2 significant errors after the last update. They are related to vaea apperel mini turrent pack but I also read that it may have something to do with the framework. After 1 be I can force production on crafting tables for my pawns. After clicking the mouse right on the table no list is displayed. After 2 in dev mode when I try to use spawn thinks no list is displayed and I get errors
I found a teensy weensy little issue where tribals tend to be carrying ammo packs for some reason? Instead of their normal quivers. I'm not sure what the problem is with this BUT I tried poking around and couldn't find anyone with the same issue. Hugslibs didn't help me when I looked through it, but I could just be a moron.
Thanks again, love your work.
And a memo: These belts actually spawn on enemies (description is probably outdated).
I guess if I do any start other than tribal, I'll just have to add quivers to the starting drop pods.
submitted report via form
my log >>>
https://gist.github.com/HugsLibRecordKeeper/2c2a98f35c39632b7f9260f588bbded4
This pawn arrived in a trade caravan equipped with an explosive belt:
https://steamcommunity.com/sharedfiles/filedetails/?id=3322982831
I guess he refused to accept it was time to retire and decided to go on one last mission, because he was in his seventies and after pitching up in my crop fields he dropped dead from a heart attack and exploded:
https://steamcommunity.com/sharedfiles/filedetails/?id=3322982859
I have no objection to the explosive belt as a concept, but should civil outlander traders be packing these? Do they have a distinct equipment pool vs pirate raiders etc? Obviously they don't draw the player's attention like an active threat and I don't think he generated a medical emergency notification either, so the first I knew about it was the bang.